Foundations Limited Ratings

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Sire of Seven Deaths

AI Rating: 5
Pro Rating: 5

All of those keywords means it's basically impossible to block or attack through the Sire, and it'll also gain it's controller tons of life. Ward makes sure your opponent gets punished hard if they can kill it.

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Arahbo, the First Fang

AI Rating: 3.4
Pro Rating: 4.5

3 mana for two 2/2s is a great rate and you're likely to have other cats around to push the advantage.

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Armasaur Guide

AI Rating: 2.3
Pro Rating: 2.5

You can get a counter from this even when it doesn't attack, and it's nice it can put the counter on itself too, as a 5/5 vigilance is pretty formidable.

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Cat Collector

AI Rating: 4
Pro Rating: 4

If this was 5-mana for a 3/2 that makes a 1/1 and gains you 3 life, you'd play that card happily -- and this has lots of upside beyond that.

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Celestial Armor

AI Rating: 5
Pro Rating: 5

This wins virtually any combat and blanks virtually any removal spell while leaving behind an Equipment that offers a buff that can make any creature a threat.

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Claws Out

AI Rating: 2.1
Pro Rating: 1.5 // 2.5

If you're good at going wide and you have like 4+ cats, this'll be worth playing for sure. If you're not lowering the cost and don't have enough creatures in general, it's unplayable.

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Crystal Barricade

AI Rating: -0
Pro Rating: 1

Hexproof and preventing noncombat damage is almost irrelevant in Limited, so you're left with a purely defensive creature which is rarely good in Limited.

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Dauntless Veteran

AI Rating: 2.9
Pro Rating: 2.5

This attack trigger is legit, but the bad stat-line and the double-white requirement hold it back.

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Dazzling Angel

AI Rating: 3.7
Pro Rating: 3

This is a solid stat-line and the incidental life gain is going to feel good in go-wide and lifegain decks in the format.

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Divine Resilience

AI Rating: 2.1
Pro Rating: 1.5

This is good at blanking removal, not so good at winning combat -- and you kind of need both these days for a trick to be exciting.

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Exemplar of Light

AI Rating: 5
Pro Rating: 4.5

This can go off easily in GW +1/+1 counters and BW lifegain -- gaining counters and drawing cards is the kind of engine that can win you the game.

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Felidar Savior

AI Rating: 3.2
Pro Rating: 4

For 4 mana, you get 4/5 worth of stats, 2/2 of which effectively has haste, and 2/3 of which has lifelink. That's an amazing rate, and counters and life gain have support in the format.

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Fleeting Flight

AI Rating: 2.7
Pro Rating: 2

This is a solid trick, it'll win combat most of the time and has the "oops I win" upside of sending your big creature into the air.

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Guarded Heir

AI Rating: 3.4
Pro Rating: 3.5

This is expensive, but it delivers what a 6-mana card could. It's virtually impossible for you to win the game the turn after you cast it, even when you're behind -- and it can pull you ahead if you're at parity.

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Hare Apparent

AI Rating: 2.1
Pro Rating: 1.5 // 2.5

You can't really play this if you only have one, but if you have 4+, you'll get enough tokens for them to be worthwhile.

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Helpful Hunter

AI Rating: 3.8
Pro Rating: 3.5

Two mana 1/1s that draw a card are also quality Limited cards, and there's no reason that won't be true here.

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Herald of Eternal Dawn

AI Rating: 4
Pro Rating: 4.5

This can flash in and ambush block something, and then if your opponent doesn't kill it well...obviously, they can't win. And you can win in a hurry because you have a huge flyer.

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Inspiring Paladin

AI Rating: 3.4
Pro Rating: 3

Even without the +1/+1 counter upside this would be a solid card, and with it becomes a very good Common.

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Joust Through

AI Rating: 3.4
Pro Rating: 3

It's narrow, but it's so efficient that I think that's acceptable.

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Luminous Rebuke

AI Rating: 3.6
Pro Rating: 2.5

This is either too narrow or too expensive, but having the choice between the modes makes it greater than the sum of its parts.

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Prideful Parent

AI Rating: 3.4
Pro Rating: 3.5

Three mana 2/2s that make 1/1s are always quality cards in Limited, and the 2/2 in this case even comes with Vigilance.

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Raise the Past

AI Rating: -0
Pro Rating: 1

It's pretty hard to imagine a Limited deck that can use this effectively. White decks aren't graveyard-oriented at all in this format, and if your deck has lots of small creatures, you'd probably just be playing more of those instead of something this situational.

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Skyknight Squire

AI Rating: 3.2
Pro Rating: 4

It starts vulnerable but can quickly grow into a must-kill threat.

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Squad Rallier

AI Rating: 2
Pro Rating: 2.5

The stat-line is a bit underwhelming, but that activated ability is exactly what you want in the mid-to-late game. It's some serious flood insurance.

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Sun-Blessed Healer

AI Rating: 4.3
Pro Rating: 4

A two mana 3/1 with lifelink is something you play 100% of the time, and this has an insane kicker mode in the late game.

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Twinblade Blessing

AI Rating: 2.4
Pro Rating: 2

It's a little bit clunky, but it can usually help your creature win combat or do lethal out of nowhere, and it offers a buff that makes most creatures problematic.

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Valkyrie's Call

AI Rating: 4.9
Pro Rating: 4.5

If you have any board state at all, this makes it pretty impossible for your opponent. Every creature becomes a potential 2-for-1, and they all turn into threats when they die.

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Vanguard Seraph

AI Rating: 2.1
Pro Rating: 2

It's been awhile since a 4-mana 3/3 Flyer was exciting, and this life gain payoff is underwhelming.

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Arcane Epiphany

AI Rating: 3
Pro Rating: 2.5

5 mana to draw 3 is powerful but a little bit expensive. However, most Blue decks will be able to make this cost 4 often enough for me to get behind playing it a good chunk of the time.

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Archmage of Runes

AI Rating: 3.7
Pro Rating: 4

This is a very potent spell payoff. The cost reduction and card draw go great together too, as it's more likely you can dig through your deck and cast more spells when they are cheaper.

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Bigfin Bouncer

AI Rating: 3.9
Pro Rating: 3

Adding a 3/2 to the board and bouncing your opponent's best creature feels pretty nice -- although it can be a little rough against "enters" triggers.

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Cephalid Inkmage

AI Rating: 2.9
Pro Rating: 2.5

This is pretty good at enabling threshold, making it more likely it will be unblockable.

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Clinquant Skymage

AI Rating: 2.8
Pro Rating: 2

This starting stat-line is absolutely abyssmal, but the text box does mean it can grow in a hurry.

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Curator of Destinies

AI Rating: 3.9
Pro Rating: 5

This is a huge flyer that can close out the game, and it also draws you a bunch of cards and loads the graveyard.

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Drake Hatcher

AI Rating: 4.5
Pro Rating: 4

This attacking you is pretty scary, since you don't know how big it can get -- that makes it both hard to block and hard not to block, since you don't want your opponent to get a free Drake.

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Elementalist Adept

AI Rating: 1.3
Pro Rating: 2

1 toughness prowess creatures can underperform, since they often need two triggers to survive being block by a 2/2, but Flash being in the mix helps make it more likely you can find a window to get in with it.

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Erudite Wizard

AI Rating: 1.5
Pro Rating: 1.5

This has a weak starting stat-line and isn't that easy to grow.

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Faebloom Trick

AI Rating: 4
Pro Rating: 3

Even if this didn't tap something, it'd be a pretty nice rate -- adding the tap to the mix makes it a lot more likely your new flyers can get in for a hit, too.

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Grappling Kraken

AI Rating: 3.3
Pro Rating: 3

It's expensive, but it has a very strong landfall trigger. Once it's in play, each land you draw becomes a removal spell -- so you don't really care if you flood out.

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High Fae Trickster

AI Rating: 4.3
Pro Rating: 4

A 4-mana 4/2 Flyer with Flash is a nice card, and while giving Flash to your other stuff doesn't always come up -- it can be powerful when it does, especially with your creatures.

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Homunculus Horde

AI Rating: -0
Pro Rating: 1.5

If you can ge these triggers going it can be pretty insane, but it's super vulnerable and expensive to cast, and it isn't like drawing 2 cards a turn is automatic.

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Icewind Elemental

AI Rating: 1.7
Pro Rating: 2.5

5-mana 3/4 Flyers have held up pretty well in Limited, and a loot trigger is pretty powerful.

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Inspiration from Beyond

AI Rating: 2.2
Pro Rating: 0 // 3

This has a nice ceiling, but a miserable floor. You need lots of spells and lots of graveyard stuff going on, and neither of those are guaranteed.

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Kaito, Cunning Infiltrator

AI Rating: 5
Pro Rating: 5

This is impossible to beat on turn 3, as he quickly raises his loyalty, does damage, and digs through your deck. Even later in the game he can make a token to protect himself, and his +1 is almost always going to be impactful.

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Kiora, the Rising Tide

AI Rating: 4.8
Pro Rating: 4.5

Even without threshold I'd be very excited about a three mana 3/2 that loots twice when it enters, and that threshold trigger is a game-ender.

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Lunar Insight

AI Rating: 2.3
Pro Rating: 1.5

This has some nice extreme late game upside, but int he early game it's pretty close to a blank card.

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Mischievous Mystic

AI Rating: 4.2
Pro Rating: 4

This has good stats, and even if you only get one token out of it you're going to feel great.

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Refute

AI Rating: 3.1
Pro Rating: 2

Cancel is usually not a card that always makes the cut, and this probably doesn't quite get there either -- although adding Loot to the mix is definitely better.

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Rune-Sealed Wall

AI Rating: 2
Pro Rating: 1.5

Purely defensive creatures are rarely worth it in Limited, and while this can surveil, that's not enough upside.

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Skyship Buccaneer

AI Rating: 3.6
Pro Rating: 3.5

If you always drew with this, it would be a 4.5! However, you just can't count on always raiding. And when you don't, it's a 2.0.

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Sphinx of Forgotten Lore

AI Rating: 5
Pro Rating: 5

A 4-mana 3/3 with flash and Flying is a very good card, and being able to flash back your spells is massive. Because of Flash, you'll often be able to get one attack in before your opponent ever has a chance to take it down, at which point they are probably too far behind anyway.

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Strix Lookout

AI Rating: 2.4
Pro Rating: 2

The stats aren't amazing, but it can attack for much of the game, and once it can't looting isn't too shabby.

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Uncharted Voyage

AI Rating: 2.9
Pro Rating: 3

These 4-mana "Time Ebb" effects always tend to perform well. They give you good 1-for-1 removal that can even be disruptive, and adding Surveil to the mix is nice.

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Abyssal Harvester

AI Rating: 4
Pro Rating: 4

It's harder than you might think to have something die consistently for this to make tokens of, but the good news is you only have to do it once to feel pretty good about things.

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Arbiter of Woe

AI Rating: 3.1
Pro Rating: 2.5

You're going to need some fodder to make this really work out, but there's plenty of that in the format, and the enters trigger is pretty legit.

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Billowing Shriekmass

AI Rating: -0
Pro Rating: 3

This helps set up graveyard stuff while also frequently becoming a 4/4 flyer as a result of it's trigger.

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Blasphemous Edict

AI Rating: 4.9
Pro Rating: 3.5

This is basically a 5-mana wrath, but it can be pretty awkward at times. Paying one Black will feel good on the rare occasions it happens, since you're more likely to have mana left to rebuild your board.

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Bloodthirsty Conqueror

AI Rating: 4.5
Pro Rating: 5

The stats and keywords here are amazing, and it'll often gain you life the turn it comes down. Also gives you a 2-card combo with the Common "Marauding Blight-Priest."

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Crypt Feaster

AI Rating: 0.6
Pro Rating: 2

The floor is mediocre and so is the ceiling. This isn't really the graveyard payoff you're looking for, but you'll play it.

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Gutless Plunderer

AI Rating: 2.9
Pro Rating: 1.5

Three-mana 2/2s with death touch aren't anything special and even if you get this Raid trigger it's hard to feel good about casting this.

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High-Society Hunter

AI Rating: 5
Pro Rating: 4.5

This has good stats and can take over the game with that first swing, since it'll grow to an even more massive size and draw you a card.

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Hungry Ghoul

AI Rating: 3.3
Pro Rating: 2.5

It has passable starting point and it's activated ability has some good applications in the format, in addition to just being solid on it's own.

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Infernal Vessel

AI Rating: 3.8
Pro Rating: 4

You spend three mana for a 2/1 and a 4/3 -- that's an excellent deal, and usually a 2-for-1.

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Infestation Sage

AI Rating: 2
Pro Rating: 3

Getting two 1/1 bodies -- including one that can fly -- for only one mana is nice. Makes it good sacrifice fodder and a good Raid enabler.

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Midnight Snack

AI Rating: -0
Pro Rating: 1

This doesn't impact the board much on it's own, and even if it's giving you food, finding a turn where you can sink a bunch of mana into it and use it's ability is going to be a rarity.

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Nine-Lives Familiar

AI Rating: 4.3
Pro Rating: 3

This gives you 9 1/1 bodies for three mana -- and can be particularly attractive for sacrificing or triggering Raid.

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Revenge of the Rats

AI Rating: 2
Pro Rating: 1 / 3.5

This is definitely a buildaround, but a legit one for graveyard decks. Making a bunch of tokens is a good way to win the game once you've dumped your library in the graveyard.

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Sanguine Syphoner

AI Rating: 2.7
Pro Rating: 2.5

This attack trigger plays pretty well, especially in a format with a life gain deck.

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Seeker's Folly

AI Rating: 3
Pro Rating: 1.5

This has two weak, narrow effects. And while having the option to choose the most useful one is nice, it's not enough to make it something that makes the cut consistently.

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Soul-Shackled Zombie

AI Rating: 1.5
Pro Rating: 2.5

Draining 2 with this is going to be pretty close to automatic, and the body does a decent job of trading.

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Stab

AI Rating: 3.2
Pro Rating: 4

This is super efficient removal that can often trade up.

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Tinybones, Bauble Burglar

AI Rating: 4.3
Pro Rating: 2 // 3

On it's own, Tinybones can get some decent card advnatage with it's ability, but you probably need a few other discard spells to really feel like you got there with him.

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Tragic Banshee

AI Rating: 3.3
Pro Rating: 3

Morbid triggers that only do something once can be rough, as you just can't always find a way to make something day and then spend 5 mana on this. If you can it'll feel great, and it's nice that it can still kill an X/1 in a pinch.

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Vampire Gourmand

AI Rating: 3.7
Pro Rating: 3.5

This is a strong sacrifice outlet since you get to replace the creature right away and get in for 2. It's good at enabling Raid, too.

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Vampire Soulcaller

AI Rating: 1.2
Pro Rating: 2

Not being able to block is a big downside, as it makes it way harder to generate a 2-for-1 with this than with something like Gravedigger.

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Vengeful Bloodwitch

AI Rating: 3.5
Pro Rating: 2.5

This trigger is nice, and the format is reasonably well set up for you to get some life drain going, but the stat-line is bad and it's still fairly situational.

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Zul Ashur, Lich Lord

AI Rating: 3
Pro Rating: 2 // 3.5

This is playable even with 0 other zombies, but if you have 3 or 4 of them, it gets substantially better.

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Battlesong Berserker

AI Rating: 3
Pro Rating: 3

This adds +1/+0 and menace to the board when it comes down, and can attack as a 4/4 menace even when it's on it's own.

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Boltwave

AI Rating: 1.5
Pro Rating: 1

This might just be a 0, but there are enough spell payoffs in the format that I'm cutting it a little bit of slack. The main problem is that a spell that only does direct damage doesn't impact the board at all -- sometimes casting it feels like mulliganing.

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Bulk Up

AI Rating: 1.6
Pro Rating: 1.5

The ceiling here is real -- you can spend 8 mana and quadruple power. The flower is awful -- since it doesnt' buff toughness at all, it's not much of a combat trick.

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Chandra, Flameshaper

AI Rating: 4.9
Pro Rating: 5

7 mana's a lot, but Chandra's going to win you the game almost every time. Her -4 can wipe your opponent's board, and then her other abilities allow you to take over the game.

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Courageous Goblin

AI Rating: 1.6
Pro Rating: 2.5

This'll be able to rumble on turn 3 as a 3/2 Menace reasonably often in this format.

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Crackling Cyclops

AI Rating: 1.1
Pro Rating: 1.5

This probably asks too much to be worth it. It'll be a 0/4 way too often, and it isn't like a 3/4 is that exciting.

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Dragon Trainer

AI Rating: 4
Pro Rating: 4

The rate here is great, and if you can recur the Trainer, things get out of hand in a hurry.

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Electroduplicate

AI Rating: 3.2
Pro Rating: 3

This gets really good with creatures that have enters, attacks, or death triggers -- or with big ol' creatures, and with flashback you'll be able to get enough value out of this for it to be worthwhile.

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Fiery Annihilation

AI Rating: 3.9
Pro Rating: 4

This kills most stuff and turns off death triggers and any threat of recursion. Format has a decent number of equipment, too.

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Goblin Boarders

AI Rating: 2.2
Pro Rating: 2

This isn't that exciting even when you do Raid.

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Goblin Negotiation

AI Rating: 2.8
Pro Rating: 3

This is never going to feel like efficient removal, but being able to use this to add to the board in a big way too makes up for that a little bit.

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Gorehorn Raider

AI Rating: 2.2
Pro Rating: 2.5

This is strong when you can Raid, and pretty mediocre when you can't.

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Incinerating Blast

AI Rating: 2.3
Pro Rating: 2

It's removal, but it's clunky as heck.

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Kellan, Planar Trailblazer

AI Rating: 4.3
Pro Rating: 4

This feels good early when it can get in for an attack or two, and it's abilities help it remain relevant. Once it has double strike it's a threat on any board.

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Rite of the Dragoncaller

AI Rating: -0
Pro Rating: 0 / 4

Most decks can't use this -- spending 6 mana to not impact the board is really bad, so you had better untap and cast a spell or two. And your deck needs lots of spells to make that happen. It is super strong in the right deck.

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Searslicer Goblin

AI Rating: 5
Pro Rating: 4

Getting a creature token from a Raid trigger is a big deal, as that token can keep triggering raid all on it's own. Attacking with a one drop and dropping this on two will often be gameover.

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Slumbering Cerberus

AI Rating: 2.5
Pro Rating: 2

This is an early enabler for the Red/Green deck, and it can definitely swing hard for the cost -- but it also dies to pretty much everything.

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Sower of Chaos

AI Rating: 0.4
Pro Rating: 1.5

The stat-line's mediocre and the ability is too expensive.

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Strongbox Raider

AI Rating: 2.8
Pro Rating: 2.5

Triggering Raid on this makes it a very nice 2-for-1, but a 4-mana 5/2 is otherwise abyssmal.

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Twinflame Tyrant

AI Rating: 4.6
Pro Rating: 5

This augments all damage, so the turn you play it it will virtually always let all of your creatures attack in a big way, and it can smash in for 6 at a time on it's own.

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Ambush Wolf

AI Rating: 2
Pro Rating: 2.5

This can trade up when it ambush blocks, and when it doesn't it can add significantly to the board during your opponent's end step, and maybe even hate on the graveyard.

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Apothecary Stomper

AI Rating: 2
Pro Rating: 2.5

This is pretty solid for the cost. The counters will augment your board in a pretty big way, and even as a 4/4 the stomper isn't really a creature that can be ignored.

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Beast-Kin Ranger

AI Rating: 2
Pro Rating: 2.5

Making tokens can make this hit really hard, but a 3-mana 3/3 trampler isn't anythign special.

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Cackling Prowler

AI Rating: 2.7
Pro Rating: 2.5

A 4-mana 4/3 with Ward 2 is pretty decent, as the Ward heps offset some of the problems of that stat-line, and it gives it more time to grow.

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Eager Trufflesnout

AI Rating: 2.9
Pro Rating: 3

Getting one food out of this feels good, and if you get more than that you're going to be thrilled.

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Elfsworn Giant

AI Rating: 3
Pro Rating: 3.5

This is a very strong landfall trigger, and while the stat-line isn't incredible, it's not thard to make sure you get at least one 1/1 out of this, and if it's left alone, it becomes a value engine.

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Elvish Regrower

AI Rating: 4
Pro Rating: 4

This is a great 2-for-1. That 4/3 body can even rumble pretty well.

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Felling Blow

AI Rating: 3.6
Pro Rating: 3

This is a little bit clunky and you have to be careful about when you cast it -- but when the coast is clear, it's going to kill something and make your creature a better attacker at the same time.

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Loot, Exuberant Explorer

AI Rating: 5
Pro Rating: 4

The "extra land" ability is pretty underwhelming in most Limited games, but that activated ability is legit. It makes it so you never have to worry about flooding out, and that's great.

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Mossborn Hydra

AI Rating: 4.7
Pro Rating: 3

This starts very small and very vulnerable, and you need two land fall triggers to make it so that's not the case. Once you get there, it starts to run away with the game -- but I don't love how this starts.

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Needletooth Pack

AI Rating: 3.3
Pro Rating: 3.5

This is a great Morbid trigger. Getting it once is plenty strong, and if you can set it up on other turns too, you're going to win.

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Preposterous Proportions

AI Rating: 1.8
Pro Rating: 4.5

If you have two creatures in play, this will force your opponent to block both of them. That's not great, but if you have anything more than two creatures in play, this can end the game -- often literally, not just effectively.

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Quakestrider Ceratops

AI Rating: 2.1
Pro Rating: 2.5

This is a huge vanilla creature -- so huge that I think it's actually going to make the cut in most Green decks, even if it doesn't do anything other than attack or block.

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Quilled Greatwurm

AI Rating: 4.8
Pro Rating: 5

This keys off of any kind of combat damage, not just hitting the opponent. So it makes your attacks way better, has great stats, and can come back to the graveyard thanks to it's own ability.

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Spinner of Souls

AI Rating: -0
Pro Rating: 4

This makes every trade into a 2-for-1 and has really good stats, so it can take over some games.

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Sylvan Scavenging

AI Rating: 5
Pro Rating: 4

Even a counter a turn is pretty good, but the real prize is getting those 3/3 tokens -- which those counters can help set up.

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Treetop Snarespinner

AI Rating: 2.6
Pro Rating: 2

This is a decent defensive creature, and it's activated ability is pretty nice in the late game.

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Alesha, Who Laughs at Fate

AI Rating: 4.6
Pro Rating: 4.5

This is a great Raid trigger -- even just reanimating one thing is huge, and because she gets bigger every time she attacks and has first strike, triggering it more than once is definitely on the table.

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Anthem of Champions

AI Rating: 4.1
Pro Rating: 4

Buffing your whole board for two mana is pretty strong. You do need a board for it to do it's thing, but that's not a huge ask.

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Ashroot Animist

AI Rating: 3.8
Pro Rating: 4

This is going to send a ton of trample damage your opponents way the turn after you play it.

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Dreadwing Scavenger

AI Rating: 3.6
Pro Rating: 4

This is a very strong signpost Uncommon. Looting on entering and attack is super powerful, and it's likely to get you to threshold even on it's own.

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Elenda, Saint of Dusk

AI Rating: 4.3
Pro Rating: 4

This is immune to a bunch of removal in the set and has a great stat-line. Don't count on it being huge all that often, but it might get the first buff sometimes.

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Fiendish Panda

AI Rating: 4
Pro Rating: 4

This is usually going to be a 2-for-1, and if you're good at gaining life it can become a threat in its own right.

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Koma, World-Eater

AI Rating: 3.8
Pro Rating: 4.5

If this attacks there's a very good chance you get those 4 3/3 tokens, and Koma has a pretty good shot at attacking thanks to it's Ward and it's sheer size.

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Kykar, Zephyr Awakener

AI Rating: 5
Pro Rating: 4

Kykar has good stats and a powerful noncreature spell payoff. Provided you have enough of those spells, it's likely to generate lots of value.

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Niv-Mizzet, Visionary

AI Rating: -0
Pro Rating: 3

This is mostly a 6-mana 5/5 flyer in Limited, as you're just not going to be doing enough noncombat damage to players for this to go wild.

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Perforating Artist

AI Rating: 2.9
Pro Rating: 2.5

This has mediocre stats and while the Raid trigger can be pretty good if you can get it going multiple times, I'm skeptical you'll be able to.

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Wardens of the Cycle

AI Rating: 3.3
Pro Rating: 3

Just getting the Morbid trigger once is enough to feel good about things, and that's good -- but don't expect to make this go off one very turn.

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Zimone, Paradox Sculptor

AI Rating: 4.8
Pro Rating: 5

She goes crazy with counters the turn she comes down, so your opponent has no hope of coming out ahead against her, and if they don't kill her, she'll run away with the game.

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Banner of Kinship

AI Rating: 3.4
Pro Rating: 1.5

The set really doesn't have enough of a typal theme for this to be a factor in 99% of decks.

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Fishing Pole

AI Rating: 1.1
Pro Rating: 1.5

Turning one of your creatures into a 1/1 Fish factory can be good, but it's frequently better to attack with a creature than it is to mess with this.

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Leyline Axe

AI Rating: 4.9
Pro Rating: 3.5

This offers a stats-boost that makes any creature a threat, and while it's a little clunky to cast and equip, the fact you get to put it in for free sometimes is a big deal.

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Quick-Draw Katana

AI Rating: 1.8
Pro Rating: 2

This only offers a buff during your turn, and if you're an aggro deck you're probably more interested in playing more creatures than playing this thing.

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Ravenous Amulet

AI Rating: 2.1
Pro Rating: 1.5

This is too slow to work out very well. If you have lots of fodder you might be able to go off, though.

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Scrawling Crawler

AI Rating: -0
Pro Rating: 4

While the draw is symmetrical, it always happens during your upkeep giving you the advantage of using that card first in most cases and your opponent is going to quickly lose life, too.

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Soulstone Sanctuary

AI Rating: 3.4
Pro Rating: 3

This hurts your mana base for sure, but having a land that can permanently turn into a creature is a big deal in the late game.

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Ajani, Caller of the Pride

AI Rating: 5
Pro Rating: 4

If you have a decent board-state, Ajani can really give you an advantage, but he doesn't add anything to the board on his own, and takes some time to give you that advantage.

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Ajani's Pridemate

AI Rating: 3.9
Pro Rating: 3

As usual, the Pridemate is a nice life gain payoff with a reasonable baseline.

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Angel of Finality

AI Rating: 3.1
Pro Rating: 2.5

This is a nice stat-line, and sometimes you'll take threshold away from your opponent.

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Authority of the Consuls

AI Rating: -0
Pro Rating: 0

This is pretty much only good on turn one, and even then there's no guarantee that it does anything to help you win a game. The effects it gives you are too small and not always relevant.

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Banishing Light

AI Rating: 3.9
Pro Rating: 3.5

As usual, this is pretty efficient and flexible, so it's good removal.

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Cathar Commando

AI Rating: 2.6
Pro Rating: 2.5

This has a passable stat-line and Flash can allow it to trade up sometimes, and having disenchant in your main deck is nice.

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Day of Judgment

AI Rating: 4.3
Pro Rating: 4

This can be awkward at times, especially in aggro decks -- but it has the ability to reshape the board in a way pretty much no other card can.

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Giada, Font of Hope

AI Rating: -0
Pro Rating: 3.5

A two mana 2/2 with Flying and Vigilance is great, and there are enough Angels in the set that the upside will be relevant sometimes.

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Healer's Hawk

AI Rating: 3.8
Pro Rating: 3

This is a great one drop, especially in a format with lots of ways to buff the Hawk.

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Make Your Move

AI Rating: 2.1
Pro Rating: 0.5

There aren't enough artifacts or enchantments in this format for this to be main deck material.

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Mischievous Pup

AI Rating: 2.9
Pro Rating: 1.5

This was underwhelming last time we saw it -- it has a bad stat-line and a narrow enters trigger, so it's not going to make the cut all the time.

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Resolute Reinforcements

AI Rating: 3.4
Pro Rating: 3

This is just a good rate, and it gets better if you've got some ways to blink or recur the Reinforcements.

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Savannah Lions

AI Rating: 1.9
Pro Rating: 1.5

Feels pretty good on turn one, but quickly becomes irrelevant.

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Serra Angel

AI Rating: 3.6
Pro Rating: 3

This is still a pretty legit creature in Limited. The stat-line's great and it performs well as both an attacker and blocker, which is great, since it has Vigilance.

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Stroke of Midnight

AI Rating: 3.2
Pro Rating: 0

This is never good. It's tempting to see it as efficient and flexible, but giving your opponent a 1/1 means you always end up behind. You really have to always be killing a huge bomb for that cost to be worth it, and that's not how it pans out.

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Youthful Valkyrie

AI Rating: 3.6
Pro Rating: 2.5

This is an okayish stat-line, and most White decks will have like 3 angels, so the upside is accessible.

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Aegis Turtle

AI Rating: 1.2
Pro Rating: 1

This isn't worth a card. All it does is block, and it doesn't do it all that well, since it just absorbs damage and can't trade for anything.

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Aetherize

AI Rating: 2.7
Pro Rating: 1.5

It's temping to imagine bouncing an entire alpha strike, but that won't happen very often. Can feel good in response to combat tricks, but if that's not the case, you're going down a card and your opponent isn't.

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Brineborn Cutthroat

AI Rating: 2.9
Pro Rating: 2

This has bad starting stats but there are enough cards with flash and instants in the set for it to grow.

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Essence Scatter

AI Rating: 3.5
Pro Rating: 3

This is always a great counterspell. It's easy to cast and usually generates some serious tempo.

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Extravagant Replication

AI Rating: 4.3
Pro Rating: 4

You have to wait a turn, which can be scary -- but after that it can help you run away with the game, since you'll get a copy of your best creature -- and it'll just keep doing it from there.

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Fleeting Distraction

AI Rating: 1.9
Pro Rating: 1 // 2.5

This is only going to make the cut regularly in spell decks that love the idea of a card that triggers prowess and replaces itself.

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Imprisoned in the Moon

AI Rating: 1.7
Pro Rating: 1.5

This is flexible, but giving your opponent mana means that you can't really cast it early -- otherwise the downside can be monumental -- so it's really not that flexible.

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Lightshell Duo

AI Rating: 2.1
Pro Rating: 2.5

This'll never be great, but it slots in nicely to your spell and graveyard decks.

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Micromancer

AI Rating: 2.7
Pro Rating: 1 // 3.5

You need to have two spells this can tutor up for it to be worth it, and if you get there -- you're going to be really happy with this card.

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Mocking Sprite

AI Rating: 1.8
Pro Rating: 2

Last time we saw this, the stat-line really held it back. This format has fewer incidental ways to kill it, but I'm still skeptical of it being able to stick around.

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An Offer You Can't Refuse

AI Rating: 2.1
Pro Rating: 0

One mana to counter a noncreature spell is great! Giving your opponent a huge mana boost, though? Not so much. You basically 2-for-1 yourself when you cast this.

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Omniscience

AI Rating: -0
Pro Rating: 0

This is too expensive to be relevant, and even when you do get it in play in Limited, you probably don't have any cards you need to cast for free anyway -- since you have 10 mana.

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Run Away Together

AI Rating: 3
Pro Rating: 1.5

It's temping to imagine scenarios where you bounce a creature with an "enters" trigger or help a creature dodge removal, but this is mostly just an awkward bounce spell.

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Self-Reflection

AI Rating: 1.4
Pro Rating: 1.5

It's tough to feel like you're getting your mana's worth, since you need an impressive creature to copy. Flashback does mean you get a 2-for-1 eventually, though.

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Spectral Sailor

AI Rating: 3.7
Pro Rating: 3

This is a great one drop that can chip in for damage early, and in the late game it has a nice mana sink ability.

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Think Twice

AI Rating: 2.9
Pro Rating: 2.5

This is never super efficient, but it does draw you 2 cards, and if you mill it, it's like adding the card to your hand which is pretty sweet.

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Time Stop

AI Rating: 3.7
Pro Rating: 2.5

It's expensive, but close enough to Time Walk to be viable in most Blue decks.

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Tolarian Terror

AI Rating: 2.9
Pro Rating: 1.5 // 4

If you're in a spell heavy deck like UR, or a UB deck that's good at milling itself, the Terror is going to be a super powerful card that can often end games.

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Witness Protection

AI Rating: 1
Pro Rating: 1

This is a removal spell that gives you less than a 1-for-1. Leaving a 1/1 creature around is brutal since it can still attack and block, and if you have any X/1s it can be super miserable.

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Bake into a Pie

AI Rating: 3.6
Pro Rating: 3.5

It's a little expensive but makes up for that in a big way with that food token.

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Burglar Rat

AI Rating: 3
Pro Rating: 2.5

This is always a solid Limited creature. It's certainly not a full-blown 2-for-1, but it gets a card up front and then you have a body around to block or sacrifice.

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Diregraf Ghoul

AI Rating: 2.7
Pro Rating: 2

Entering tapped is a big downside unless you drop this on turn one, but at least a 2/2 body is sort of relevant on most boards.

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Eaten Alive

AI Rating: 3.9
Pro Rating: 3

Not going to be as good here as it was in Crimson Vow, as decayed zombie tokens aren't everywhere, but it's still petty awesome when you do have something expendable to give up.

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Exsanguinate

AI Rating: 2.4
Pro Rating: 1

You need a ton of mana before this is worth casting, and even then it doesn't impact the board.

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Fake Your Own Death

AI Rating: 1.1
Pro Rating: 2.5

This is a quality trick that almost always wins combat and/or blanks removal, while generating extra value with a treasure.

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Hero's Downfall

AI Rating: 4.1
Pro Rating: 3.5

This is premium removal. It's a little hard to cast at times, but answering creatures or planeswalkers for three mana is great on an instant.

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Liliana, Dreadhorde General

AI Rating: 5
Pro Rating: 5

Nearly impossible to beat, Liliana can protect herself while drawing you lots of cards, and her edict effect which might appear symmetrical really isn't because of those cards. Her ultimate is very much on the table, too.

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Macabre Waltz

AI Rating: 1.1
Pro Rating: 2.5

Giving up a land late to get two good creatures back from the yard is a good way to win those games, although this is pretty bad when you get it early.

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Marauding Blight-Priest

AI Rating: 2.6
Pro Rating: 2

This isn't the most exciting payoff, but it's fine -- and it's a two-card combo with Bloodthirsty Conqueror.

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Painful Quandary

AI Rating: 2.9
Pro Rating: 0

This was awful last time and it will be here too. It doesn't impact the board and there's not even a guarantee that the effect will do anything meaningful.

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Phyrexian Arena

AI Rating: -0
Pro Rating: 3

This really underperformed last time, but I'm cautiously optimistic. This format doesn't look crazy fast, and drawing an extra card every turn is a very big advantage.

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Pilfer

AI Rating: 1.9
Pro Rating: 2

This is a nice way to disrupt your opponent, although not adding to the board is always a problem.

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Reassembling Skeleton

AI Rating: 3.1
Pro Rating: 1.5 // 3.0

This isn't great if you're just planning on bringing it back to chump with it, but if you have something meaningful to do with the body -- or you're good at milling -- it can be a nice card.

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Rise of the Dark Realms

AI Rating: 4.6
Pro Rating: 1.5

This is a game-winner, but costing 9 mana means it's too slow for most Limited games. If you have a great control deck, you'll want this. Otherwise, steer clear.

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Rune-Scarred Demon

AI Rating: 3.9
Pro Rating: 4.5

Adding a huge body to the board while tutoring up the next best card in your deck is tough to beat.

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Stromkirk Bloodthief

AI Rating: 2.8
Pro Rating: 1.5

Last time we saw this was in a way more vampire-heavy set and it was not very good. It's probably going to be worse here. The stat-line is bad and the trigger is surprisingly hard to get.

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Vampire Nighthawk

AI Rating: 4.4
Pro Rating: 4

This is great whether you're ahead or behind, since it can trade for anything, attack effectively, and gain lots of life.

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Zombify

AI Rating: 2.4
Pro Rating: 2

It's rare for reanimation effects to be great in Limited, especially at 4+ mana. It's just tough to get your mana's worth.

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Abrade

AI Rating: 3.7
Pro Rating: 3.5

Two mana deal 3s are always great, and this one can take out an artifact on occasion.

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Axgard Cavalry

AI Rating: 1.5
Pro Rating: 1.5

This stat-line is pretty bad these days, and Haste is too narrow of a keyword ability for this to be very useful.

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Brass's Bounty

AI Rating: 2.2
Pro Rating: 0

You never need 7 treasure in Limited when you already have 7 mana.

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Brazen Scourge

AI Rating: 1.4
Pro Rating: 2.5

This is a good stat-line, but the double red makes it less likely you actually run it out on 3.

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Burst Lightning

AI Rating: 3
Pro Rating: 4

This is Shock with upside, and the upside is real -- since in the late game it can deal with much larger creatures or finish the opponent off.

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Drakuseth, Maw of Flames

AI Rating: 4.5
Pro Rating: 3.5

If this attacks, the game is over -- but it does cost 7 mana including triple Red, and it's relatively vulnerable, so that's far from a guarantee.

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Etali, Primal Storm

AI Rating: 4.1
Pro Rating: 4.5

This probably dies when it attacks, but it'll usually generate a very efficient 2-for-1 at a minimum, and the ceiling is much higher.

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Fanatical Firebrand

AI Rating: 1.5
Pro Rating: 2.5

This is really nice on turn one, and it's ping ability keeps it at least somewhat relevant all game long.

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Firebrand Archer

AI Rating: 1.8
Pro Rating: 1.5 // 2.5

You can only play this if you lots and lots of noncreature spells, since the stat-line is so bad. You need a few triggers to make up for that.

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Firespitter Whelp

AI Rating: 3.2
Pro Rating: 2.5

Wind Drake stats aren't what they used to be, but the upside is enough to make this solid.

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Flamewake Phoenix

AI Rating: 4.4
Pro Rating: 4

This feels great on 3, and bringing it back in the late game is very doable.

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Frenzied Goblin

AI Rating: 1.4
Pro Rating: 2.5

This can definitely let an aggro deck get through for a big attack, even in the late game.

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Goblin Surprise

AI Rating: 2.2
Pro Rating: 2.5

Neither mode is great. The tokens are a bit below rate and the buff is situational, but having a choice between them is a big upgrade.

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Heartfire Immolator

AI Rating: 3.4
Pro Rating: 3.5

A two mana 2/2 with Prowess is a nice two-drop, and this can turn into removal when you need it to.

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Hidetsugu's Second Rite

AI Rating: 1
Pro Rating: 0

This is far too narrow for Limited. It's basically a blank card.

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Involuntary Employment

AI Rating: 1.5
Pro Rating: 1.0 // 2.5

You can't really play this unless you're crazy aggressive or you have good sacrifice outlets. If you do have those things, it can be solid.

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Krenko, Mob Boss

AI Rating: 4.6
Pro Rating: 4

Even without other Goblins, Krenko represents a serious threat because of his ability to generate tons of tokens.

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Seismic Rupture

AI Rating: 2.9
Pro Rating: 0.5

This is mostly sideboard material. Most decks won't be equipped to abuse it, and most opponents won't have the right deck for it to be useful.

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Shivan Dragon

AI Rating: 2.8
Pro Rating: 2

This can win the game, but it's big, slow and clunky. It's a passable top-curve threat.

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Slagstorm

AI Rating: 5
Pro Rating: 0.5

This is a good sideboard card if you're playing against an aggro deck, but Red control decks don't really look like a thing, so it's hard to envision situations where it works well.

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Spitfire Lagac

AI Rating: 1.3
Pro Rating: 2

This has mediocre stats and an underwhelming landfall trigger.

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Sure Strike

AI Rating: 1.2
Pro Rating: 1.5

This is a good trick in combat, but it's a little bit expensive and not useful against most removal.

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Thrill of Possibility

AI Rating: 2
Pro Rating: 2

This is always a decent card, especially in spell decks that can use it to chain multiple spell triggers together.

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Affectionate Indrik

AI Rating: 3
Pro Rating: 3

Adding this to the board while killing a 3/3 feels pretty good, though it does have limitations against larger creatures.

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Bite Down

AI Rating: 3.6
Pro Rating: 3.5

This is always great removal, and while you have to be careful agaisnt interaction, being an instant helps make it easy to find the rightw indow for it.

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Blanchwood Armor

AI Rating: -0
Pro Rating: 0

You would need a mono-green deck with lots of hexproof for this to be a thing, and you can't pull that off in this format.

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Broken Wings

AI Rating: 2.5
Pro Rating: 0.5

This is a sideboard card. There aren't enough targets in most decks for it to be wortwhile in the main deck.

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Bushwhack

AI Rating: 2.3
Pro Rating: 2.5

Each of these modes is kind of medium, but having a card that can fix your mana when you need it or be a mediocre removal spell is fine.

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Doubling Season

AI Rating: 5
Pro Rating: 0

This doesn't add to the board at all, and you very quickly need to start generating value from it to make that happen -- but there won't be decks in this format that can do that.

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Dwynen, Gilt-Leaf Daen

AI Rating: 3.4
Pro Rating: 3

The baseline here is solid and there are enough Elves in the format for this to buff a few of the creatures in your deck.

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Dwynen's Elite

AI Rating: -0
Pro Rating: 2.5

This'll just be a two mana 2/2 reasonably often, but it'll also make a 1/1 token a decent chunk of the time, and if it always did that it would be a 4.0.

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Elvish Archdruid

AI Rating: 4.6
Pro Rating: 3

This has a passable baseline as a three mana 2/2 that can tap for Green, and most Green decks in this format will have enough Elves for there to be additional upside.

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Garruk's Uprising

AI Rating: 3.2
Pro Rating: 1.5

This isn't really the payoff you're looking for, mostly because it does stone nothing on it's own.

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Genesis Wave

AI Rating: 3
Pro Rating: 1

You need a ton of mana for casting this to be worthwhile, and you just can't get there in Limited often enough.

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Ghalta, Primal Hunger

AI Rating: 5
Pro Rating: 3

Green decks will be able to power him out reasonably often, but there will also be times where you just can't get enough power on the board.

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Giant Growth

AI Rating: 1.8
Pro Rating: 2

This is always a nice trick. It wins most combats very efficiently and can even blank some removal.

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Gnarlid Colony

AI Rating: 2.5
Pro Rating: 2

This was super underwhelming when we saw it last, and while this format has a +1/+1 counter theme, the creature is inefficient and trample only matters on the largest creatures.

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Grow from the Ashes

AI Rating: 2.4
Pro Rating: 2

It can be tough to play a card that doesn't add to the board, but this can fix and ramp really effecitvely, and can be particularly good with landfall.

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Inspiring Call

AI Rating: 1.4
Pro Rating: 1.5

You need a lot of creatures with counters for this to feel worth it, and while this format certainly has decks that can do it, having a baseline of being a blank card is brutal.

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Llanowar Elves

AI Rating: 3.1
Pro Rating: 3

Playing this on turn one will win you a lot of games, but it is a pretty bad top deck late.

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Mild-Mannered Librarian

AI Rating: 2.8
Pro Rating: 2.5

This becomes a 2-for-1 in the late game, though it'll never be that great as a creature.

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Nessian Hornbeetle

AI Rating: 3.7
Pro Rating: 3.5

Growing at combat is big, and this creature can very quickly become a threat.

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Overrun

AI Rating: 3.4
Pro Rating: 3.5

This can win a lot of games, though you do need a built out board and three green mana for it to do the job.

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Reclamation Sage

AI Rating: 2.5
Pro Rating: 0.5

This is a sideboard card because it won't have targets often enough against most decks.

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Scavenging Ooze

AI Rating: 3.6
Pro Rating: 4.5

This little two drop can wreak havoc on graveyards while growing to a massive size and gaining you life -- it's relevant all game long.

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Snakeskin Veil

AI Rating: 3.8
Pro Rating: 3

Always a great trick, it's solid in combat and great against removal. Spending one mana to win combat or blank a removal spell is a great feeling.

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Vivien Reid

AI Rating: 5
Pro Rating: 3

She's not really a planeswalker who runs away with the game, especially on her own. She doesn't protect herself and won't always have targets for her -3, so you are leaning pretty hard on her +1, which is good -- but you might only get it a couple of times.

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Wary Thespian

AI Rating: 2.7
Pro Rating: 2.5

Green isn't super graveyard-oriented in the format, but the solid stat-line and card selection this offers will be welcome in pretty much any Green deck.

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Wildwood Scourge

AI Rating: 2.7
Pro Rating: 2

This never feels like an efficient creature, and it doesn't exactly grow quickly.

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Balmor, Battlemage Captain

AI Rating: 3.3
Pro Rating: 4

This is a great signpost that can turn just about any board lethal out of nowhere.

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Consuming Aberration

AI Rating: 2.3
Pro Rating: 2.5

This is mostly just a big vanilla creature, one that can sometimes start out super inefficient.

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Empyrean Eagle

AI Rating: 3.7
Pro Rating: 3

An anthem for your flyers can be a powerful thing, helping you do tons of damage even when your opponent is building out their own board.

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Good-Fortune Unicorn

AI Rating: 3.2
Pro Rating: 3

Extra counters are great, but starting as a three mana 2/2 isn't.

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Heroic Reinforcements

AI Rating: 2.9
Pro Rating: 3.5

If you can curve out with this at the top, you usually win the game -- and even if thigns aren't going quite that smoothly, it usually results in a big turn.

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Lathril, Blade of the Elves

AI Rating: 3.6
Pro Rating: 2.5

You need this to get in once to feel worth it, and while Menace helps with that, the 2/3 stat-line doesn't. You won't be getting 10 elves, so don't worry about that part.

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Muldrotha, the Gravetide

AI Rating: -0
Pro Rating: 2 // 4.5

It takes some work to make Muldrotha work, but if you've got good mana, are good at milling yourself, and you have lots of permanents, it's probably going to be the strongest card in your deck.

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Progenitus

AI Rating: 1.4
Pro Rating: 0

There's no reliable way to cheat it into play in this format, so you'll never see it in play.

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Ruby, Daring Tracker

AI Rating: 2.9
Pro Rating: 3.5

She accelerates your mana to get you to bigger creatures, and then becomes a big creature herself at that point. Pretty good top-deck, too.

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Swiftblade Vindicator

AI Rating: 3
Pro Rating: 3

You need to do a little bit of extra work with counters, auras, and the like for this to really go off -- but the baseline is fine too.

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Tatyova, Benthic Druid

AI Rating: 3.8
Pro Rating: 4

Her Landfall trigger wins games, and while she's a bit slow and has a bad stat-line, the life she gains you helps make up for that -- and makes it more likely you'll cast those new cards you draw, too.

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Thousand-Year Storm

AI Rating: 1.8
Pro Rating: 0

It's very difficult to make this do anything in Limited. You just don't cast enough instants and sorceries in a single turn for it to go off.

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Adventuring Gear

AI Rating: 2.1
Pro Rating: 1.5

Offering no buff at all on many turns is a problem, even if the buff can be great in the early game when you're hitting all your land drops.

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Burnished Hart

AI Rating: 2.2
Pro Rating: 2

This ramps and fixes your mana pretty well, while also providing a body that can chump block. Not all decks want that, but I think enough of them will.

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Campus Guide

AI Rating: 2.3
Pro Rating: 1.5

This is the fixing you play when you're desperate. Or the two drop you play when you're desperate. Mostly, it's bad at being either of those things, so you hope you don't play it.

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Gleaming Barrier

AI Rating: 0.8
Pro Rating: 1

If this format had an artifact theme this might be more useful, as is it's just a bad defensive creature that gives you a little mana back.

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Goldvein Pick

AI Rating: 2.9
Pro Rating: 3

This is great Equipment. It offers a good buff for the cost, and the treasure makes it very easy to move around -- while also giving you a mana boost that you might have access to every turn.

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Heraldic Banner

AI Rating: 3
Pro Rating: 1.5

This is an awkward card, because you usually don't want to name the same color for both effects -- but you have no choice here.

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Juggernaut

AI Rating: 2.1
Pro Rating: 1.5

If you need a 4-drop you can probably do worse, but how often are you desperate for a 4 drop in Limited?

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Meteor Golem

AI Rating: 2.6
Pro Rating: 2

Adding a 3/3 to the board and destroying your opponents best permanent is powerful, but not all decks are going to get to 7 mana.

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Solemn Simulacrum

AI Rating: 5
Pro Rating: 4

This generates a 3-for-1 almost every time you play it, and that's an advantage that can set you up for victory.

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Swiftfoot Boots

AI Rating: 1.5
Pro Rating: 1

For this to be good, your creature already has to be great -- and in Limited that's not very likely.

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Bloodfell Caves

AI Rating: 1.3
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Blossoming Sands

AI Rating: 1.6
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Dismal Backwater

AI Rating: 1.4
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Evolving Wilds

AI Rating: 3.3
Pro Rating: 2.5

This plus a basic land is always a nice way to fix for a bomb, and it can even help you get threshold.

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Jungle Hollow

AI Rating: 1.4
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Rogue's Passage

AI Rating: 2.5
Pro Rating: 1.5

This effect generally isn't worth making your mana worse for. Sure, it can be nice late -- but that's not even a guarantee.

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Rugged Highlands

AI Rating: 1.2
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Scoured Barrens

AI Rating: 2.1
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Secluded Courtyard

AI Rating: 1.6
Pro Rating: 0

This format doesn't have enough of a typal theme for this to ever make sense. It will rarely produce colored mana.

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Swiftwater Cliffs

AI Rating: 2.7
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Thornwood Falls

AI Rating: 0.7
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Tranquil Cove

AI Rating: 1.6
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Wind-Scarred Crag

AI Rating: 2
Pro Rating: 2.5

These all offer nice fixing, and the lifegain on the BW can be extra nice.

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Plains

AI Rating: 0.5
Pro Rating:

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Island

AI Rating: 0.4
Pro Rating:

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Swamp

AI Rating: -0
Pro Rating:

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Mountain

AI Rating: 0.4
Pro Rating:

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Forest

AI Rating: 0.5
Pro Rating:

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-mythic||Creature — Eldrazi
5 5 1.00 2 1.00 2
ss-rare|White|Legendary Creature — Cat Avatar
4.5 3.4 5.50 2 5.50 2
ss-common text-light|White|Creature — Dinosaur
2.5 2.3 8.60 5 9.09 70
ss-uncommon|White|Creature — Human Citizen
4 4 3.71 48 3.46 107
ss-rare|White|Artifact — Equipment
5 5 1.00 3 1.20 6
ss-uncommon|White|Instant
1.5 // 2.5 2.1 9.00 5 8.00 21
ss-rare|White|Artifact Creature — Wall
1 -0 15.00 0 3.50 4
ss-uncommon|White|Creature — Human Soldier
2.5 2.9 7.00 1 5.77 22
ss-common text-light|White|Creature — Angel
3 3.7 4.62 8 4.00 23
ss-uncommon|White|Instant
1.5 2.1 9.06 16 5.83 210
ss-rare|White|Creature — Angel
4.5 5 1.00 1 1.00 1
ss-common text-light|White|Creature — Cat Beast
4 3.2 6.00 10 6.44 44
ss-common text-light|White|Instant
2 2.7 7.31 13 6.71 50
ss-uncommon|White|Creature — Human Noble
3.5 3.4 5.52 29 4.00 118
ss-common text-light|White|Creature — Rabbit Noble
1.5 // 2.5 2.1 9.12 8 7.71 43
ss-common text-light|White|Creature — Cat
3.5 3.8 4.50 8 4.93 28
ss-mythic|White|Creature — Angel
4.5 4 3.67 3 3.67 3
ss-common text-light|White|Creature — Human Knight
3 3.4 5.43 7 6.56 39
ss-uncommon|White|Instant
3 3.4 5.44 25 4.25 129
ss-common text-light|White|Instant
2.5 3.6 4.88 8 6.33 52
ss-common text-light|White|Creature — Cat
3.5 3.4 5.44 9 6.16 45
ss-rare|White|Sorcery
1 -0 15.00 0 5.50 8
ss-rare|White|Creature — Cat Scout
4 3.2 6.00 1 6.00 1
ss-common text-light|White|Creature — Human Scout
2.5 2 9.50 8 8.90 61
ss-uncommon|White|Creature — Human Cleric
4 4.3 3.09 33 2.78 74
ss-uncommon|White|Enchantment — Aura
2 2.4 8.38 13 5.81 156
ss-mythic|White|Enchantment
4.5 4.9 1.20 10 1.57 14
ss-common text-light|White|Creature — Angel Warrior
2 2.1 9.00 8 7.10 60
ss-uncommon|Blue|Instant
2.5 3 6.71 31 5.96 192
ss-rare|Blue|Creature — Giant Wizard
4 3.7 4.67 3 5.50 3
ss-common text-light|Blue|Creature — Shark Pirate
3 3.9 4.00 3 5.50 34
ss-uncommon|Blue|Creature — Octopus Wizard
2.5 2.9 7.00 5 8.50 23
ss-uncommon|Blue|Creature — Bird Wizard
2 2.8 7.19 16 5.20 163
ss-rare|Blue|Creature — Sphinx
5 3.9 4.00 1 2.50 2
ss-rare|Blue|Creature — Human Wizard
4 4.5 2.50 2 7.00 4
ss-common text-light|Blue|Creature — Human Wizard
2 1.3 11.25 4 8.10 57
ss-common text-light|Blue|Creature — Human Wizard
1.5 1.5 10.67 6 9.77 91
ss-uncommon|Blue|Instant
3 4 3.83 30 3.68 116
ss-uncommon|Blue|Creature — Kraken
3 3.3 5.75 4 5.79 22
ss-rare|Blue|Creature — Faerie Wizard
4 4.3 3.00 2 3.60 5
ss-rare|Blue|Creature — Homunculus
1.5 -0 15.00 0 6.00 4
ss-common text-light|Blue|Creature — Elemental
2.5 1.7 10.17 6 8.70 66
ss-uncommon|Blue|Sorcery
0 // 3 2.2 8.83 18 6.89 213
ss-mythic|Blue|Legendary Planeswalker — Kaito
5 5 1.00 3 1.00 3
ss-rare|Blue|Legendary Creature — Merfolk Noble
4.5 4.8 1.50 2 1.80 5
ss-rare|Blue|Sorcery
1.5 2.3 8.64 11 5.08 82
ss-uncommon|Blue|Creature — Human Wizard
4 4.2 3.21 39 2.84 110
ss-common text-light|Blue|Instant
2 3.1 6.33 3 6.55 46
ss-uncommon|Blue|Artifact Creature — Wall
1.5 2 9.33 3 8.70 22
ss-uncommon|Blue|Creature — Human Pirate
3.5 3.6 4.96 25 4.44 124
ss-mythic|Blue|Creature — Sphinx
5 5 1.00 1 1.00 1
ss-common text-light|Blue|Creature — Bird
2 2.4 8.17 6 7.33 44
ss-common text-light|Blue|Instant
3 2.9 6.83 6 7.05 48
ss-rare|Black|Creature — Demon Warlock
4 4 3.67 3 3.00 6
ss-uncommon|Black|Creature — Demon
2.5 3.1 6.36 22 4.64 124
ss-uncommon|Black|Creature — Spirit
3 -0 15.00 0 8.25 21
ss-rare|Black|Sorcery
3.5 4.9 1.33 3 2.00 5
ss-mythic|Black|Creature — Vampire Knight
5 4.5 2.50 2 2.50 2
ss-common text-light|Black|Creature — Zombie
2 0.6 13.33 6 9.71 54
ss-common text-light|Black|Creature — Skeleton Pirate
1.5 2.9 6.75 4 7.05 47
ss-rare|Black|Creature — Vampire Noble
4.5 5 1.00 1 1.25 4
ss-common text-light|Black|Creature — Zombie
2.5 3.3 5.82 11 6.74 53
ss-uncommon|Black|Creature — Human Cleric
4 3.8 4.40 35 3.73 129
ss-common text-light|Black|Creature — Elf Warlock
3 2 9.40 5 6.50 53
ss-uncommon|Black|Enchantment
1 -0 15.00 0 6.08 23
ss-rare|Black|Creature — Cat
3 4.3 3.00 2 3.33 4
ss-uncommon|Black|Sorcery
1 / 3.5 2 9.50 2 6.50 29
ss-common text-light|Black|Creature — Vampire Warlock
2.5 2.7 7.33 3 6.89 43
ss-uncommon|Black|Sorcery
1.5 3 6.50 2 5.60 22
ss-common text-light|Black|Creature — Zombie
2.5 1.5 10.75 4 7.89 60
ss-common text-light|Black|Instant
4 3.2 6.12 8 6.00 33
ss-rare|Black|Legendary Creature — Skeleton Rogue
2 // 3 4.3 3.00 1 3.00 4
ss-uncommon|Black|Creature — Spirit
3 3.3 5.69 32 4.31 119
ss-uncommon|Black|Creature — Vampire
3.5 3.7 4.76 51 4.45 142
ss-common text-light|Black|Creature — Vampire Warlock
2 1.2 11.60 5 8.05 54
ss-uncommon|Black|Creature — Vampire Warlock
2.5 3.5 5.11 18 4.00 113
ss-rare|Black|Legendary Creature — Zombie Warlock
2 // 3.5 3 6.50 2 6.83 9
ss-uncommon|Red|Creature — Human Berserker
3 3 6.50 32 5.24 164
ss-uncommon|Red|Sorcery
1 1.5 10.94 16 7.96 231
ss-uncommon|Red|Instant
1.5 1.6 10.40 25 7.27 253
ss-mythic|Red|Legendary Planeswalker — Chandra
5 4.9 1.33 6 1.38 8
ss-common text-light|Red|Creature — Goblin
2.5 1.6 10.40 10 8.53 53
ss-common text-light|Red|Creature — Cyclops Wizard
1.5 1.1 12.00 5 9.14 74
ss-uncommon|Red|Creature — Human
4 4 3.80 5 4.40 21
ss-rare|Red|Sorcery
3 3.2 6.15 26 5.45 71
ss-uncommon|Red|Instant
4 3.9 3.97 35 3.76 98
ss-common text-light|Red|Creature — Goblin Pirate
2 2.2 8.75 8 8.18 50
ss-uncommon|Red|Sorcery
3 2.8 7.08 38 5.84 189
ss-common text-light|Red|Creature — Minotaur Pirate
2.5 2.2 8.86 7 8.25 60
ss-common text-light|Red|Sorcery
2 2.3 8.62 8 7.80 51
ss-rare|Red|Legendary Creature — Human Faerie Scout
4 4.3 3.00 18 2.83 24
ss-mythic|Red|Enchantment
0 / 4 -0 15.00 0 7.00 2
ss-rare|Red|Creature — Goblin Warrior
4 5 1.00 1 2.00 3
ss-uncommon|Red|Creature — Dog
2 2.5 7.96 27 6.15 186
ss-common text-light|Red|Creature — Devil
1.5 0.4 14.00 2 9.80 75
ss-uncommon|Red|Creature — Orc Pirate
2.5 2.8 7.10 30 5.20 163
ss-mythic|Red|Creature — Dragon
5 4.6 2.12 8 2.09 11
ss-common text-light|Green|Creature — Wolf
2.5 2 9.50 8 8.94 56
ss-common text-light|Green|Creature — Elephant
2.5 2 9.33 6 9.50 66
ss-common text-light|Green|Creature — Elf Ranger
2.5 2 9.38 8 7.39 56
ss-common text-light|Green|Creature — Hyena Rogue
2.5 2.7 7.50 14 8.00 66
ss-uncommon|Green|Creature — Boar
3 2.9 6.96 28 5.23 156
ss-common text-light|Green|Creature — Giant
3.5 3 6.64 11 8.17 55
ss-uncommon|Green|Creature — Elf Druid
4 4 3.82 39 3.20 97
ss-uncommon|Green|Sorcery
3 3.6 5.00 31 3.90 124
ss-rare|Green|Legendary Creature — Beast Noble
4 5 1.00 1 1.00 3
ss-rare|Green|Creature — Elemental Hydra
3 4.7 1.75 8 2.05 24
ss-uncommon|Green|Creature — Dinosaur
3.5 3.3 5.65 23 4.50 136
ss-rare|Green|Sorcery
4.5 1.8 10.00 1 4.75 5
ss-uncommon|Green|Creature — Dinosaur
2.5 2.1 9.12 24 6.67 201
ss-mythic|Green|Creature — Wurm
5 4.8 1.67 6 1.50 12
ss-rare|Green|Creature — Spider Spirit
4 -0 15.00 0 1.00 1
ss-rare|Green|Enchantment
4 5 1.00 2 1.33 4
ss-common text-light|Green|Creature — Spider
2 2.6 7.75 4 6.16 47
ss-rare|Black|Red|Legendary Creature — Human Warrior
4.5 4.6 2.00 1 2.00 1
ss-rare|White|Green|Enchantment
4 4.1 3.50 2 5.50 6
ss-rare|Red|Green|Creature — Lizard Druid
4 3.8 4.50 2 4.50 2
ss-uncommon|Blue|Black|Creature — Nightmare Bird
4 3.6 4.97 31 4.69 140
ss-rare|White|Black|Legendary Creature — Vampire Knight
4 4.3 3.00 1 2.00 2
ss-uncommon|White|Black|Creature — Bear Demon
4 4 3.75 36 4.27 130
ss-rare|Blue|Green|Legendary Creature — Serpent
4.5 3.8 4.50 2 4.50 2
ss-rare|White|Blue|Legendary Creature — Bird Wizard
4 5 1.00 1 2.50 2
ss-mythic|Blue|Red|Legendary Creature — Dragon Wizard
3 -0 15.00 0 2.67 3
ss-uncommon|Black|Red|Creature — Devil
2.5 2.9 6.75 28 5.82 167
ss-uncommon|Black|Green|Creature — Elf Warlock
3 3.3 5.89 19 5.24 153
ss-mythic|Blue|Green|Legendary Creature — Human Wizard
5 4.8 1.55 11 2.44 12
ss-rare||Artifact
1.5 3.4 5.42 12 4.18 73
ss-uncommon||Artifact — Equipment
1.5 1.1 12.00 3 7.73 31
ss-rare||Artifact — Equipment
3.5 4.9 1.33 3 2.33 4
ss-common text-light||Artifact — Equipment
2 1.8 10.00 4 10.19 81
ss-uncommon||Artifact
1.5 2.1 9.00 1 6.18 22
ss-rare||Artifact Creature — Phyrexian Construct
4 -0 15.00 0 2.00 1
ss-rare||Land
3 3.4 5.47 19 4.87 62
ss-mythic|White|Legendary Planeswalker — Ajani
4 5 1.00 1 1.00 1
ss-uncommon|White|Creature — Cat Soldier
3 3.9 4.05 38 3.61 108
ss-uncommon|White|Creature — Angel
2.5 3.1 6.31 26 4.54 151
ss-rare|White|Enchantment
0 -0 15.00 0 2.67 3
ss-common text-light|White|Enchantment
3.5 3.9 4.17 6 4.08 22
ss-common text-light|White|Creature — Human Soldier
2.5 2.6 7.60 10 6.84 37
ss-rare|White|Sorcery
4 4.3 3.00 1 2.00 3
ss-rare|White|Legendary Creature — Angel
3.5 -0 15.00 0 1.00 2
ss-common text-light|White|Creature — Bird
3 3.8 4.45 11 5.93 33
ss-common text-light|White|Instant
0.5 2.1 9.00 3 7.67 48
ss-uncommon|White|Creature — Dog
1.5 2.9 7.00 4 6.17 21
ss-uncommon|White|Creature — Human Soldier
3 3.4 5.44 27 4.13 124
ss-uncommon|White|Creature — Cat
1.5 1.9 9.67 3 6.64 26
ss-uncommon|White|Creature — Angel
3 3.6 4.91 35 4.23 120
ss-uncommon|White|Instant
0 3.2 6.00 12 5.15 164
ss-uncommon|White|Creature — Angel
2.5 3.6 5.00 36 4.67 147
ss-common text-light|Blue|Creature — Turtle
1 1.2 11.75 4 10.47 85
ss-uncommon|Blue|Instant
1.5 2.7 7.32 19 5.75 184
ss-uncommon|Blue|Creature — Merfolk Pirate
2 2.9 6.81 21 5.45 156
ss-uncommon|Blue|Instant
3 3.5 5.07 30 4.30 121
ss-rare|Blue|Enchantment
4 4.3 3.00 2 3.80 6
ss-common text-light|Blue|Instant
1 // 2.5 1.9 9.80 5 7.16 44
ss-uncommon|Blue|Enchantment — Aura
1.5 1.7 10.36 11 6.01 165
ss-common text-light|Blue|Creature — Rat Otter
2.5 2.1 9.18 11 8.58 68
ss-uncommon|Blue|Creature — Human Wizard
1 // 3.5 2.7 7.50 8 6.38 24
ss-common text-light|Blue|Creature — Faerie Rogue
2 1.8 10.00 3 7.20 49
ss-uncommon|Blue|Instant
0 2.1 9.00 2 6.92 24
ss-mythic|Blue|Enchantment
0 -0 15.00 0 4.75 4
ss-common text-light|Blue|Instant
1.5 3 6.50 4 7.24 59
ss-uncommon|Blue|Sorcery
1.5 1.4 11.00 20 7.60 277
ss-uncommon|Blue|Creature — Spirit Pirate
3 3.7 4.67 30 3.66 116
ss-common text-light|Blue|Instant
2.5 2.9 7.00 7 7.07 37
ss-rare|Blue|Instant
2.5 3.7 4.69 13 4.61 73
ss-common text-light|Blue|Creature — Serpent
1.5 // 4 2.9 6.86 7 6.00 34
ss-common text-light|Blue|Enchantment — Aura
1 1 12.20 5 8.47 49
ss-common text-light|Black|Instant
3.5 3.6 4.86 7 4.00 27
ss-common text-light|Black|Creature — Rat
2.5 3 6.69 13 6.60 54
ss-uncommon|Black|Creature — Zombie
2 2.7 7.50 4 7.33 23
ss-common text-light|Black|Sorcery
3 3.9 4.00 8 5.22 40
ss-uncommon|Black|Sorcery
1 2.4 8.23 13 6.20 235
ss-common text-light|Black|Instant
2.5 1.1 12.00 2 9.06 60
ss-uncommon|Black|Instant
3.5 4.1 3.61 38 3.08 96
ss-mythic|Black|Legendary Planeswalker — Liliana
5 5 1.00 1 1.00 1
ss-common text-light|Black|Sorcery
2.5 1.1 11.80 5 9.42 61
ss-common text-light|Black|Creature — Vampire Cleric
2 2.6 7.75 4 7.63 56
ss-rare|Black|Enchantment
0 2.9 7.00 8 4.98 76
ss-rare|Black|Enchantment
3 -0 15.00 0 3.00 3
ss-common text-light|Black|Sorcery
2 1.9 9.75 4 9.05 66
ss-uncommon|Black|Creature — Skeleton Warrior
1.5 // 3.0 3.1 6.37 27 5.36 173
ss-mythic|Black|Sorcery
1.5 4.6 2.00 1 2.33 3
ss-rare|Black|Creature — Demon
4.5 3.9 4.00 2 3.25 4
ss-uncommon|Black|Creature — Vampire Rogue
1.5 2.8 7.15 20 5.22 186
ss-uncommon|Black|Creature — Vampire Shaman
4 4.4 2.57 35 2.62 76
ss-uncommon|Black|Sorcery
2 2.4 8.17 6 5.73 27
ss-uncommon|Red|Instant
3.5 3.7 4.54 26 3.49 113
ss-common text-light|Red|Creature — Dwarf Berserker
1.5 1.5 10.83 6 9.45 69
ss-rare|Red|Sorcery
0 2.2 8.92 12 6.71 114
ss-uncommon|Red|Creature — Gremlin
2.5 1.4 11.00 2 5.86 24
ss-common text-light|Red|Instant
4 3 6.67 6 4.40 26
ss-rare|Red|Legendary Creature — Dragon
3.5 4.5 2.43 7 2.89 30
ss-rare|Red|Legendary Creature — Elder Dinosaur
4.5 4.1 3.50 2 3.50 2
ss-common text-light|Red|Creature — Goblin Pirate
2.5 1.5 10.70 10 8.76 64
ss-common text-light|Red|Creature — Human Archer
1.5 // 2.5 1.8 9.86 7 8.00 51
ss-uncommon|Red|Creature — Dragon
2.5 3.2 6.00 2 4.75 21
ss-rare|Red|Creature — Phoenix
4 4.4 2.67 3 3.25 5
ss-uncommon|Red|Creature — Goblin Berserker
2.5 1.4 11.00 5 8.00 23
ss-common text-light|Red|Instant
2.5 2.2 8.80 5 6.94 43
ss-uncommon|Red|Creature — Human Wizard
3.5 3.4 5.53 30 4.76 128
ss-uncommon|Red|Instant
0 1 12.20 5 9.13 38
ss-common text-light|Red|Sorcery
1.0 // 2.5 1.5 10.89 9 9.16 68
ss-rare|Red|Legendary Creature — Goblin Warrior
4 4.6 2.00 1 2.00 3
ss-uncommon|Red|Sorcery
0.5 2.9 7.00 1 6.69 21
ss-uncommon|Red|Creature — Dragon
2 2.8 7.22 18 5.89 173
ss-rare|Red|Sorcery
0.5 5 1.00 1 3.75 5
ss-common text-light|Red|Creature — Lizard
2 1.3 11.40 5 10.69 70
ss-common text-light|Red|Instant
1.5 1.2 11.57 7 9.84 73
ss-common text-light|Red|Instant
2 2 9.43 7 8.47 53
ss-uncommon|Green|Creature — Beast
3 3 6.60 30 4.87 161
ss-common text-light|Green|Instant
3.5 3.6 4.89 9 4.84 47
ss-uncommon|Green|Enchantment — Aura
0 -0 15.00 0 7.93 28
ss-common text-light|Green|Instant
0.5 2.5 8.00 1 9.00 61
ss-common text-light|Green|Sorcery
2.5 2.3 8.67 9 6.44 50
ss-mythic|Green|Enchantment
0 5 1.00 1 2.00 3
ss-uncommon|Green|Legendary Creature — Elf Warrior
3 3.4 5.53 19 4.54 134
ss-common text-light|Green|Creature — Elf Warrior
2.5 -0 15.00 0 6.45 53
ss-rare|Green|Creature — Elf Druid
3 4.6 2.00 2 4.80 7
ss-uncommon|Green|Enchantment
1.5 3.2 6.00 10 5.36 146
ss-rare|Green|Sorcery
1 3 6.64 11 5.14 75
ss-rare|Green|Legendary Creature — Elder Dinosaur
3 5 1.00 1 2.25 4
ss-common text-light|Green|Instant
2 1.8 10.00 4 8.95 68
ss-common text-light|Green|Creature — Beast
2 2.5 8.00 3 6.59 47
ss-common text-light|Green|Sorcery
2 2.4 8.22 9 7.33 58
ss-uncommon|Green|Instant
1.5 1.4 11.16 25 7.56 264
ss-common text-light|Green|Creature — Elf Druid
3 3.1 6.25 4 5.23 29
ss-uncommon|Green|Creature — Human
2.5 2.8 7.10 20 5.28 176
ss-uncommon|Green|Creature — Insect
3.5 3.7 4.61 18 3.84 95
ss-uncommon|Green|Sorcery
3.5 3.4 5.54 35 4.77 170
ss-uncommon|Green|Creature — Elf Shaman
0.5 2.5 8.00 10 5.58 200
ss-rare|Green|Creature — Ooze
4.5 3.6 5.00 1 3.50 2
ss-uncommon|Green|Instant
3 3.8 4.50 4 4.64 22
ss-mythic|Green|Legendary Planeswalker — Vivien
3 5 1.00 1 1.00 1
ss-common text-light|Green|Creature — Cat Druid
2.5 2.7 7.50 4 6.75 55
ss-uncommon|Green|Creature — Hydra
2 2.7 7.36 11 4.43 127
ss-uncommon|Blue|Red|Legendary Creature — Bird Wizard
4 3.3 5.74 39 5.45 167
ss-rare|Blue|Black|Creature — Horror
2.5 2.3 8.50 2 6.00 4
ss-uncommon|White|Blue|Creature — Bird Spirit
3 3.7 4.67 36 4.85 155
ss-uncommon|White|Green|Creature — Unicorn
3 3.2 6.16 19 4.40 137
ss-uncommon|White|Red|Sorcery
3.5 2.9 6.79 33 5.33 170
ss-rare|Black|Green|Legendary Creature — Elf Noble
2.5 3.6 5.00 1 3.25 4
ss-mythic|Blue|Black|Green|Legendary Creature — Elemental Avatar
2 // 4.5 -0 15.00 0 3.67 3
ss-mythic|White|Blue|Black|Red|Green|Legendary Creature — Hydra Avatar
0 1.4 11.00 1 9.00 4
ss-uncommon|Red|Green|Legendary Creature — Human Scout
3.5 2.9 6.78 32 5.86 175
ss-rare|White|Red|Creature — Human Soldier
3 3 6.50 4 5.50 10
ss-uncommon|Blue|Green|Legendary Creature — Merfolk Druid
4 3.8 4.31 26 4.46 139
ss-rare|Blue|Red|Enchantment
0 1.8 9.94 18 5.99 104
ss-uncommon||Artifact — Equipment
1.5 2.1 9.00 1 6.50 29
ss-uncommon||Artifact Creature — Elk
2 2.2 8.80 15 5.59 181
ss-common text-light||Artifact Creature — Golem
1.5 2.3 8.67 3 7.95 61
ss-common text-light||Artifact Creature — Wall
1 0.8 12.67 3 9.57 78
ss-common text-light||Artifact — Equipment
3 2.9 6.78 9 6.26 45
ss-uncommon||Artifact
1.5 3 6.55 11 4.69 142
ss-uncommon||Artifact Creature — Juggernaut
1.5 2.1 9.00 5 6.69 22
ss-uncommon||Artifact Creature — Golem
2 2.6 7.68 19 5.82 200
ss-rare||Artifact Creature — Golem
4 5 1.00 1 1.00 1
ss-uncommon||Artifact — Equipment
1 1.5 10.80 5 8.11 22
ss-common text-light||Land
2.5 1.3 11.33 3 7.84 31
ss-common text-light||Land
2.5 1.6 10.50 4 8.70 39
ss-common text-light||Land
2.5 1.4 11.00 1 6.95 30
ss-common text-light||Land
2.5 3.3 5.89 9 5.95 52
ss-common text-light||Land
2.5 1.4 11.00 1 7.44 33
ss-uncommon||Land
1.5 2.5 8.00 1 7.10 21
ss-common text-light||Land
2.5 1.2 11.50 2 8.05 36
ss-common text-light||Land
2.5 2.1 9.25 4 6.79 30
ss-uncommon||Land
0 1.6 10.60 5 9.64 27
ss-common text-light||Land
2.5 2.7 7.50 2 8.53 37
ss-common text-light||Land
2.5 0.7 13.00 2 8.15 38
ss-common text-light||Land
2.5 1.6 10.50 4 8.47 34
ss-common text-light||Land
2.5 2 9.40 5 7.17 34
ss-common text-light||Basic Land — Plains
0.5 13.50 2 11.05 49
ss-common text-light||Basic Land — Island
0.4 14.00 7 10.95 37
ss-common text-light||Basic Land — Swamp
-0 15.00 0 9.56 35
ss-common text-light||Basic Land — Mountain
0.4 14.00 3 9.32 41
ss-common text-light||Basic Land — Forest
0.5 13.60 5 10.48 47
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0