Final Fantasy Limited Ratings

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Summon: Bahamut

AI Rating: 4.9
Pro Rating: 0.0 // 4.0

This is too expensive to be castable in most Limited decks, but if you cast it you just win. There will be some ramp decks that can make it work.

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Ultima, Origin of Oblivion

AI Rating: -0
Pro Rating: 2.5

This is mostly just a 5-mana 4/4 flyer in Limited, though you'll occasionally be able to use Ultima's blight counters to nerf opposing lands or ramp your mana.

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Adelbert Steiner

AI Rating: 3.6
Pro Rating: 3

The starting stats aren't great, but he is a great creature to augment and he comes with a built-in way to do it.

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Aerith Gainsborough

AI Rating: -0
Pro Rating: 3

There's enough incidental life gain and legendary creatures in the set for her to work reasonably well, but she's not going to be super powerful since life gain is more of a sub-theme than anything and her stats are bad.

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Aerith Rescue Mission

AI Rating: 2.3
Pro Rating: 2

You're overpaying for either mode, but at least they are good in very different situations.

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Ambrosia Whiteheart

AI Rating: 3.6
Pro Rating: 3

This can save creatures or rebuy "enters" triggers, and it can also just bounce a land to trigger landfall.

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Ashe, Princess of Dalmasca

AI Rating: 3.2
Pro Rating: 1.5 // 3.5

You need a lot of artifacts for her to really go off, although the floor on her isn't terrible since most White decks will have at least a few.

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Auron's Inspiration

AI Rating: 0.9
Pro Rating: 1.5

This is all in on being aggressive and going wide -- even limited to only buffing attackers. That can make it really impressive sometimes, but it's also useless or close to it way too often.

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Battle Menu

AI Rating: 3.9
Pro Rating: 3.5

Just having a choice between the removal mode and the token mode is a pretty good card, and those are the two modes you'll use the most -- but having the other two makes it even better.

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Cloud, Midgar Mercenary

AI Rating: 4.5
Pro Rating: 4

This set has plenty of Equipment for Cloud to grab, so it's not hard to generate a 2-for-1 with him.

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Cloudbound Moogle

AI Rating: 2.1
Pro Rating: 2

This can put the counter on itself, so the floor is a 5-mana 3/4 flyer, which isn't terrible. And it has upside beyond that because you can put the counter elsewhere or cycle it early.

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Coeurl

AI Rating: 2.9
Pro Rating: 2

This ability is pretty medium these days, as you can't use it until late, and oftentimes you'd rather be using your mana on something else. But it's still a decent 2-drop, and you need those.

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Crystal Fragments

AI Rating: 3.7
Pro Rating: 2.5

The baseline Equipment here is fine, especially in a set with Equipment and Artifact upside all over the place. Transforming it late is going to feel like a pretty good use of your mana, too.

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The Crystal's Chosen

AI Rating: 3.2
Pro Rating: 2.5

It's expensive, but the fail case here is 7 mana for 4 2/2 tokens, and you're likely to put counters on a bunch of other stuff too. It's the kind of top curve that can certainly win the game, but not something you're always in the market for.

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Delivery Moogle

AI Rating: 3
Pro Rating: 1.5 // 4.0

If you only have one Artifact this tutors for, it's not very good -- but if you have 2+, it consistently becomes a 2-for-1 that is also a decent flyer, and that's a great thing.

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Dion, Bahamut's Dominant

AI Rating: 4.1
Pro Rating: 5

Just the front of this card is a 4.0 since it's so efficient. Throw in the absurd upside when it transforms and this is an incredible bomb.

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Dragoon's Lance

AI Rating: 4
Pro Rating: 3

A two mana 2/1 with flying on your turn is a solid aggro play, and this has a ton of upside beyond that since you get two permanents.

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Dwarven Castle Guard

AI Rating: 2.1
Pro Rating: 2.5

A creature with okay stats that dies into a 1/1 is also a solid card that plays especially well in sacrifice decks.

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Fate of the Sun-Cryst

AI Rating: 2.2
Pro Rating: 3

This is a little more expensive than similar effects we've seen, but the full mana mode is also more flexible.

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From Father to Son

AI Rating: 1.1
Pro Rating: 0

This is not a vehicle format, and even if it was, this is too expensive and narrow to be worth playing.

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G'raha Tia

AI Rating: 3.8
Pro Rating: 3

Her stats are decent for a defensive creature, and her ability to draw you cards isn't that hard to trigger.

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Gaelicat

AI Rating: 3.5
Pro Rating: 2

A three mana 1/3 flyer isn't great, but there will be decks that can make it a 3/3 in this format.

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Machinist's Arsenal

AI Rating: 4.8
Pro Rating: 1.5 // 4.0

You need a lot of artifacts for this to do it's thing. Just having like 4 of them probably isn't enough, so you need to go pretty hard. Good news is most of the White color pairs have other incentives to play them, so it should be possible to unlock the full potential here.

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Magitek Armor

AI Rating: 3.4
Pro Rating: 2.5

If you just look at the Vehicle here, the rate's not great. But a Vehicle that makes something that can already crew it has been pretty good in the past, and getting two permanents has it's own value in this set.

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Magitek Infantry

AI Rating: 2.6
Pro Rating: 1.5 // 3.5

If you just have one of these it isn't very good. But it's really good if you can get 3+, as they can generate amazing card advantage by tutoring one another to the battlefield.

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Minwu, White Mage

AI Rating: 2.1
Pro Rating: 1.5

The starting stats are terrible here, and this format neither has a ton of Clerics nor a ton of ways to gain life, and it needs both of those things to overcome it's problems.

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Moogles' Valor

AI Rating: 5
Pro Rating: 4

This is dependent on you having creatures, but as long as you have like 3 of them, this will feel really good -- and if you have more it's absolutely insane. You can use it a fog + ambush block, or just to add tons of bodies to the board.

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Paladin's Arms

AI Rating: 2.9
Pro Rating: 1.5

I don't love the rate here, even in a set with Equipment and Artifact payoffs.

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Phoenix Down

AI Rating: 1.3
Pro Rating: 1.5

This feels too narrow to be a card that always makes the cut.

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Restoration Magic

AI Rating: 2.7
Pro Rating: 2.5

The best mode here is the first one because of it's efficiency. Blanking removal or winning combat for one mana is a powerful thing! But the fact you get more powerful versions of it if you have the spare mana is really nice.

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Sidequest: Catch a Fish

AI Rating: 2.9
Pro Rating: 1.5

I'm worried this will end up not transforming the turn after you play it way too often for a three mana card that doesn't impact the board.

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Slash of Light

AI Rating: 2.9
Pro Rating: 2.5

It's definnitely situational removal, but it will be easier than normal to drive the damage up on this thanks to Job Select equipment, each of which adds 2 damage to this.

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Snow Villiers

AI Rating: 2.5
Pro Rating: 2.5

This can hit pretty hard, and Vigilance let's it hang back and use it's high power on defense too, but sometimes it'll be too small -- and even the ceiling is still a 3 toughness creature.

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Stiltzkin, Moogle Merchant

AI Rating: 3.8
Pro Rating: 2.5

This is a great creature to buff becuase of lifelink, and this ability can be surprisingly good. Donating Enchantments or lands is where you can get the most value.

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Summon: Choco/Mog

AI Rating: 2.5
Pro Rating: 3

This is a really good rate for what it is. It's a temporary creature for sure, but sticks around for long enough and meaningfully buffs your board several times.

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Summon: Knights of Round

AI Rating: 4.3
Pro Rating: 4.5

This just wins the game when you cast it, but 8 mana is a lot, especially in White. It's definitely doable, but it does make this less good. But I still think it's a bomb.

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Summon: Primal Garuda

AI Rating: 3.5
Pro Rating: 3

You really need Chapter 1 to be meaningful for this to be good, but the good news is it usually will be.

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Ultima

AI Rating: -0
Pro Rating: 3

This has a powerful effect, but "End the Turn" is more downside than upside, since your opponent gets to rebuild their board first. It does turn off death triggers, though.

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Venat, Heart of Hydaelyn

AI Rating: 5
Pro Rating: 4.5

Just the front of this card is quite powerful since there are so many legendaries. So her ability to exile a permanent and transform into something even scarier late is enough for her to be a bomb.

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Weapons Vendor

AI Rating: 2.7
Pro Rating: 2

This creature is really inefficient. It makes up for it a little with the card draw, and sometimes it's ability to make Equip cheaper will matter.

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White Auracite

AI Rating: 3.9
Pro Rating: 3.5

This is a little more expensive than your typical Oblivion Ring, but it also gives you mana, so I still think this is a premium Common.

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White Mage's Staff

AI Rating: 3.8
Pro Rating: 2.5

This is a two mana 2/2 with some real upside, and not just because of it's attack trigger. It's an artifact and an equipment in a set where both of those things matter.

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The Wind Crystal

AI Rating: 3.2
Pro Rating: 2.5

You're mostly leaning on the activated ability here for this to be a card that is worth spending 4 mana on and not adding to the board. The good news is, that ability is good on lots of board states. The bad news is, it isn't always useful, and this card is pretty bad apart from that.

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You're Not Alone

AI Rating: 1.7
Pro Rating: 2.5

This is a solid combat trick. The base mode is fine, and the +4/+4 mode is incredibly efficient and very accessible.

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Zack Fair

AI Rating: 3.8
Pro Rating: 3

This little one drop is going to be a menace since it can so effectively protect it's friends and work as a combat trick at the same time.

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Astrologian's Planisphere

AI Rating: 5
Pro Rating: 3.5

Growing this with noncreature spells is quite doable, and there are a few draw 2 effects in the format too that will trigger it.

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Cargo Ship

AI Rating: 1.8
Pro Rating: 2.5

This has solid stats and is easy to crew, and ramping your mana for artifacts has some real upside in this set.

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Combat Tutorial

AI Rating: 4.3
Pro Rating: 2.5

Adding a counter to Divination is a pretty big deal, because now it actually adds to the board.

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Dragoon's Wyvern

AI Rating: 3.4
Pro Rating: 3.5

This is really good on rate and is the kind of Common you'd play as many copies of as you can get.

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Dreams of Laguna

AI Rating: 3
Pro Rating: 2

This is a solid card selection spell, especially if you're in one of the spell or graveyard decks.

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Edgar, King of Figaro

AI Rating: -0
Pro Rating: 4

You can ignore the coin part, but his enters trigger is going to draw you at least 1 card with regularity, and you'll draw way more in a deck like Blue/White.

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Eject

AI Rating: 3.3
Pro Rating: 3

Bouncing something and drawing a card feels pretty great, and if you use this in response to a trick or something, it's especially backbreaking.

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Ether

AI Rating: 1.9
Pro Rating: 0

This is way too all in on only doing one thing.

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Gogo, Master of Mimicry

AI Rating: -0
Pro Rating: 3

There are lots of activated and triggered abilities these days, but you don't always have mana left over to copy them. When you do, it feels pretty amazing, though.

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Ice Flan

AI Rating: 2.4
Pro Rating: 2

This doesn't feel horrible when you cast it, and it can grab you an island early.

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Ice Magic

AI Rating: 3
Pro Rating: 3.5

The "Blizzara" mode is a good removal spell we see in every set, and this has the upside of being a solid bounce spell early and a more powerful removal spell late.

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Il Mheg Pixie

AI Rating: 3.7
Pro Rating: 3

The stats are solid and this can improve your draws and load your graveyard early in the game.

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Jill, Shiva's Dominant

AI Rating: 4.6
Pro Rating: 4.5

This is the best Man-o'-War ever. She can bounce just about anything, and transform into a very threatening creature that makes your whole board scarier.

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Louisoix's Sacrifice

AI Rating: 2.4
Pro Rating: 1.5

There are lots of legendaries in this set, but 2-for-1ing yourself to cast Negate isn't what you want to be doing most of the time. Paying 3 for Negate isn't great either.

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The Lunar Whale

AI Rating: 5
Pro Rating: 4.5

It has to attack to get going, but that's not hard when it's big, evasive, and easy to crew. Once it does attack, it's going to be able to draw you at least one card a turn, and sometimes more.

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Magic Damper

AI Rating: 1.5
Pro Rating: 2.5

Shore Up is always a nice trick because it can blank removal and win combat so cheaply, and this is just a reskinned version of it.

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Matoya, Archon Elder

AI Rating: 3.8
Pro Rating: 1.5 // 4.5

If you have enough Scry and Surveil -- which is definitely possible in this format -- this turns into an insane value engine.

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Memories Returning

AI Rating: 4.3
Pro Rating: 3.5

This is kind of complicated, but it's ultimately 4 mana to draw 3, and that's a really good rate.

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The Prima Vista

AI Rating: 1.8
Pro Rating: 1.5

This card's baseline isn't great, and triggering it so that it can become a creature multiple times is going to be tough.

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Qiqirn Merchant

AI Rating: 1.2
Pro Rating: 2.5

Looting is nice, but way worse when you have to pay mana for it. Giving this up to draw a bunch of cards late seems like legit upside too, especially if you have Towns.

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Quistis Trepe

AI Rating: 3.7
Pro Rating: 4

This can cast a spell from either graveyard, so it's not that hard to set it up to do exactly that. You do have to run it out on turn three in a pinch sometimes and that stinks, but most of the time you'll be able to wait and get a sweet 2-for-1.

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Relm's Sketching

AI Rating: 3.8
Pro Rating: 3

This can almost always make a copy of the best permanent on the battlefield, so you usually get your mana's worth.

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Retrieve the Esper

AI Rating: 2.7
Pro Rating: 2

I don't like that this is basically a Blue Hill Giant, but the fact you can flash it back does mean you get a 2-for-1 in the end.

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Rook Turret

AI Rating: 1.7
Pro Rating: 2

4-mana 3/3 flyers haven't done very well lately, they just aren't efficient enough when they don't have an enters trigger -- and this doesn't have one. The loot trigger can be nice when it sticks around.

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Sage's Nouliths

AI Rating: 1.2
Pro Rating: 1.5

This is a two mana 2/1 with super minimal upside, and moving the Equipment doesn't do much either.

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Sahagin

AI Rating: 0.7
Pro Rating: 1.5

This has a bad baseline, and even triggering it once -- which is far from automatic -- isn't going to make you feel very good.

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Scorpion Sentinel

AI Rating: -0
Pro Rating: 2

This has a passable baseline and the useful artifact type, and it can maintain relevance once you reach the late game.

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Sidequest: Card Collection

AI Rating: 2.3
Pro Rating: 2.5

It's a little clunky, but ultimately a pretty good draw effect, and transforming this is doable in Blue.

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Sleep Magic

AI Rating: 3.9
Pro Rating: 3.5

This definitely has some problems, but it's so cheap that I can get over them.

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Stolen Uniform

AI Rating: 0.6
Pro Rating: 0

Combat tricks are narrow enough, you don't need one that doesn't really do anything unless someone has a useful equipment in play.

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Stuck in Summoner's Sanctum

AI Rating: 2.2
Pro Rating: 3

In most cases, this can fully remove a creature, and doing that at instant speed is pretty nice.

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Summon: Leviathan

AI Rating: 4.5
Pro Rating: 4

The effect is powerful, but often awkward too, since sometimes you end up bouncing more of your stuff than your opponent's! However, you do get to add a big body to the board that is likely to draw you a card on the next turn, and that largely makes up for how awkward this can be sometimes.

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Summon: Shiva

AI Rating: 3.9
Pro Rating: 4

If this was just a creature with the Chapter I effect as an "enters" trigger, it'd be really good, and it's better in most ways -- since it can stun something else and then draw you at least one card before it goes away.

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Swallowed by Leviathan

AI Rating: 3.9
Pro Rating: 2.5

This is a solid counterspell. When you can use the Surveil for card selection in addition to countering a spell, it'll feel especially good.

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Syncopate

AI Rating: 2.3
Pro Rating: 2.5

X counterspells scale as the game goes on, allowing them to remain relevant, and this one even exiles it's target.

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Thief's Knife

AI Rating: 3.3
Pro Rating: 3

This combat damage trigger is really strong, but you're probably not going to get in there with your Job Select token since a three mana 2/2 is pretty dismal. You can move it around later though, and I think you'll be able to find something worth putting it on.

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Travel the Overworld

AI Rating: 2
Pro Rating: 1 // 3.5

You need a lot of towns for this to be worthwhile, but the good news is Blue/Green decks will definitely get there.

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Ultros, Obnoxious Octopus

AI Rating: 3.6
Pro Rating: 2.5

Just triggering the "4 mana or more" mode once is going to make this feel like a good play.

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Valkyrie Aerial Unit

AI Rating: 2.3
Pro Rating: 1.5 // 3.5

If you don't have plenty of artifacts this is pretty mediocre, but once you're casting it for 5 or less you're going to be pretty happy.

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The Water Crystal

AI Rating: -0
Pro Rating: 0

This may as well have a blank text box in Limited. I'm exaggerating a little, but not by much.

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Y'shtola Rhul

AI Rating: 4.6
Pro Rating: 3.5

The stat-line's bad, but I think you'll be able to use this to rebuy an enters trigger twice the turn it comes down a decent chunk of the time, and it turns into a pretty insane value engine if left unchecked.

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Ahriman

AI Rating: 2.5
Pro Rating: 2

I don't love this stat-line, but deathtouch + being a way to cash in stuff for cards in the late game is nice.

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Al Bhed Salvagers

AI Rating: 3.6
Pro Rating: 3.5

This is stronger than the usual "Blood Artist" effect we get at lower rarities. It has passable stats for one thing, and for another it counts artifacts too.

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Ardyn, the Usurper

AI Rating: 4.3
Pro Rating: 4.5

8 mana is a hurlde not all decks can clear, but this will win the game almost every time you cast it since it will make the first token when you go to combat.

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Black Mage's Rod

AI Rating: 2.3
Pro Rating: 2.5

This happens to trigger all the noncreature spell payoffs in the set, and this fits in nicely with everything Black/Red is doing.

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Cecil, Dark Knight

AI Rating: 4.2
Pro Rating: 3.5

This is a weird one, but pretty good overall. The stats are great, it can trade for anything, and one it transforms it can gain you back some life and make your board really scary.

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Circle of Power

AI Rating: 3
Pro Rating: 2.5

It's a little bit clunky to be sure, but it does add to the board and lifelink on Wizards means your pings will gain you life back.

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Cornered by Black Mages

AI Rating: 3
Pro Rating: 2.5

Edicts have diminishing returns, but this one always gives you a body to make up for that.

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Dark Confidant

AI Rating: 5
Pro Rating: 4

Left unchecked this can draw lots of cards, but make sure your curve isn't super high and/or that you have some life gain.

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Dark Knight's Greatsword

AI Rating: 3.6
Pro Rating: 2

I like that you can move this the turn it comes down super easily, unlike other job select equipment. But the baseline is still a three mana 4/1, and that's not great. Putting this on a lifelinker seems good, though.

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The Darkness Crystal

AI Rating: -0
Pro Rating: 2.5

The exile effect will gain you life, helping you to stay alive to have the time to use the activated ability, which is pretty powerful. The fact the exiled card comes back tapped is a pretty big problem though, and this is slow and won't do anything immediately.

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Demon Wall

AI Rating: 3.4
Pro Rating: 2.5

This is a decent defensive body early, and can be a real win condition in the late game. If you have other ways to put counters on it, it'll be even better.

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Evil Reawakened

AI Rating: 3.2
Pro Rating: 2

5 mana to reanimate something rarely plays super well in Limited, even when it gives you a little something extra. It can be strong to be sure, but also a dead card.

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Fang, Fearless l'Cie

AI Rating: 2.6
Pro Rating: 1.5 // 3.0

If your deck has 5+ ways to remove cards from your graveyard -- like Flashback or other effects -- this is a good value engine. If not, it's not very good.

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Fight On!

AI Rating: 2.1
Pro Rating: 2

Most Black decks want one of this kind of effect, but because it's a Common no one wants more than one of, you don't need to go after it very hard either.

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The Final Days

AI Rating: 3.4
Pro Rating: 1.5 // 3.5

This is a legit win condition in a graveyard deck, but not so good otherwise.

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Gaius van Baelsar

AI Rating: 3.3
Pro Rating: 2.5

You'll often be able to choose an option that maximizes the pain for your opponent and minimizes yours, but sometimes whatever mode that is isn't that impactful.

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Hecteyes

AI Rating: 2.7
Pro Rating: 3

Two mana 1/1s that make the opponent discard always play quite well, especially when a set has some sacrifice stuff going on.

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Jecht, Reluctant Guardian

AI Rating: 4.5
Pro Rating: 3.5

If he can get in, it's pretty much game over. The bad news is, his stats aren't great, so him getting in is difficult. Still, your opponent has to make sure they leave back two or more blockers against him, and if you make them do that, you're still getting a decent effect.

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Kain, Traitorous Dragoon

AI Rating: 3.2
Pro Rating: 2.5

This is okay as a defensive creature, and has a powerful combat damage trigger. Giving your opponent access to that isn't always ideal, but you get it first, so I think it ends up benefitting you more often than it benefits them.

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Malboro

AI Rating: 2.6
Pro Rating: 2.5

This enters trigger helps make up for the bad stats. Cycling this early to help with graveyard synergy is nice too.

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Namazu Trader

AI Rating: 2.9
Pro Rating: 2.5

Treasure has some nice additional benefits in Black, since there are lets of payoffs for artifacts going to the graveyard.

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Ninja's Blades

AI Rating: 4.8
Pro Rating: 4

This is really efficient for what it is, and while it'll be hard to get in with your Hero token, this is really cheap to move around, so you're going to find a creature who can benefit from it.

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Overkill

AI Rating: 5
Pro Rating: 3.5

This'll take down almost anything and it's easy to splash.

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Phantom Train

AI Rating: 1.8
Pro Rating: 0 // 3.0

This is terrible if you don't have lots of sacrifice fodder, which mostly means you want this in Black/White and nowhere else. In that deck, it can turn lots of boards lethal.

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Poison the Waters

AI Rating: 3
Pro Rating: 2

Neither mode is all that amazing, but they can both be pretty good in the right situation.

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Qutrub Forayer

AI Rating: 1.7
Pro Rating: 1.5

The stat-line's bad and these two enters triggers are difficult to generate real value with.

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Reno and Rude

AI Rating: 3.2
Pro Rating: 2.5

This asks for a ton to actually go off. You have to have it get in, you have to have something to sacrifice, and you need mana to cast it. That's a big ask, and when it's easiest to get in with it -- in the early game -- you won't have any of that going on. This is mostly just a two mana 2/1 with Menace.

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Resentful Revelation

AI Rating: 1.9
Pro Rating: 2

This is solid card selection that's pretty good at loading your graveyard.

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Sephiroth, Fabled SOLDIER

AI Rating: 4.8
Pro Rating: 5

Because his ability counts any creature dying, Sephiroth makes combat an absolute nightmare for your opponent, and transforming him is very much on the table, especially when he has a nice "enters or attacks" trigger.

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Sephiroth's Intervention

AI Rating: 4
Pro Rating: 2.5

It's a little expensive, but gaining life back helps offset that.

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Shambling Cie'th

AI Rating: 3
Pro Rating: 2.5

This can come back pretty cheaply, and Black/Red (which likes spells) and Black/Green (which likes the graveyard) can probably take advantage of it.

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Shinra Reinforcements

AI Rating: 2.5
Pro Rating: 3

This looks like a key card for graveyard decks, as there aren't a plethora of ways to mill yourself in the format, and this does it along with a passable body and some life gain.

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Sidequest: Hunt the Mark

AI Rating: 4.1
Pro Rating: 3.5

5 mana to destroy a creature and get a treasure is probably a 2.5, and this has the major upside of spitting out more treasure and even transforming into a threat.

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Summon: Anima

AI Rating: 3.7
Pro Rating: 4

It's a little expensive, but it ultimately draws you three cards and takes one away from your opponent. That's absurd value, and even if your opponent kills it right away you come out ahead.

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Summon: Primal Odin

AI Rating: 5
Pro Rating: 5

This kills something outright, and then forces a block on the next turn. If it's still around after that, it even draws you cards. You're going to feel great every time you cast this.

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Tonberry

AI Rating: 2.9
Pro Rating: 2

Playing this on turn one seems pretty sweet, since it's a very hard to block creature in the early game thanks to First Strike and Deathtouch. However, getting it later seems like a bit of a liability.

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Undercity Dire Rat

AI Rating: 2.7
Pro Rating: 3

You get good value for two mana here, especially if you're in a sacrifice deck or need some fixing.

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Vayne's Treachery

AI Rating: 3.7
Pro Rating: 3.5

Without kicker this would often make the cut, and with it you can kill almost anything. There's plenty of fodder to sacrifice to it, too.

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Vincent Valentine

AI Rating: 4.6
Pro Rating: 3.5

Starting out as a 4-mana 2/2 is brutal, but as long as Vincent can attack, your opponent is goign to have a hard time ever coming out ahead against him.

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Vincent's Limit Break

AI Rating: 0.9
Pro Rating: 2

This is a decent iteration of the trick that returns your creature. As usual, it gets better with "enters" and death triggers.

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Zenos yae Galvus

AI Rating: 3.6
Pro Rating: 4

He comes down and decimates the board, and you can manufacture situations where the creature you choose dies without too much trouble too. Or at the very least, make your opponent super afraid to block or attack with it.

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Zodiark, Umbral God

AI Rating: -0
Pro Rating: 0

This is really, really strong. But 5 Black mana is pretty impossible to consistently produce in Limited.

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Barret Wallace

AI Rating: 1.6
Pro Rating: 2.5

His attack trigger is typically going to do 0-1 damage, but it's upside on a solid creature.

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Blazing Bomb

AI Rating: 2.4
Pro Rating: 3

This does a lot for a one drop, between it's ability to grow and turn itself into removal.

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Call the Mountain Chocobo

AI Rating: 2.6
Pro Rating: 3.5

Getting a 2/2 with upside and drawing a Mountain is pretty good for 4 mana, and you can do it again from the graveyard.

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Choco-Comet

AI Rating: 4.6
Pro Rating: 3.5

This is going to feel like a 2/2 bird token that does X when it enters, and if you look at it that way, it's actually pretty efficient.

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Clive, Ifrit's Dominant

AI Rating: 4.8
Pro Rating: 5

He's going to draw you some cards when he comes down, and once he transforms he kills something, attacks as a 9/9 on the next turn, and gives you a bunch of mana. Definitely a bomb.

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Coral Sword

AI Rating: 2.5
Pro Rating: 2.5

This is like Kindled Fury but way, way better. The buff stays behind and it's also a cheap noncreature spell for Black/Red and and an Equipment for Red/White.

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The Fire Crystal

AI Rating: 3.2
Pro Rating: 1

Ironically, this is really slow and clunky despite granting Haste. The activated ability is super expensive for what it is, and cost reduction barely matters in Limited.

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Fire Magic

AI Rating: 3.1
Pro Rating: 2

Mass damage spells are pretty awkward in Limited, but this one's modal, so in theory you can find the right window for it.

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Firion, Wild Rose Warrior

AI Rating: -0
Pro Rating: 4

This format has tons of Equipment, and this is especially good with Job Select Equipment because you get an extra token.

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Freya Crescent

AI Rating: 2.6
Pro Rating: 3

This is a one drop that delivers tons of value, and she's a good palce to put the Equipment that she helps you play.

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Gilgamesh, Master-at-Arms

AI Rating: -0
Pro Rating: 2.5 / 5.0

Most decks will have 2 Equipment or so, and if that's true this is a solid card. But if you have 5+ Equipment, he's going to always hit one with his trigger, and become absurd in a hurry.

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Haste Magic

AI Rating: 0.5
Pro Rating: 2.5

This can produce some pretty serious blowouts when your creature wins combat. But because it replaces itself, even if your creature can't survive, the fail case isn't too bad.

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Hill Gigas

AI Rating: 1.5
Pro Rating: 2

This is definitely going to feel underwhelming when you cast it, but mountaincycling gives it some flexibility.

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Item Shopkeep

AI Rating: 0.7
Pro Rating: 2.5

This feels like it will grant Menace often enough to be a solid two-drop.

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Laughing Mad

AI Rating: 2.1
Pro Rating: 2

This is decent card selection, and Flashing it back triggers 4-mana payoffs.

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Light of Judgment

AI Rating: 2
Pro Rating: 2.5

This'll feel great when you get the 2-for-1, but it's clunky when it's not doing that.

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Mysidian Elder

AI Rating: 0.7
Pro Rating: 2

This feels a little bit overcosted for what it is. A 0/1 is nice because of it's trigger, but three mana for a 1/3 is super bad.

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Nibelheim Aflame

AI Rating: 5
Pro Rating: 5

It's not hard to make this a board sweeper that you benefit from more than your opponent, and when you flash it back that's especially true.

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Opera Love Song

AI Rating: 2.1
Pro Rating: 2

The card draw mode is the good one here, but keep in mind that you only have until your next end step to use them.

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Prompto Argentum

AI Rating: 2.4
Pro Rating: 3

A two mana 2/2 Haste is solid, and this'll spit out a treasure once a game or so.

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Queen Brahne

AI Rating: 3.9
Pro Rating: 2

This stat-line isn't great, even with Prowess, but the attack trigger is.

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Random Encounter

AI Rating: 1
Pro Rating: 0

This is just too random to be a reliable card in Limited.

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Raubahn, Bull of Ala Mhigo

AI Rating: 5
Pro Rating: 3.5

A two mana 2/2 with this Ward ability is a passable two drop, and getting a free Equip can be really sweet.

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Red Mage's Rapier

AI Rating: 3.6
Pro Rating: 1.5

This has a very bad baseline as a two mana 1/1, and getting a power boost isn't enough to overcome that.

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Sabotender

AI Rating: 1.3
Pro Rating: 2

This isn't a great stat-line, but it's a 2-drop that can chip in lots of damage.

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Samurai's Katana

AI Rating: 4
Pro Rating: 3.5

This is a three mana 3/3 with trample and haste and all kinds of upside.

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Sandworm

AI Rating: 2.2
Pro Rating: 3

There's a secret mode here where you target your own land to trigger landfall, so that ability has more utility than you'd think, and you also get a big hasty creature.

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Seifer Almasy

AI Rating: -0
Pro Rating: 4

You can take advantage of the double strike buff the turn it comes down, and once he starts attacking he puts your opponent in a horrible spot.

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Self-Destruct

AI Rating: 1.3
Pro Rating: 1.5

This is kind of like Fling, but a little more flexible because if your creature has higher toughness than power it can survive. Still, it feels too situational to be a card every deck wants.

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Sidequest: Play Blitzball

AI Rating: 1.5
Pro Rating: 1.5

This feels like a win-more card. Transforming it is strong, but it asks you to hit your opponent for 6 to get there, and when you can do that, you're already ahead. So it's not good at parity or behind.

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Sorceress's Schemes

AI Rating: -0
Pro Rating: 1.5

This has a cool effect, but it's a super clunky Sorcery that it seems a little too dangerous to try to cast against aggressive opponents.

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Summon: Brynhildr

AI Rating: 2.1
Pro Rating: 3.5

This'll be a two mana 2/1 that effectively draws you a card most of the time, and that's really good.

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Summon: Esper Ramuh

AI Rating: 3.3
Pro Rating: 1.5 // 3.5

This is really only going to work super well in Black/Red and Blue/Red, because you need that Chapter I to kill something, otherwise you're playing a very mediocre card.

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Summon: G.F. Cerberus

AI Rating: -0
Pro Rating: 3

Chapter I and the stat-line are super underwhelming, but if you can double a spell on the turn and triple a spell on the turn after, it's game over. It'll be hard to set that up consistently, though.

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Summon: G.F. Ifrit

AI Rating: 2.5
Pro Rating: 3

This is a nice Common that generates tons of value, even if it does eventually sacrifice itself.

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Suplex

AI Rating: 3.5
Pro Rating: 3.5

This is premium removal that comes with efficiency as well as flexibility.

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Thunder Magic

AI Rating: 4.4
Pro Rating: 4

This is a creature-only Shock as a baseline, and it remains a relevant removal spell all game long because it's tiered.

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Triple Triad

AI Rating: 1.2
Pro Rating: 1.5

This is very strong, but only if you can off turn 6, produce lots of Red mana, and have a bit of luck with the card it reveals. That seems like too much work.

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Unexpected Request

AI Rating: 1.8
Pro Rating: 1.0 // 3.0

This is pretty good in aggro decks or decks with sacrifice outlets, but not so good anywhere else.

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Vaan, Street Thief

AI Rating: 2.9
Pro Rating: 1.5 // 3.5

You need some Scouts, Pirates, and Rogues to really go off with this, because your three mana 2/2 isn't that likely to get in on it's own.

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Warrior's Sword

AI Rating: 2.1
Pro Rating: 2

This is a little overcosted, but being a 4-mana noncreature spell and an Equipment has serious value in this set.

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Zell Dincht

AI Rating: -0
Pro Rating: 2.5

It's pretty bad news if your opponent kills this after he forces you to bounce a land, but if they don't kill him, he does make sure you don't fall behind on mana because he lets you play extra lands. That's especially useful alongside Landfall.

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Airship Crash

AI Rating: 1.6
Pro Rating: 2

This has enough targets in the format to be playable in the main deck, but it's probably still optimal out of the sideboard.

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Ancient Adamantoise

AI Rating: 3.6
Pro Rating: 1.5

This is big and does have a game-changing effect, but it's still not really enough to make up for how much it costs. It will die surprisingly quickly on late-game board states, and the treasure doesn't make much of a difference.

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Balamb T-Rexaur

AI Rating: 4.1
Pro Rating: 3

This is a really nice top-curve card because it's such a big body and it gains you life, and cycling it away earlier can help you with graveyard synergy.

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Bard's Bow

AI Rating: 2.3
Pro Rating: 2.5

A three mana 3/3 Reach is fine, and in the late game this boost is decent.

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Bartz and Boko

AI Rating: 5
Pro Rating: 1.0 / 3.5

There are enough birds (especially tokens) in this set for this to turn into a nice play that kills an opposing creature, but not all decks will have enough of them. Red/Green is where you're likely to have the most of them.

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Blitzball Shot

AI Rating: 2.5
Pro Rating: 2

This is a solid trick that can definitely do some work in aggro decks.

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Cactuar

AI Rating: 1.4
Pro Rating: 1.5

As nice as a one mana 3/3 trampler can be, having one that bounces to your hand every other turn is pretty bad.

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Chocobo Kick

AI Rating: 3.2
Pro Rating: 3.5

This has a Kicker you can literally always pay, and you can turn that downside into even more upside with landfall. And it's premium removal to begin with.

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Chocobo Racetrack

AI Rating: 3.7
Pro Rating: 2

This can definitely be powerful and grind out tons of value, but it's a little slow. Only when you get the third Bird will you feel like you're really doing something worth the mana.

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Clash of the Eikons

AI Rating: 3.7
Pro Rating: 2.5

This has a mediocre Fight spell as a baseline, and if you have Sagas around you can generate some additional value.

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Coliseum Behemoth

AI Rating: 3.4
Pro Rating: 3.5

It's expensive, but it generates a 2-for-1 every time you cast it and represents a very real threat.

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Commune with Beavers

AI Rating: 1
Pro Rating: 2

You can only have so many cards that don't add to the board, and this one has a relatively minor effect in a color without any sort of spell theme. It's just decent card selection and not much more.

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Diamond Weapon

AI Rating: 3.4
Pro Rating: 3

Reducing the cost on this is super doable even outside of graveyard decks, and it's a pretty scary threat when it comes down for 6 or so mana.

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The Earth Crystal

AI Rating: 2.7
Pro Rating: 2.5

Most of the value here comes from the activated ability, which is a good way to get value in the late game since you can get 4 counters at a time. However, it doesn't do much on turn 4 or 5, and that's a problem.

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Esper Origins

AI Rating: 4.3
Pro Rating: 4

You get amazing value when you flash this back, and the initial spell is pasasble.

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Galuf's Final Act

AI Rating: 5
Pro Rating: 0

It's always tough to have something like this line up correctly. When it does, it feels great, but it's far too narrow to be a playable Limited card.

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Gigantoad

AI Rating: 2
Pro Rating: 2.5

This has a decent baseline and kind of scales up later in the game.

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Goobbue Gardener

AI Rating: 3.1
Pro Rating: 3

Two mana 1/3s that tap for Green always play pretty well.

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Gran Pulse Ochu

AI Rating: 2.6
Pro Rating: 2.5

A one mana 1/1 with death touch is always playable, and this has an effect you can use in the extreme late game that is likely to make it massive.

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Gysahl Greens

AI Rating: 2.3
Pro Rating: 3

The token for two mana isn't too shabby, but the fact you can flash this back for another one in the late game is what makes this a good Common.

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Jumbo Cactuar

AI Rating: 2.9
Pro Rating: 1.5

It's tough to make this card work, but if you have some trample and other evasion, some silly stuff can certainly happen.

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Loporrit Scout

AI Rating: 1.2
Pro Rating: 2

The base stats are bad, and even growing to a 4/3 isn't great. It gets better if you can put multiple creatures into play with regularity.

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Prishe's Wanderings

AI Rating: -0
Pro Rating: 3

Adding a counter to this, making it an isntant, and giving it the ability to grab Towns makes this one of the better lower rarity ramp effects we've seen in Limited for a long time. You can even generate a 2-for-1 when things line up correctly.

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Quina, Qu Gourmet

AI Rating: 2.5
Pro Rating: 1.5 // 3.5

If you're good at making tokens, this is quite the payoff. If you're not, it's a sub-par creature.

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Reach the Horizon

AI Rating: 2.7
Pro Rating: 2.5

I don't love that this doesn't add to the board, but it certainly ramps and fixes your mana in a big way -- and might even trigger landfall.

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A Realm Reborn

AI Rating: 1.8
Pro Rating: 0

This effect isn't worth a card in Limited. You won't have anything to spend all that mana on 90% of the time.

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Ride the Shoopuf

AI Rating: 3.3
Pro Rating: 2

This has a lot of potential, but it's awkward to play early because it doesn't add to the board, and awkward to play late because you're less likely to get enough value out of it. It's ability to become a creature does help offset that last part, though.

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Rydia's Return

AI Rating: 1.4
Pro Rating: 2

These two modes have their place and are good in different situations, but this is still super clunky.

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Sazh Katzroy

AI Rating: -0
Pro Rating: 5

This generates a 2-for-1 up front, and then can become a massive threat all on his own, attacking as a 5/5 the next turn and snowballing from there.

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Sazh's Chocobo

AI Rating: 4.5
Pro Rating: 2.5

This feels great on turn one, as it can become an absolute monster after you spend only one mana on it. But it's a pretty bad top-deck.

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Sidequest: Raise a Chocobo

AI Rating: 2.1
Pro Rating: 2.5

This is really tough to transform in Limited, but not impossible, especially in Red/Green.

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Summon: Fat Chocobo

AI Rating: 3.6
Pro Rating: 3.5

This gives you two bodies up front, and even though one of them is temporary, you'll still be able to generate a 2-for-1 most of the time.

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Summon: Fenrir

AI Rating: 4.3
Pro Rating: 4

This ramps your mana and fixes it in a big way, and is also likely to give you a counter and a card. That's a pretty sweet 2-for-1.

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Summon: Titan

AI Rating: 4.8
Pro Rating: 4

This gives you a huge body for a couple of turns, and it's chapters all work really nicely together. He slots nicely into graveyard as well as landfall decks.

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Summoner's Grimoire

AI Rating: 4.6
Pro Rating: 0

This "put a creature from your hand into play" effect never plays well in Limited as you rarely have something worthwhile. And the baseline here is a miserable 4-mana 1/1.

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Tifa Lockhart

AI Rating: -0
Pro Rating: 3

You need a few ways to increase her stats, but this format has plenty, and she can hit really hard in a hurry even with just one counter.

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Tifa's Limit Break

AI Rating: 2.7
Pro Rating: 3

This is a really good trick. The first mode is passable, but it scales as the game continues.

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Torgal, A Fine Hound

AI Rating: 4.2
Pro Rating: 4

Just a two mana 2/2 that can tap for mana of any color is a great card, and this'll also put counters on stuff with regularity.

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Town Greeter

AI Rating: 2.7
Pro Rating: 3

This is a good enabler for graveyard decks and Town decks, and it helps all decks hit their land drops.

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Traveling Chocobo

AI Rating: 4.6
Pro Rating: 4.5

This can generate insane value given just a little bit of time, as playing lands off the top lets you rip through your deck in a hurry.

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Vanille, Cheerful l'Cie

AI Rating: 3.6
Pro Rating: 3.5

This is a really nice 2-for-1, and while melding won't be happening very often, it's upside on a really good card.

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Absolute Virtue

AI Rating: -0
Pro Rating: 1.5

This is big and can turn the game on it's head to a degree -- but it doesn't leave any sort of permanent effect on the battlefield if it goes down like an 8 mana creature should -- and it can die to a whole lot of removal in the set.

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Balthier and Fran

AI Rating: 1.8
Pro Rating: 2.5

There aren't a huge number of vehicles in this set, but a three mana 4/3 with Reach is a solid baseline, and when you do have a vehicle they can be even better.

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Black Waltz No. 3

AI Rating: 3.1
Pro Rating: 2

This stat-line is very worrysome for a 4-mana card. It can die quite easily to very cheap removal in the format, and it doesn't give you any sort of value up front.

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Choco, Seeker of Paradise

AI Rating: -0
Pro Rating: 3

Even on it's own, attacking with this draws a card, and when you have other birds it can generate even more value.

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Cid, Timeless Artificer

AI Rating: 3.3
Pro Rating: 3.5

This can buff a decent number of creatures, especially in Blue/White, and Cycling is a great addition. It gets even better with more Cids.

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Cloud of Darkness

AI Rating: 3
Pro Rating: 4

This will generate a 2-for-1 almost any time you play it. Not only is it good in the obvious BG color pair, it's also easily splashable in UG, making it even better.

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Emet-Selch, Unsundered

AI Rating: 4.5
Pro Rating: 4.5

I'd be very happy with this card if it were only a three mana 2/4 with Vigilance that loots when it enters or attacks, and in the late game it can transform into something that breaks the game wide open.

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The Emperor of Palamecia

AI Rating: 3.6
Pro Rating: 3.5

Even if she couldn't transform she'd be really good, and it's very possible to transform her.

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Exdeath, Void Warlock

AI Rating: 3.3
Pro Rating: 3.5

This has a very good baseline and it's not that challenging to transform in the late game, and when it does it can chip in for a ton of damage.

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Garland, Knight of Cornelia

AI Rating: 3.3
Pro Rating: 3.5

This is a nice early game creature with the ability to come back as a big flier late. That's a pretty nice 2-for-1.

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Garnet, Princess of Alexandria

AI Rating: 2.5
Pro Rating: 3

She needs Sagas to go off, but that's not a huge ask in this set. If you can simultaneously buff your lifelinker and help your Saga Creatures stay around longer to generate more value, she's going to feel great. She will just be a two mana 2/2 with lifelink a big chunk of the time, though.

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Giott, King of the Dwarves

AI Rating: 1.9
Pro Rating: 3

He likes Equipment a lot, and this format has a lot of them. Rummaging is nice upside to add to them, and because he's a double striker he's a great creature to Equip too.

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Gladiolus Amicitia

AI Rating: 3.7
Pro Rating: 3.5

He can grab any land which is great, and because of his landfall trigger he can help you do some damage the moment he comes down.

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Golbez, Crystal Collector

AI Rating: -0
Pro Rating: 2.0 / 3.5

Not every Blue/black deck will have enough artifacts for this card to shine. If you have a ton of them, though, this is a great value engine. And the baseline for the card keeps the floor from being all that low.

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Hope Estheim

AI Rating: -0
Pro Rating: 2.5

Milling isn't a very reliably strategy in this format, so she's mostly just a hard-to-cast two mana 2/2 with lifelink.

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Ignis Scientia

AI Rating: 3.7
Pro Rating: 4

This generates a 2-for-1 while ramping your mana in a big way, and he can even remain relevant late because of his activated ability.

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Jenova, Ancient Calamity

AI Rating: 5
Pro Rating: 4

You'll usually get a counter of this the turn it comes down, and it will start to snowball as you buff creatures and make them into Mutants.

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Joshua, Phoenix's Dominant

AI Rating: 5
Pro Rating: 5

You'd play this card 100% of the time and be pretty happy about it even if it was just the front side. And once it transforms, it's likely to end the game.

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Judge Magister Gabranth

AI Rating: 2.3
Pro Rating: 3

Growing off of both artifacts and creatures can allow the Judge to get pretty massive.

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Kefka, Court Mage

AI Rating: 4.4
Pro Rating: 5

This enters and attacks trigger is incredibly strong, since it will allow you to draw cards while making your opponent discard. And if he ever transforms, it's game over.

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Kuja, Genome Sorcerer

AI Rating: 4.5
Pro Rating: 4

This would be good even if it could never transform, and transforming it is actually very doable, since it spits out Wizard tokens and is a Wizard itself.

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Lightning, Army of One

AI Rating: 4.8
Pro Rating: 4

The stat-line will hold her back sometimes, but there are tons of ways to buff her and really allow her to go wild. Because of First Strike + Trample, she'll make sure all your creatures do augmented damage.

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Locke Cole

AI Rating: 3.5
Pro Rating: 3.5

The combination of these keywords and the combat damage trigger is really frustrating to play against.

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Noctis, Prince of Lucis

AI Rating: -0
Pro Rating: 1.5 // 3.5

If you're in a heavy artifact deck this is a nice way to generate value, although the life loss keeps you from being able to do it a ton.

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Omega, Heartless Evolution

AI Rating: 2.8
Pro Rating: 4

This is a great Town payoff that is even capable of pulling you back ahead from behind.

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Rinoa Heartilly

AI Rating: 3
Pro Rating: 3.5

The baseline is already pretty good, and her attack trigger can make almost anything -- including Angelo -- into a threat.

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Rufus Shinra

AI Rating: 3
Pro Rating: 3

If you can get this token it's going to feel pretty awesome, but there are lots of board states where it just isn't possible.

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Rydia, Summoner of Mist

AI Rating: 2.6
Pro Rating: 3

This landfall trigger is a little awkward, since you will often want to dsicard lands to it. Her ability to reanimate sagas can come up in a big way in the late game.

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Serah Farron

AI Rating: -0
Pro Rating:

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Shantotto, Tactician Magician

AI Rating: 3.5
Pro Rating: 3

Drawing cards with her is very doable, and sometimes she'll even be a good attacker.

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Sin, Spira's Punishment

AI Rating: 4.4
Pro Rating: 5

This "enters or attacks" trigger is insane, because provided you have at least one nonland permanent in your graveyard, Sin is always going to bring it back, and by the time you play him in these colors it's virtually impossible that you don't have stuff to get back. Combine that with a huge body, and we're talking about a bomb.

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Squall, SeeD Mercenary

AI Rating: -0
Pro Rating: 4

He can grant double strike immediately, and once he starts attacking he has very real potential to add permanents to the board.

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Tellah, Great Sage

AI Rating: -0
Pro Rating: 3.5

This is really powerful, and can draw tons of cards and give you a bunch of tokens. However, the bad stat-line does mean you frequently won't make it to your next turn so he can go off.

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Terra, Magical Adept

AI Rating: 5
Pro Rating: 2.0 // 4.5

You have to go pretty hard Enchantments to really make Terra great. The good news is, that's very doable in this set and she still has a decent baseline.

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Tidus, Blitzball Star

AI Rating: -0
Pro Rating: 3

The starting stats are bad, but this can quickly grow and it's attack trigger can help aggro decks get in for lots of damage early.

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Ultimecia, Time Sorceress

AI Rating: 3.2
Pro Rating: 3.5

A 5-mana 4/5 that Surveils 2 when it enters or attacks is a quality card, and this can transform into a game-winning play in the late game.

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Vivi Ornitier

AI Rating: -0
Pro Rating: 3.5

Spell decks won't have much of a problem buffing Vivi, and the mana he produces can really help you go off.

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The Wandering Minstrel

AI Rating: 2.9
Pro Rating: 1.5 // 4.0

This is a very strong Town payoff, but you need a whole lot of them -- probably 8+ -- to have a chance of making those tokens.

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Yuna, Hope of Spira

AI Rating: 4.3
Pro Rating: 4

She can bring back Sagas and buff them (and herself). The format has enough of them that this doesn't really need a buildaround grade.

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Zidane, Tantalus Thief

AI Rating: 2.8
Pro Rating: 3.5

This enters trigger is great when it's attached to a creature, and the lifelink + treasure means even when it's not a game breaking play, you can at least generate some value

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Adventurer's Airship

AI Rating: 2.1
Pro Rating: 2

The attack trigger is good, but the body is incredibly underwhelming.

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Aettir and Priwen

AI Rating: 4.6
Pro Rating: 1

This is very clunky and gives too inconsistent of a buff to be reliable.

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Blitzball

AI Rating: 3
Pro Rating: 2.5

If you're in the market for mana, this does the job, and giving it up to draw cards is very doable.

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Buster Sword

AI Rating: 5
Pro Rating: 4.5

This offers a good buff for the cost and has a very, very strong combat damage trigger. It makes almost any creature into a win condition.

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Elixir

AI Rating: 1.4
Pro Rating: 0

This doesn't do anything very meaningful, and you have to wait a long time before it can ever do something. If someone plays this against me, I'm going to be pretty happy -- because they may as well have mulliganed.

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Excalibur II

AI Rating: -0
Pro Rating: 3

There's enough incidental life gain in the set for this to be decent, but not so much that it's insane.

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Genji Glove

AI Rating: 4.3
Pro Rating: 2.5

Double Strike + an extra combat step for that creature can be pretty scary, but this is also pretty clunky.

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Instant Ramen

AI Rating: 1.4
Pro Rating: 2

This is never going to feel terrible, but it's rarely going to feel great either.

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Iron Giant

AI Rating: 0.7
Pro Rating: 1.5

Those keywords are nice, but you're still going to feel like you're overpaying in a big way.

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Lion Heart

AI Rating: 2.8
Pro Rating: 2

While I like the "enters" trigger, the cost of casting this and equipping it doesn't seem great.

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Lunatic Pandora

AI Rating: 2.2
Pro Rating: 1.5

Both of these abilities are incredibly overcosted.

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Magic Pot

AI Rating: 0.7
Pro Rating: 2

The death trigger makes this appealing in both Artifact decks and sacrifice decks.

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The Masamune

AI Rating: 3.9
Pro Rating: 2

Forcing blocks with your first striker can be good, but only if your creature was already big enough to make a difference.

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Monk's Fist

AI Rating: 2.3
Pro Rating: 2

It may not seem great at first, but it's a decent two drop for decks like UW (artifacts) RW (equipment, and BR (cheap spells), so I think it'll make the cut surprisingly often.

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PuPu UFO

AI Rating: 2.4
Pro Rating: 1.5

It's always pretty hard to take advantage of cards that let you put a land from your hand on the battlefield, mostly because you don't usually ahve a whole bunch of extra lands in your hand. The town payoff effect is also pretty expensive.

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The Regalia

AI Rating: 4.8
Pro Rating: 3.5

This is easy to crew and attack with, and it's going to give you a land every single time you do.

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Relentless X-ATM092

AI Rating: 2.1
Pro Rating: 2.5

It's definitely overcosted at first, but the fact it can come back in the late game is pretty nice upside.

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Ring of the Lucii

AI Rating: 1.6
Pro Rating: 2.5

I don't love taking a turn off to cast this, but it is pretty powerful once it's in play.

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World Map

AI Rating: 1.6
Pro Rating: 1.5

Having to spend mana to use these abilities is a big bummer, but if you really need the fixing it can do the job.

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Adventurer's Inn

AI Rating: 1.2
Pro Rating: 0

Even in a town deck I don't think it's a good idea to run this. It's really bad for your mana and a tiny bit of lifegain doesn't offset that.

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Balamb Garden, SeeD Academy

AI Rating: 4.3
Pro Rating: 4.5

This is a great way to fix your mana early, and in the late game it turns into a game-winning Vehicle.

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Baron, Airship Kingdom

AI Rating: 1.4
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Capital City

AI Rating: 2.5
Pro Rating: 2

This provides some decent fixing, but filter lands are a little to inefficient to be great.

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Clive's Hideaway

AI Rating: -0
Pro Rating: 1

Even in this set, it's going to be very difficult to get enough legendaries to go off with this, and in the meantime you have a land that is actively bad for your mana base.

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Crossroads Village

AI Rating: 3
Pro Rating: 2.5

This is good fixing, although I think the duals are usually a little better.

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Eden, Seat of the Sanctum

AI Rating: 1
Pro Rating: 1.5

This is bad for your mana and it's activated ability can feel good in the extreme late game, but that's enough to offset this card's problems.

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Gohn, Town of Ruin

AI Rating: 1.8
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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The Gold Saucer

AI Rating: 1.4
Pro Rating: 1.5

This is another town that's not good for your mana. This one can make treasures, but the coin flip is pretty bad. I think it'll make the cut on occasion though in artifact decks becuase it can give them up for cards.

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Gongaga, Reactor Town

AI Rating: 3.6
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Guadosalam, Farplane Gateway

AI Rating: 2.4
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Insomnia, Crown City

AI Rating: 2.3
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Ishgard, the Holy See

AI Rating: 4.6
Pro Rating: 3.5

Having a land that can be a 3-for-1 in the mid to late game is pretty awesome. Most decks will have enough permanents to get back with this.

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Jidoor, Aristocratic Capital

AI Rating: 3.6
Pro Rating: 2

The Adventure here isn't great, but it is upside on a Town that can tap for Blue, so a deck like U/G is still likely to play it.

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Lindblum, Industrial Regency

AI Rating: -0
Pro Rating: 3

A land that gives you a token is pretty nice, and I also like that the Adventure here can trigger your other Wizard tokens.

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Midgar, City of Mako

AI Rating: 3
Pro Rating: 3

There's plenty of good fodder to sacrifice in Black, so Reactor Raid is going to feel pretty good.

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Rabanastre, Royal City

AI Rating: 2.1
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Sharlayan, Nation of Scholars

AI Rating: 1.7
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Starting Town

AI Rating: -0
Pro Rating: 3.5

This is incredible fixing, and the fact it enters untapped early is really, really nice.

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Treno, Dark City

AI Rating: 3
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Vector, Imperial Capital

AI Rating: 1.7
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Windurst, Federation Center

AI Rating: 1.4
Pro Rating: 3

The Town duals all provide nice fixing and a useful subtype.

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Zanarkand, Ancient Metropolis

AI Rating: -0
Pro Rating: 4

It feels great to have a land that can also provide a super efficient, massive body.

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Plains

AI Rating: 0.4
Pro Rating:

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Island

AI Rating: 0.4
Pro Rating:

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Swamp

AI Rating: 0.6
Pro Rating:

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Mountain

AI Rating: 0.4
Pro Rating:

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Forest

AI Rating: 0.4
Pro Rating:

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-mythic||Enchantment Creature — Saga Dragon
0.0 // 4.0 4.9 1.40 5 1.33 7
ss-rare||Legendary Creature — God
2.5 -0 15.00 0 4.00 3
ss-uncommon|White|Legendary Creature — Human Knight
3 3.6 4.89 18 3.68 79
ss-rare|White|Legendary Creature — Human Cleric
3 -0 15.00 0 4.00 2
ss-common text-light|White|Sorcery
2 2.3 8.50 6 9.80 52
ss-uncommon|White|Legendary Creature — Bird
3 3.6 5.06 17 4.20 77
ss-uncommon|White|Legendary Creature — Human Rebel Noble
1.5 // 3.5 3.2 6.16 19 5.33 89
ss-uncommon|White|Instant
1.5 0.9 12.50 4 8.14 24
ss-uncommon|White|Instant
3.5 3.9 4.14 29 3.62 80
ss-mythic|White|Legendary Creature — Human Soldier Mercenary
4 4.5 2.40 5 2.08 14
ss-common text-light|White|Creature — Moogle
2 2.1 9.20 5 7.94 51
ss-common text-light|White|Creature — Cat Beast
2 2.9 6.75 4 8.36 44
ss-uncommon|White|Artifact — Equipment
2.5 3.7 4.67 6 5.19 101
ss-uncommon|White|Sorcery
2.5 3.2 6.12 16 5.00 78
ss-uncommon|White|Creature — Moogle
1.5 // 4.0 3 6.56 18 4.74 84
ss-rare|White|Legendary Creature — Human Noble Knight
5 4.1 3.50 2 3.50 2
ss-uncommon|White|Artifact — Equipment
3 4 3.75 4 4.00 8
ss-common text-light|White|Creature — Dwarf Soldier
2.5 2.1 9.25 4 8.59 46
ss-common text-light|White|Instant
3 2.2 8.86 7 7.00 35
ss-rare|White|Sorcery
0 1.1 12.00 2 7.00 9
ss-uncommon|White|Legendary Creature — Cat Archer
3 3.8 4.40 15 4.17 95
ss-common text-light|White|Creature — Cat
2 3.5 5.33 3 6.86 36
ss-rare|White|Artifact — Equipment
1.5 // 4.0 4.8 1.50 2 1.50 2
ss-uncommon|White|Artifact — Vehicle
2.5 3.4 5.47 17 4.72 85
ss-common text-light|White|Artifact Creature — Robot Soldier
1.5 // 3.5 2.6 7.86 7 7.45 30
ss-rare|White|Legendary Creature — Human Cleric
1.5 2.1 9.00 1 5.00 3
ss-rare|White|Instant
4 5 1.00 2 1.00 2
ss-common text-light|White|Artifact — Equipment
1.5 2.9 6.91 11 6.93 30
ss-uncommon|White|Artifact
1.5 1.3 11.33 12 6.96 132
ss-uncommon|White|Instant
2.5 2.7 7.33 9 5.72 93
ss-uncommon|White|Enchantment
1.5 2.9 7.00 2 7.82 22
ss-common text-light|White|Instant
2.5 2.9 7.00 8 7.12 43
ss-uncommon|White|Legendary Creature — Human Rebel Monk
2.5 2.5 7.87 15 5.53 121
ss-rare|White|Legendary Creature — Moogle
2.5 3.8 4.50 4 3.50 10
ss-common text-light|White|Enchantment Creature — Saga Bird Moogle
3 2.5 8.08 12 7.53 52
ss-mythic|White|Enchantment Creature — Saga Knight
4.5 4.3 3.00 1 3.00 1
ss-uncommon|White|Enchantment Creature — Saga Harpy
3 3.5 5.14 22 4.53 90
ss-rare|White|Sorcery
3 -0 15.00 0 1.00 1
ss-rare|White|Legendary Creature — Elder Wizard
4.5 5 1.00 1 1.00 1
ss-common text-light|White|Creature — Human Artificer
2 2.7 7.50 8 8.12 39
ss-common text-light|White|Artifact
3.5 3.9 4.17 12 4.50 21
ss-common text-light|White|Artifact — Equipment
2.5 3.8 4.40 5 5.43 29
ss-rare|White|Legendary Artifact
2.5 3.2 6.00 1 3.50 4
ss-common text-light|White|Instant
2.5 1.7 10.17 6 9.38 59
ss-uncommon|White|Legendary Creature — Human Soldier
3 3.8 4.40 20 3.88 66
ss-rare|Blue|Artifact — Equipment
3.5 5 1.00 2 1.00 2
ss-uncommon|Blue|Artifact — Vehicle
2.5 1.8 9.93 15 6.89 131
ss-common text-light|Blue|Sorcery
2.5 4.3 3.00 2 5.14 37
ss-common text-light|Blue|Creature — Drake
3.5 3.4 5.57 7 6.67 24
ss-common text-light|Blue|Instant
2 3 6.71 7 6.50 38
ss-rare|Blue|Legendary Creature — Human Artificer Noble
4 -0 15.00 0 8.00 3
ss-uncommon|Blue|Instant
3 3.3 5.69 16 4.11 71
ss-uncommon|Blue|Artifact
0 1.9 9.55 11 8.87 179
ss-mythic|Blue|Legendary Creature — Wizard
3 -0 15.00 0 2.00 1
ss-common text-light|Blue|Creature — Elemental Ooze
2 2.4 8.40 5 7.43 38
ss-common text-light|Blue|Instant
3.5 3 6.50 4 6.00 39
ss-uncommon|Blue|Creature — Faerie
3 3.7 4.68 19 3.98 68
ss-rare|Blue|Legendary Creature — Human Noble Warrior
4.5 4.6 2.00 1 1.33 3
ss-rare|Blue|Instant
1.5 2.4 8.33 12 7.55 66
ss-rare|Blue|Legendary Artifact — Vehicle
4.5 5 1.00 2 3.00 3
ss-common text-light|Blue|Instant
2.5 1.5 10.67 3 7.25 45
ss-rare|Blue|Legendary Creature — Human Warlock
1.5 // 4.5 3.8 4.33 3 4.75 4
ss-rare|Blue|Sorcery
3.5 4.3 2.88 8 3.13 16
ss-uncommon|Blue|Legendary Artifact — Vehicle
1.5 1.8 10.08 13 7.32 171
ss-common text-light|Blue|Creature — Beast Citizen
2.5 1.2 11.56 9 10.64 56
ss-uncommon|Blue|Legendary Creature — Human Wizard
4 3.7 4.52 25 3.90 70
ss-uncommon|Blue|Sorcery
3 3.8 4.42 12 5.04 84
ss-common text-light|Blue|Sorcery
2 2.7 7.50 4 7.00 41
ss-common text-light|Blue|Artifact Creature — Construct
2 1.7 10.25 4 8.13 34
ss-common text-light|Blue|Artifact — Equipment
1.5 1.2 11.60 5 8.94 55
ss-common text-light|Blue|Creature — Merfolk Warrior
1.5 0.7 13.00 5 7.31 45
ss-common text-light|Blue|Artifact Creature — Robot Scorpion
2 -0 15.00 0 7.15 36
ss-uncommon|Blue|Enchantment
2.5 2.3 8.68 19 6.82 144
ss-uncommon|Blue|Enchantment — Aura
3.5 3.9 4.00 23 4.21 86
ss-uncommon|Blue|Instant
0 0.6 13.33 3 10.18 27
ss-common text-light|Blue|Enchantment — Aura
3 2.2 8.75 4 6.13 42
ss-rare|Blue|Enchantment Creature — Saga Leviathan
4 4.5 2.50 4 2.20 12
ss-uncommon|Blue|Enchantment Creature — Saga Elemental
4 3.9 4.08 24 3.96 63
ss-uncommon|Blue|Instant
2.5 3.9 4.20 5 6.36 21
ss-common text-light|Blue|Instant
2.5 2.3 8.50 4 6.38 31
ss-uncommon|Blue|Artifact — Equipment
3 3.3 5.90 10 4.68 77
ss-uncommon|Blue|Sorcery
1 // 3.5 2 9.33 12 6.89 119
ss-uncommon|Blue|Legendary Creature — Octopus
2.5 3.6 4.86 7 5.15 75
ss-uncommon|Blue|Artifact Creature — Construct
1.5 // 3.5 2.3 8.64 14 6.50 123
ss-rare|Blue|Legendary Artifact
0 -0 15.00 0 11.00 2
ss-mythic|Blue|Legendary Creature — Cat Druid
3.5 4.6 2.00 1 2.00 3
ss-common text-light|Black|Creature — Eye Horror
2 2.5 8.00 5 7.67 46
ss-uncommon|Black|Creature — Human Artificer Warrior
3.5 3.6 4.87 15 4.64 79
ss-rare|Black|Legendary Creature — Elder Human Noble
4.5 4.3 3.00 1 3.00 1
ss-common text-light|Black|Artifact — Equipment
2.5 2.3 8.50 2 5.62 29
ss-rare|Black|Legendary Creature — Human Knight
3.5 4.2 3.25 8 3.58 14
ss-uncommon|Black|Sorcery
2.5 3 6.47 15 4.46 85
ss-common text-light|Black|Sorcery
2.5 3 6.60 5 5.54 22
ss-mythic|Black|Creature — Human Wizard
4 5 1.00 1 1.00 1
ss-uncommon|Black|Artifact — Equipment
2 3.6 4.92 12 5.16 100
ss-rare|Black|Legendary Artifact
2.5 -0 15.00 0 4.00 5
ss-uncommon|Black|Artifact Creature — Demon Wall
2.5 3.4 5.40 10 4.62 90
ss-uncommon|Black|Sorcery
2 3.2 6.15 13 4.09 91
ss-uncommon|Black|Legendary Creature — Human Warrior
1.5 // 3.0 2.6 7.82 11 5.06 89
ss-common text-light|Black|Instant
2 2.1 9.25 4 7.00 37
ss-uncommon|Black|Sorcery
1.5 // 3.5 3.4 5.38 13 4.51 73
ss-uncommon|Black|Legendary Creature — Human Soldier
2.5 3.3 5.64 11 4.08 77
ss-common text-light|Black|Creature — Ooze Horror
3 2.7 7.50 2 6.15 32
ss-rare|Black|Legendary Creature — Human Warrior
3.5 4.5 2.33 3 3.00 3
ss-rare|Black|Legendary Creature — Human Knight
2.5 3.2 6.00 1 5.20 6
ss-common text-light|Black|Creature — Plant Horror
2.5 2.6 7.75 4 6.71 35
ss-common text-light|Black|Creature — Fish Citizen
2.5 2.9 6.75 4 9.36 51
ss-rare|Black|Artifact — Equipment
4 4.8 1.50 2 1.50 3
ss-uncommon|Black|Instant
3.5 5 1.00 1 2.00 3
ss-uncommon|Black|Artifact — Vehicle
0 // 3.0 1.8 10.00 12 7.12 141
ss-uncommon|Black|Sorcery
2 3 6.55 11 6.26 96
ss-common text-light|Black|Creature — Zombie Horror
1.5 1.7 10.33 6 9.50 51
ss-uncommon|Black|Legendary Creature — Human Assassin
2.5 3.2 5.93 14 5.45 90
ss-common text-light|Black|Sorcery
2 1.9 9.57 7 7.00 38
ss-mythic|Black|Legendary Creature — Human Avatar Soldier
5 4.8 1.57 7 1.80 7
ss-common text-light|Black|Instant
2.5 4 3.85 39 3.96 162
ss-uncommon|Black|Creature — Mutant Horror
2.5 3 6.67 12 5.43 113
ss-common text-light|Black|Creature — Human Soldier
3 2.5 8.00 2 8.82 53
ss-uncommon|Black|Enchantment
3.5 4.1 3.50 14 3.09 61
ss-uncommon|Black|Enchantment Creature — Saga Horror
4 3.7 4.61 18 4.63 72
ss-rare|Black|Enchantment Creature — Saga Knight
5 5 1.00 1 1.00 1
ss-uncommon|Black|Creature — Salamander Horror
2 2.9 7.00 10 5.48 105
ss-common text-light|Black|Creature — Rat
3 2.7 7.33 3 6.19 35
ss-common text-light|Black|Instant
3.5 3.7 4.57 7 4.93 31
ss-rare|Black|Legendary Creature — Assassin
3.5 4.6 2.00 1 1.50 2
ss-common text-light|Black|Instant
2 0.9 12.40 5 8.73 43
ss-rare|Black|Legendary Creature — Human Noble Warrior
4 3.6 5.00 1 4.00 2
ss-rare|Black|Legendary Creature — God
0 -0 15.00 0 2.00 2
ss-uncommon|Red|Legendary Creature — Human Rebel
2.5 1.6 10.43 14 6.20 147
ss-common text-light|Red|Creature — Elemental
3 2.4 8.25 4 7.87 47
ss-common text-light|Red|Sorcery
3.5 2.6 7.60 5 5.88 31
ss-uncommon|Red|Sorcery
3.5 4.6 2.00 2 3.25 11
ss-mythic|Red|Legendary Creature — Human Noble Warrior
5 4.8 1.50 2 1.50 2
ss-uncommon|Red|Artifact — Equipment
2.5 2.5 7.95 19 6.48 111
ss-rare|Red|Legendary Artifact
1 3.2 6.00 1 5.00 4
ss-uncommon|Red|Instant
2 3.1 6.25 8 5.30 68
ss-rare|Red|Legendary Creature — Human Rebel Warrior
4 -0 15.00 0 6.00 1
ss-uncommon|Red|Legendary Creature — Rat Knight
3 2.6 7.73 15 6.46 115
ss-rare|Red|Legendary Creature — Human Samurai
2.5 / 5.0 -0 15.00 0 3.67 3
ss-common text-light|Red|Instant
2.5 0.5 13.50 2 7.56 39
ss-common text-light|Red|Creature — Giant
2 1.5 10.75 4 9.88 57
ss-common text-light|Red|Creature — Human Citizen
2.5 0.7 13.00 3 8.20 45
ss-common text-light|Red|Instant
2 2.1 9.00 2 9.27 53
ss-common text-light|Red|Instant
2.5 2 9.50 4 8.71 45
ss-common text-light|Red|Creature — Human Wizard
2 0.7 13.00 1 7.08 27
ss-mythic|Red|Sorcery
5 5 1.00 1 1.00 1
ss-uncommon|Red|Instant
2 2.1 9.00 11 7.08 151
ss-uncommon|Red|Legendary Creature — Human Scout
3 2.4 8.38 13 5.94 112
ss-uncommon|Red|Legendary Creature — Human Noble
2 3.9 4.00 13 4.27 83
ss-uncommon|Red|Sorcery
0 1 12.08 12 8.05 171
ss-rare|Red|Legendary Creature — Human Warrior
3.5 5 1.00 1 2.33 4
ss-common text-light|Red|Artifact — Equipment
1.5 3.6 5.00 1 7.50 43
ss-common text-light|Red|Creature — Plant
2 1.3 11.25 4 8.44 49
ss-uncommon|Red|Artifact — Equipment
3.5 4 3.67 21 3.44 76
ss-uncommon|Red|Creature — Worm
3 2.2 8.83 6 5.69 96
ss-rare|Red|Legendary Creature — Human Knight
4 -0 15.00 0 1.00 1
ss-uncommon|Red|Instant
1.5 1.3 11.42 12 7.52 150
ss-uncommon|Red|Enchantment
1.5 1.5 10.75 4 6.31 133
ss-uncommon|Red|Sorcery
1.5 -0 15.00 0 7.73 22
ss-rare|Red|Enchantment Creature — Saga Knight
3.5 2.1 9.00 1 4.33 4
ss-uncommon|Red|Enchantment Creature — Saga Wizard
1.5 // 3.5 3.3 5.86 7 5.33 114
ss-rare|Red|Enchantment Creature — Saga Dog
3 -0 15.00 0 2.25 4
ss-common text-light|Red|Enchantment Creature — Saga Demon
3 2.5 8.00 3 5.93 33
ss-common text-light|Red|Sorcery
3.5 3.5 5.17 6 5.00 23
ss-common text-light|Red|Instant
4 4.4 2.75 8 4.67 28
ss-rare|Red|Enchantment
1.5 1.2 11.50 4 7.20 13
ss-uncommon|Red|Sorcery
1.0 // 3.0 1.8 10.00 4 6.00 21
ss-rare|Red|Legendary Creature — Human Scout
1.5 // 3.5 2.9 7.00 1 5.50 2
ss-common text-light|Red|Artifact — Equipment
2 2.1 9.00 5 8.73 51
ss-rare|Red|Legendary Creature — Human Monk
2.5 -0 15.00 0 6.00 3
ss-common text-light|Green|Instant
2 1.6 10.50 4 7.69 38
ss-mythic|Green|Creature — Turtle
1.5 3.6 5.00 1 3.00 5
ss-common text-light|Green|Creature — Dinosaur
3 4.1 3.50 2 5.31 38
ss-common text-light|Green|Artifact — Equipment
2.5 2.3 8.60 5 6.20 35
ss-rare|Green|Legendary Creature — Human Bird
1.0 / 3.5 5 1.00 1 2.00 3
ss-common text-light|Green|Instant
2 2.5 8.00 6 8.44 53
ss-uncommon|Green|Creature — Plant
1.5 1.4 11.00 2 7.47 26
ss-common text-light|Green|Sorcery
3.5 3.2 6.17 6 5.31 32
ss-uncommon|Green|Artifact
2 3.7 4.60 15 4.06 67
ss-uncommon|Green|Sorcery
2.5 3.7 4.62 13 4.70 102
ss-uncommon|Green|Creature — Beast
3.5 3.4 5.39 18 4.55 76
ss-common text-light|Green|Sorcery
2 1 12.17 6 8.60 46
ss-uncommon|Green|Legendary Artifact Creature — Elemental
3 3.4 5.58 19 3.66 85
ss-rare|Green|Legendary Artifact
2.5 2.7 7.33 3 7.50 5
ss-rare|Green|Sorcery
4 4.3 3.00 2 2.00 4
ss-uncommon|Green|Instant
0 5 1.00 1 8.45 24
ss-common text-light|Green|Creature — Frog
2.5 2 9.38 8 8.94 50
ss-common text-light|Green|Creature — Plant Beast
3 3.1 6.33 3 6.92 30
ss-common text-light|Green|Creature — Plant Beast
2.5 2.6 7.60 5 7.82 54
ss-common text-light|Green|Sorcery
3 2.3 8.50 2 6.58 30
ss-rare|Green|Creature — Plant
1.5 2.9 7.00 1 4.25 5
ss-common text-light|Green|Creature — Rabbit Scout
2 1.2 11.67 3 8.50 48
ss-common text-light|Green|Instant
3 -0 15.00 0 5.29 23
ss-uncommon|Green|Legendary Creature — Qu
1.5 // 3.5 2.5 8.08 13 4.92 85
ss-uncommon|Green|Sorcery
2.5 2.7 7.43 14 5.32 90
ss-rare|Green|Enchantment
0 1.8 10.00 1 7.00 4
ss-uncommon|Green|Enchantment
2 3.3 5.83 12 5.37 80
ss-uncommon|Green|Sorcery
2 1.4 11.00 1 7.73 22
ss-rare|Green|Legendary Creature — Human Pilot
5 -0 15.00 0 3.00 1
ss-uncommon|Green|Creature — Bird
2.5 4.5 2.33 3 3.33 8
ss-uncommon|Green|Enchantment
2.5 2.1 9.00 1 3.86 8
ss-common text-light|Green|Enchantment Creature — Saga Bird
3.5 3.6 5.00 3 4.38 22
ss-uncommon|Green|Enchantment Creature — Saga Wolf
4 4.3 2.92 24 2.62 68
ss-rare|Green|Enchantment Creature — Saga Giant
4 4.8 1.50 2 1.50 2
ss-rare|Green|Artifact — Equipment
0 4.6 2.00 1 3.50 2
ss-rare|Green|Legendary Creature — Human Monk
3 -0 15.00 0 3.00 2
ss-uncommon|Green|Instant
3 2.7 7.31 13 6.08 110
ss-uncommon|Green|Legendary Creature — Wolf
4 4.2 3.20 35 3.34 67
ss-common text-light|Green|Creature — Human Citizen
3 2.7 7.50 4 6.88 38
ss-mythic|Green|Creature — Bird
4.5 4.6 2.00 1 1.50 2
ss-uncommon|Green|Legendary Creature — Human Cleric
3.5 3.6 4.85 20 3.95 77
ss-mythic|White|Blue|Legendary Creature — Avatar Warrior
1.5 -0 15.00 0 1.00 1
ss-rare|Red|Green|Legendary Creature — Human Rabbit
2.5 1.8 10.00 1 6.25 6
ss-uncommon|Black|Red|Legendary Creature — Wizard
2 3.1 6.36 11 5.21 94
ss-rare|White|Blue|Green|Legendary Creature — Bird
3 -0 15.00 0 2.00 3
ss-uncommon|White|Blue|Legendary Creature — Human Artificer
3.5 3.3 5.73 22 5.03 112
ss-uncommon|Black|Green|Legendary Creature — Avatar
4 3 6.70 27 5.73 95
ss-mythic|Blue|Black|Legendary Creature — Elder Wizard
4.5 4.5 2.33 3 2.71 7
ss-uncommon|Blue|Red|Legendary Creature — Human Noble Wizard
3.5 3.6 4.90 20 4.83 95
ss-uncommon|Black|Green|Legendary Creature — Spirit Warlock
3.5 3.3 5.81 26 5.57 116
ss-uncommon|Black|Red|Legendary Creature — Human Knight
3.5 3.3 5.81 16 5.03 92
ss-uncommon|White|Green|Legendary Creature — Human Noble Cleric
3 2.5 8.11 19 5.71 141
ss-uncommon|White|Red|Legendary Creature — Dwarf Noble
3 1.9 9.60 5 8.18 34
ss-uncommon|Red|Green|Legendary Creature — Human Warrior
3.5 3.7 4.75 12 4.70 79
ss-rare|Blue|Black|Legendary Creature — Human Wizard
2.0 / 3.5 -0 15.00 0 6.40 10
ss-rare|White|Blue|Legendary Creature — Human Wizard
2.5 -0 15.00 0 4.67 3
ss-uncommon|Blue|Green|Legendary Creature — Human Advisor
4 3.7 4.62 21 5.00 93
ss-rare|Black|Green|Legendary Creature — Alien
4 5 1.00 1 1.00 1
ss-rare|White|Red|Legendary Creature — Human Noble Wizard
5 5 1.00 2 1.00 2
ss-uncommon|White|Black|Legendary Creature — Human Advisor Knight
3 2.3 8.55 20 7.05 105
ss-mythic|Blue|Black|Red|Legendary Creature — Human Wizard
5 4.4 2.60 10 3.90 11
ss-rare|Black|Red|Legendary Creature — Human Mutant Wizard
4 4.5 2.50 2 2.50 2
ss-mythic|White|Red|Legendary Creature — Human Soldier
4 4.8 1.50 2 2.00 5
ss-uncommon|Blue|Black|Legendary Creature — Human Rogue
3.5 3.5 5.33 18 5.09 102
ss-rare|White|Blue|Black|Legendary Creature — Human Noble
1.5 // 3.5 -0 15.00 0 6.00 4
ss-uncommon|Blue|Green|Legendary Artifact Creature — Robot
4 2.8 7.12 17 5.90 109
ss-uncommon|White|Green|Legendary Creature — Human Rebel Warlock
3.5 3 6.68 19 5.79 101
ss-uncommon|White|Black|Legendary Creature — Human Noble
3 3 6.69 16 6.33 111
ss-uncommon|Red|Green|Legendary Creature — Human Shaman
3 2.6 7.85 20 6.66 141
ss-rare|White|Green|Legendary Creature — Human Citizen
-0 15.00 0 3.75 5
ss-uncommon|Blue|Red|Legendary Creature — Dwarf Wizard
3 3.5 5.16 19 5.43 89
ss-rare|Blue|Black|Green|Legendary Creature — Leviathan Avatar
5 4.4 2.78 9 3.00 18
ss-rare|White|Black|Legendary Creature — Human Knight Mercenary
4 -0 15.00 0 3.00 2
ss-rare|Blue|Red|Legendary Creature — Human Wizard
3.5 -0 15.00 0 3.33 3
ss-mythic|Red|Green|Legendary Creature — Human Wizard Warrior
2.0 // 4.5 5 1.00 5 1.73 11
ss-uncommon|White|Blue|Legendary Creature — Human Warrior
3 -0 15.00 0 6.83 26
ss-uncommon|Blue|Black|Legendary Creature — Human Warlock
3.5 3.2 6.07 14 5.08 90
ss-mythic|Blue|Red|Legendary Creature — Wizard
3.5 -0 15.00 0 1.00 2
ss-rare|Blue|Green|Legendary Creature — Human Bard
1.5 // 4.0 2.9 7.00 1 7.67 8
ss-mythic|White|Green|Legendary Creature — Human Cleric
4 4.3 3.00 1 3.00 1
ss-uncommon|White|Red|Legendary Creature — Human Mutant Scout
3.5 2.8 7.18 22 6.35 120
ss-common text-light||Artifact — Vehicle
2 2.1 9.00 1 9.00 49
ss-mythic||Legendary Artifact — Equipment
1 4.6 2.00 1 3.62 9
ss-common text-light||Artifact
2.5 3 6.71 7 6.94 46
ss-mythic||Artifact — Equipment
4.5 5 1.00 6 1.00 7
ss-uncommon||Artifact
0 1.4 11.00 1 9.00 25
ss-rare||Legendary Artifact — Equipment
3 -0 15.00 0 2.00 2
ss-rare||Artifact — Equipment
2.5 4.3 3.00 2 3.50 4
ss-common text-light||Artifact — Food
2 1.4 11.12 8 9.44 48
ss-common text-light||Artifact Creature — Demon
1.5 0.7 13.00 4 9.65 58
ss-uncommon||Artifact — Equipment
2 2.8 7.23 13 5.19 99
ss-common text-light||Legendary Artifact
1.5 2.2 8.80 5 9.82 52
ss-common text-light||Artifact Creature — Goblin Construct
2 0.7 13.00 2 10.57 48
ss-rare||Legendary Artifact — Equipment
2 3.9 4.00 1 7.50 3
ss-common text-light||Artifact — Equipment
2 2.3 8.57 7 8.56 50
ss-uncommon||Artifact Creature — Construct Alien
1.5 2.4 8.36 14 6.70 149
ss-rare||Legendary Artifact — Vehicle
3.5 4.8 1.50 2 6.67 4
ss-uncommon||Artifact Creature — Robot Spider
2.5 2.1 9.00 3 7.85 22
ss-uncommon||Legendary Artifact
2.5 1.6 10.50 8 7.30 119
ss-common text-light||Artifact
1.5 1.6 10.50 6 9.28 60
ss-common text-light||Land — Town
0 1.2 11.67 3 9.85 47
ss-rare||Land — Town
4.5 4.3 3.00 1 2.00 3
ss-common text-light||Land — Town
3 1.4 11.00 2 8.00 39
ss-uncommon||Land — Town
2 2.5 7.88 24 5.81 136
ss-rare||Land — Town
1 -0 15.00 0 3.57 7
ss-common text-light||Land — Town
2.5 3 6.56 9 7.29 50
ss-uncommon||Land — Town
1.5 1 12.33 3 9.18 25
ss-common text-light||Land — Town
3 1.8 10.00 3 7.07 28
ss-uncommon||Land — Town
1.5 1.4 11.00 14 8.46 180
ss-common text-light||Land — Town
3 3.6 5.00 1 6.65 31
ss-common text-light||Land — Town
3 2.4 8.33 3 6.94 27
ss-common text-light||Land — Town
3 2.3 8.67 6 7.94 33
ss-rare||Land — Town
3.5 4.6 2.00 2 2.00 2
ss-rare||Land — Town
2 3.6 5.00 2 7.00 4
ss-rare||Land — Town
3 -0 15.00 0 9.00 2
ss-rare||Land — Town
3 3 6.50 2 5.57 9
ss-common text-light||Land — Town
3 2.1 9.00 8 7.19 35
ss-common text-light||Land — Town
3 1.7 10.33 3 8.38 34
ss-rare||Land — Town
3.5 -0 15.00 0 4.00 2
ss-common text-light||Land — Town
3 3 6.60 5 6.75 29
ss-common text-light||Land — Town
3 1.7 10.20 5 8.50 35
ss-common text-light||Land — Town
3 1.4 11.00 5 8.00 40
ss-rare||Land — Town
4 -0 15.00 0 1.50 2
ss-common text-light||Basic Land — Plains
0.4 14.00 1 10.94 53
ss-common text-light||Basic Land — Island
0.4 14.00 5 10.61 48
ss-common text-light||Basic Land — Swamp
0.6 13.40 5 10.94 55
ss-common text-light||Basic Land — Mountain
0.4 14.00 5 11.65 50
ss-common text-light||Basic Land — Forest
0.4 14.00 3 10.89 50
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0