Reality Fracture Limited Ratings

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Emrakul, the Exigent Doom

AI Rating: 4.9
Pro Rating: 2

She's a glorified mana rock in Limited, but sometimes games go long enough you can actually cast her.

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Academic Ascent

AI Rating: 2.9
Pro Rating: 2.5

This is a quality trick that can help a creature win combat reasonably efficiently with some nice Jace value tacked on.

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Blossom-Blessed Angel

AI Rating: 2.9
Pro Rating: 3

This is almost a passable card as a 4-mana 2/4 with Flying and VIgilance, so a prepared spell that synergizes with two white archetypes is very nice.

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Campus Crier

AI Rating: 2.4
Pro Rating: 2.5

Empower Jace 2 isn't quite a full card, but it's close, and this has a playable aggressive statline.

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Enlightened Confidant

AI Rating: 3.6
Pro Rating: 3

Even if you only gained 1 life, surveiling a land into your graveyard effectively draws you a card. Still, you won't always be able to line things up so that you get cards out of this.

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Fateshaper Aspirant

AI Rating: 1.8
Pro Rating: 2.5

The second mode gives you a completely free attack, and the first mode is a great way to rebuy your legendary bombs.

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Flickering Hound

AI Rating: -0
Pro Rating: 1

This stat-line is terrible and it's hard to consistently cast creature spells and have creatures worth blinking in play.

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Generous Revival

AI Rating: 3.6
Pro Rating: 2

This does give you a 2-for-1, but restricted reanimation -- even with a counter tacked on -- holds this back.

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Germinate Recruits

AI Rating: 1.4
Pro Rating: 1.0 // 3.5

This is very much a buildaround that'll only work well in GW. If you gain 2 life, casting this is pretty good -- and if you can gain more (which is doable) it can be game-winning. Still, sometimes even in a lfiegain deck it's a dead card.

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Graft Surgeon

AI Rating: 2.7
Pro Rating: 2

This is a decent place to put counters, but it's underwhelming on the whole.

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Guiding Hydra

AI Rating: 4.8
Pro Rating: 4.5

This is like a less broken Ouroboroid. It scales all game long and quickly makes your board imposing since it's a combat trigger.

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Hexhaven Battalion

AI Rating: 3.1
Pro Rating: 3

This is a Common that can give you four permanents, which is pretty exciting. It adds to the board in a big way and if you get it early and need a land drop, it can help there too.

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Kindred Judgment

AI Rating: 3.2
Pro Rating: 5

Turning this into an asymmetrical Wrath is very easy in this format. You'll often keep your best -- or at least one of your best -- creatures, and destroy everything else.

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Loyal Tutor

AI Rating: -0
Pro Rating: 0

This is card disadvantage and you'll rarely have enough planeswalkers in your deck to even give it a target consistently.

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Memory Trap

AI Rating: 3.8
Pro Rating: 3

As usual, the Oblivion Ring Common is going to be pretty good. It hits all nonlands and does it reasonably efficiently.

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Predictive Preparations

AI Rating: -0
Pro Rating: 1.5

I don't think that casting this twice will consistently feel like you've gotten a full card or 6 mana's worth of value.

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Prophesied End

AI Rating: 4.6
Pro Rating: 3.5

If this could just kill attacking creatures for two mana it'd be a nice card, the other mode is card disadvantage to be sure, but it pays you back by being so efficient.

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Refute Destiny

AI Rating: 1.7
Pro Rating: 0.5

This is a sideboard card. Bring it in against everyone who is solidly in at least one of these colors, though, and it'll be one of your best cards.

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Repurposed Enforcer

AI Rating: 3.2
Pro Rating: 3.5

This is a nice aggressive beater early who will give you a bit of loyalty, and later in the game it has the potential to give you tons of loyalty.

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Return to the Light Realms

AI Rating: -0
Pro Rating: 1

9 mana is just too much in most Limited formats.

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Shatterwing Pegasus

AI Rating: 1.9
Pro Rating: 2.5

This has passable base stats and an activated ability that always keeps it relevant.

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Surgical Precision

AI Rating: 2.7
Pro Rating: 3

This will trade up when it kills something, and when it can't you can cycle it away. In both cases you gain life, which is good upside in GW.

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Unflinching Hortimancer

AI Rating: 1.7
Pro Rating: 2.5

It's smaller than Ajani's Pridemate, but Ward means your opponent can basically never deal with it efficiently, giving it more time to get counters and attack.

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Your Fate Ends Here

AI Rating: 3.8
Pro Rating: 3.5

This will often trade up and the Surveil trigger is good value even if you're not in UW

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Countersculpt

AI Rating: 3
Pro Rating: 3

This will be straight up Counterspell often enough to be pretty good, and adding a Surveil to Cancel isn't a terrible baseline.

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Cruel Calculations

AI Rating: -0
Pro Rating: 1.0 // 3.0

This is a buildaround for the UB deck. If you have enough "Omit Variables" this will consistently draw you three cards for three mana. Otherwise, it's pretty sketchy.

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Cryotheory Adept

AI Rating: 2.7
Pro Rating: 2

A two mana 2/1 Prowess is fairly mediocre, but this does give you a bit of graveyard value too.

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Diviner of Victory

AI Rating: -0
Pro Rating: 4

This'll often be a 2/2, and it has a great Prepare spell that you immediately have access to, one that can give you some insane tempo early.

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Divining Duelist

AI Rating: 1
Pro Rating: 1.5

It's nice having three options, but none of them are that impressive on a 3-mana 3/2. This card should move up in your pick order a bit if you have the Special Guest Splinter Twin, though.

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Icy Reception

AI Rating: 3.8
Pro Rating: 2.5

This can counter most stuff in the format, and while the second mode is super unimpressive, there are occasionally spots where it's good.

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Infinite Coursework

AI Rating: 2.9
Pro Rating: 3

This does almost entirely remove a creature for 3 mana, but look out for self-bounce, enchantment removal, and sacrifice effects.

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Jace's Machinations

AI Rating: -0
Pro Rating: 3

This'll usually draw you two cards before your opponent can do anything about it, and it can do significantly more than that from there.

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Mindseeker Oculus

AI Rating: 3.7
Pro Rating: 4

This is an excellent Uncommon that is better than a 3-mana 2/1 that draws you a card when it enters, and cards like that are always among the best Commons in a set.

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Perfected Theory

AI Rating: 2
Pro Rating: 2.5

This is actually a solid trick since it only ever costs a single mana and will virtually always allow your creature to win combat.

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Plan for All Outcomes

AI Rating: 4.3
Pro Rating: 3.5

The removal baseline here is a playable card, and getting empower Jace 1 stapled to all your noncreatures is awesome upside.

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Precise Redaction

AI Rating: 0.9
Pro Rating: 0.5

This is definitely a sideboard card. It won't have enough targets against a significant percentage of opponents, but you're going to want to side it in against anyone who is in one or both of these colors.

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Protege's Awakening

AI Rating: 2.3
Pro Rating: 2.5

This is clunky as and doesn't really add to the board, but it'll feel like a 4-mana draw 3 a significant chunk of the time, and that's a card worth playing one of in most Limited formats.

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Seasoned Cryomancer

AI Rating: 4.8
Pro Rating: 4

This enters trigger is excellent and getting two more cards out of this guy after he dies or gets milled makes him even better.

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Semester Foreseer

AI Rating: 2
Pro Rating: 3

This does give you two bodies and two Surveil triggers assuming you have the time, but you're not getting either of them at a very impressive rate.

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Sphinx of False Conclusions

AI Rating: 5
Pro Rating: 5

This is an imposing flyer with a nice attack trigger, and the death trigger will almost always give you a 2-for-1. Flashing this into kill an X/4, and then untapping and attacking with the token sounds nasty.

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Sphinx's Approach

AI Rating: 0.9
Pro Rating: 1.5

It's gonna be tough to live the dream with this card in the format, but it is kind of passable as a harder to cast Quick Study.

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Surveillance Phantasm

AI Rating: 2.7
Pro Rating: 3

This has nice evasive stats and is both a payoff and an enabler for Surveil decks.

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The Theorist, Jace Beleren

AI Rating: 5
Pro Rating: 5

Most of the time, he'll come down and make a token or bounce something, then draw you a card -- and the fact he made a token and bounced something makes it more likely he sticks around to keep on doing it. He will take over games.

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Theorist's Proxy

AI Rating: 5
Pro Rating: 3

You're not often going to want to make spells uncounterable with this, but the baseline is a two mana 0/3 that draws you a card, and that's pretty good.

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Undulating Witness

AI Rating: 2
Pro Rating: 2

This has good enough stats that it's not a disaster when you cast it -- in fact, on some boards it's a very real threat. But it still doesn't give you any upfront value, and that can be a problem for 5+ mana cards.

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Unsummon

AI Rating: 3.6
Pro Rating: 2.5

Casting this is card disadvantage, but the interaction is so cheap that that's okay. Besides, sometimes you do get a card out of it, like when you use it response to a combat trick.

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Variable Chaser

AI Rating: 5
Pro Rating: 3.5

A 3-mana 2/3 with Flying and Prowess would probably always make the cut, and sometimes it'll be worth using it's color-shifted Wheel of Fortune.

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Apex Witchstalker

AI Rating: 2.6
Pro Rating: 2.5

This'll gain you 4 total life as a fail case, and if it sticks around it's no slouch as an attacker.

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Bloodline Recollector

AI Rating: -0
Pro Rating: 3

This is going to be tough to prepare, as three reatures don't die during a turn very often, especially when your opponent knows this is coming. It's most likely to work when you cast it second main phase, but even then it's very difficult to set up. Obviously, when you can it's a super powerful spell, but it won't happen a ton.

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Break Under Pressure

AI Rating: 4.3
Pro Rating: 3.5

These edicts that take down the high mana value creature tend to play well, as that's almost always what you want to remove anyway.

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Cast Away Doubt

AI Rating: 1.5
Pro Rating: 2

This is decent card draw that can set up black-red noncombat damage synergies.

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Dark Matter Manipulator

AI Rating: 2.5
Pro Rating: 3.5

As graveyard heavy as Black is in this format, just a one mana 1/2 that mills three would likely be a card you want, and this has the potential to have very high power for the cost.

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Darklight Phoenix

AI Rating: -0
Pro Rating: 2.5

This is mostly going to be a 4-mana 3/2 with Flying and Haste, because it's almost never coming back from the graveyard. Two creatures dying before the beginning of combat on your turn is just not something you can do with any kind of consistency.

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Extended Absence

AI Rating: 3.3
Pro Rating: 3

It's a bit expensive, but it exiles and gives you a life and pings the opponent, both of which can trigger payoffs in this set.

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Extrapolate the Impossible

AI Rating: -0
Pro Rating: 1.5

Most of the time your sideboard won't have two cards that make this very valuable. Like sure, you can pay two to draw a land as a fail case, but that's not a very good fail case and the ceiling isn't very high either.

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Last Gasp

AI Rating: 3.4
Pro Rating: 3.5

This is always premium removal.

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Lich's Relic

AI Rating: -0
Pro Rating: 4.5

This is effectively a three mana removal spell that also sticks around and augments your board, and that's amazing.

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Multiply by Zero

AI Rating: 3.8
Pro Rating: 4

This can kill almost everything in the set, and even when it can't at least it weakens the creature.

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Overwrite the Multiverse

AI Rating: -0
Pro Rating: 5

This is an asymmetrical wrath because you get a Jace that is likely loaded up with loyalty who will give you the advantage you need to win in the aftermath.

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Rampart Hunter

AI Rating: 1.2
Pro Rating: 1.5

This has underwhelming stats and an "enters" trigger this is really only useful if you're ahead.

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Rank Rat

AI Rating: 2.1
Pro Rating: 3

We get a two mana 1/1 that forces discard in every set, and it's always a quality Common simply because it gives you more than a card of value. It gets even better with sacrifice outlets and the like.

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Rewrite Regrets

AI Rating: 2.5
Pro Rating: 2

Reanimation + Empower Jace is cool and all, but reanimation is always surprisingly hard to make worthwhile, even in graveyard formats.

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Rise of the Deathbringer

AI Rating: 4.8
Pro Rating: 3.5

Instant speed -3/-3 to everything is nasty, and you can find ways to set it up so that it hurts you more than the opponent. The card draw mode is useful when you've already got a nice board.

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Sanctum Lurker

AI Rating: 4.6
Pro Rating: 4.5

The baseline here is a 3-mana 3/2 that gives you a 3 loyalty Jace that also drains a life. That's nuts, and it's ability to keep Jace around and keep draining life is excellent.

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Screeching Soulbreaker

AI Rating: 2.5
Pro Rating: 2.5

This is decent both defensively and offensively, and it's attack trigger will get your Black-Red deck going.

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Silence the Echo

AI Rating: 1.9
Pro Rating: 3

This is a bit less efficient than other versions of this we've seen, which often only cost one when you sacrifice something, but it's still good removal.

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Solve for Disappointment

AI Rating: 1.9
Pro Rating: 1.5

Casting this is going to be disappointing. It'll wiff too often since it only hits nonland permanents. Oftentimes you wanna make your opponent discard removal, and this doesn't do it.

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Terminal Criticism

AI Rating: 2
Pro Rating: 1.5

Because of Empower Jace you can probably get away with playing this in your main deck so that you also have access to it against opponents who are actually playing one or both of these colors. It'll have kind of a bad floor, but an amazing ceiling.

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Theoretical Necromancer

AI Rating: 0.7
Pro Rating: 1.5

We've never seen one of these creatures who can return other creatures to your hand for a big mana cost work very well in Limited.

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Void Extrapolator

AI Rating: 0.6
Pro Rating: 3

This is a nice two drop that can effectively set up the UB deck.

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Vraska's Final Mercy

AI Rating: 2.9
Pro Rating: 4

You're almost always going to want to go with the first mode, and when you do this is a very efficient removal spell. It doesn't hurt that it can make a Jace and draw you a card in a pinch, though.

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Ajani's Anguish

AI Rating: 5
Pro Rating: 4

As removal, this scales all game and can even go to the opponent's face, and an effect like that + trample can really change the game.

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Artifist Acumen

AI Rating: 1.7
Pro Rating: 2

This set has enough spell payoffs for this to be worth using in UR especially.

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Awaken the Inferno

AI Rating: 3.3
Pro Rating: 2.5

This is a solid removal spell, especially because augmenting your board while removing something feels pretty good.

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Blazing Crescendo

AI Rating: 1.8
Pro Rating: 2

This was solid in ONE and bad in MSH. I think it'll be closer to ONE here, as it's a trick that can generate 2-for-1s in a set with lots of spell payoffs.

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Chandra's Emberling

AI Rating: 1.5
Pro Rating: 1.5

It's been a long time since a 3-mana 2/2 with no enters trigger and "When X happens, put a counter on me" has done well in Limited. It's just such an inefficient starting point that it really weighs the card down.

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Command the Stage

AI Rating: 3.3
Pro Rating: 1.5 // 3.5

This looks like a legitimate buildaround in the BR deck to me, as if you can consistently get this back and cast it, it really snowballs. It's pretty mediocre elsewhere, though.

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Craterclaw Colossus

AI Rating: 4.3
Pro Rating: 3

Ramping into this with Heartwood Tokens seems legit, and those tokens will also buff your creatures -- and every card in the set that makes those tokens is a creature itself, so you likely have other bodies to get buffed. Still, he's expensive and a little too situational to be insane or anything.

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Curse-Marred Demon

AI Rating: 4.5
Pro Rating: 3.5

The stats are good, and this'll give you a shot at also drawing the best card in your deck. Grabbing something with flashback or other recursion effects is the best way to go.

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Draconic Visitor

AI Rating: -0
Pro Rating: 3 // 5.0

If you're good at making artifact tokens -- and in this set that mostly means Heartwood tokens -- this is great, as getting a 5/5 flyer instead of one of those is very strong. This has good base stats though, so it's not going to be bad anywhere either.

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Eardrum Rattler

AI Rating: 1.7
Pro Rating: 1.5

Tapping a creature and paying a mana to send in something small is rarely worth it.

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Essence Burn

AI Rating: 1.5
Pro Rating: 0.5

This is a sideboard card. Bring it in against everyone who is solidly in at least one of these colors, though, and it'll be one of your best cards.

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Face Yourself

AI Rating: 3.6
Pro Rating: 5

A significant percentage of the time, this'll just win you the game since you either double your board or add your opponents board to your own. There are times when it doesn't work out quite as smoothly, but there are also times where you control a Jace and get to hold on to those creatures for much longer.

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Fulminous Forte

AI Rating: 4.6
Pro Rating: 4

The second mode is a very good removal spell, and when the first one is worth using it tends to be great.

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Hallway Heckler

AI Rating: 1.5
Pro Rating: 2.5

The stats aren't ideal, but both Vicious Verse and it's rummage activated ability make up for it.

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Heartstring Puller

AI Rating: 2.6
Pro Rating: 3.5

This is a good rate for two bodies, especially when one of them tramples.

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Identity Echo

AI Rating: -0
Pro Rating: 0

Polymorphing doesn't work in Limited, especially when you have to spend 7 mana before this does anything, and then you're at the mercy of RNG.

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Master of Barbs

AI Rating: -0
Pro Rating: 3.5

A two mana 2/1 with Menace is a card you'd always play, and this has a very strong noncombat damage trigger.

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No Admittance

AI Rating: 4.2
Pro Rating: 3

Sorcery speed Lightning Strike is a nice card, and this one will also let you Surveil once at a minimum.

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Pompous Battlemage

AI Rating: 5
Pro Rating: 3

A one mana 1/1 Prowess can do some work in this format, especially with a super cheap built-in prepare spell that might find you more spells to trigger Prowess.

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Pyre Rhymer

AI Rating: 5
Pro Rating: 3.5

A 3-mana 3/3 with Prowess is solid, but the prepare spell here is pretty inconsistent. Sometimes, if you get it early and have like 3 mountains play, there's a decent chance it lets you cast something ahead of schedule, but other times the mana is entirely meaningless.

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Skilled Battlecarver

AI Rating: 2.4
Pro Rating: 2.5

This is a good attacker that it'll be a real pain to block since it can buff it's power.

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Stingcaster Mage

AI Rating: 4.6
Pro Rating: 4.5

It takes a bit of set up, but you'll be able to use this and get a 2-for-1 a huge percentage of the time.

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Tether Technician

AI Rating: 1.4
Pro Rating: 2.5

This is a big body that gets in the way of everything, and using the enters trigger to turn a dead card -- like an extra land -- into Shock, sounds pretty solid.

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Violent Echoes

AI Rating: 3.4
Pro Rating: 4

The downside of paying 4 for removal is that you overpay and overkill stuff sometimes, but this makes up for that in a big way.

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Wrath of the Bloodmane

AI Rating: 3.3
Pro Rating: 3

This is fine as a 3-mana deal 4, and it'll often cost two in this format.

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Arcane Amphisbaena

AI Rating: 3.1
Pro Rating: 2.5

This can trade for anything while also giving you nice Jace value. It's a good way to protect Jace, too.

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Bestial Incursion

AI Rating: 2.3
Pro Rating: 3

The baseline here is plenty good, and you'll often get a 2-for-1 out of this, or mill it and still get a Beast out of it.

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Budding Insurgent

AI Rating: 3.6
Pro Rating: 2.5

The stats are fine, and sometimes Naturalizing something withi t is worth it. The set dose have several legendary enchantments (the Way cycle), but blowing those up won't feel insane since they all do something when they enter.

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Carnivorous Cultivator

AI Rating: 4.8
Pro Rating: 3.5

A two mana 2/3 with death touch will always make your deck, and this one can effectively draw you a card when it hits your opponent.

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Compel Brutality

AI Rating: 3.3
Pro Rating: 3

Targeting your planeswalker with this will come up sometimes, especially in UG, where your Jace is likely to have lots of loyalty. And even without the planeswalker mode, this is a good removal spell.

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Flourishing Grapple

AI Rating: 1.2
Pro Rating: 0.5

This is a sideboard card. Bring it in against everyone who is solidly in at least one of these colors, though, and it'll be one of your best cards.

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Gardenize

AI Rating: -0
Pro Rating: 0

This is way too slow for Limited. It's three mana for an enchantment that never adds to the board, and only produces mana at a glacial pace.

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Greenhouse Propagator

AI Rating: 2.1
Pro Rating: 3

Both the triggered ability and the activated ability are just nice to have in their own right, but in this format there is extra synergy that makes both of those better.

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Heartwood Crafter

AI Rating: 4.8
Pro Rating: 3.5

Playing this on turn one and then using Soul Tether on turn two is a great way to start the game, and the Crafter's mana can be used for other prepare spells as well as activated abilities.

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Hexhaven Invigorator

AI Rating: -0
Pro Rating: 1.5

Cards that cost 4 mana of the same color do not have a very good track record in Limited. Mana just isn't good enough, so you end up running this out in the late game when it matters a lot less -- or worse, you never cast it at all.

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Hungering Puppetbeast

AI Rating: 5
Pro Rating: 5

Because this makes a Heartwood token that enters untapped, you immediately have this activated ability online, making it difficult for your opponent to deal with the Puppetbeast.

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Hunter's Axe

AI Rating: 3.2
Pro Rating: 1.5

You can put this on a small creature, where you're likely to choose death touch, or a big creature, where you're likely to choose trample, but in both cases I feel like this is a little too clunky to be anything special.

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Inspired Tethermage

AI Rating: -0
Pro Rating: 1.5

The stat-line is bad, and while this can grow -- and can ever grow itself late -- it doesn't feel like enough to make me want to use this card all the time.

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Omnipresence

AI Rating: -0
Pro Rating: 0

This is way too expensive. By the time you cast it, the ability doesn't really matter in Limited.

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Puppet Crafting

AI Rating: -0
Pro Rating: 1.0 // 3.0

You're going to need to be in Red/Green to get this going, but if you are turning your Heartwood Tokens into 5/5 is pretty great, especially with a recursive enchantment.

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Restore with Empathy

AI Rating: 1.7
Pro Rating: 2.5

This gaining you life helps offset the fact it doesn't add to the board, and it's ability to get any permanent at all make it pretty attractive.

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Simulacrum Shaper

AI Rating: 3.9
Pro Rating: 4.5

This'll usually give you a 3-for-1 while ramping and fixing your mana. That value is hard to turn down.

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Something Worth Saving

AI Rating: 3.1
Pro Rating: 2.5

this is a solid effect in any deck, but BG likes the graveyard and GW likes to gain life, so doing a little extra in those decks makes it even more appealing.

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Sureshot Sower

AI Rating: 1.6
Pro Rating: 2.5

This'll feel fine to run out on turn two, and if you get it later in the game where there's a legendary sphinx beating you down, it's nice that it can fix that problem for you.

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Tarmogoyf

AI Rating: 4.6
Pro Rating: 2.5

He's just gonna be a big vanilla creature, and he usually won't be big until the mid-game. BG being a graveyard deck might make it a little easier to have him be sizable early, though.

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Tethermage's Advantage

AI Rating: 1.4
Pro Rating: 2.5

One mana tricks that offer +2/+2 or more tend to perform decently in Limited, as it's such a small investment to have your creature win combat.

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Verdant Kraken

AI Rating: 4.9
Pro Rating: 5

This triggers on each upkeep, so you'll get that first 3/3 in most cases before your opponent can do somethign about it, making you always come out ahead. And, if they don't deal with the Kraken, you're quickly going to overwhelm them with Tentacles.

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Vinelasher Adept

AI Rating: 2
Pro Rating: 2

The fail case here is a 6-mana 5/7 with Reach, which is fine -- but it's usually better to put the counters somewhere else to spread out your resources. Green is often the color that least needs landcycling or extra big creatures, though.

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Wrecking Gecko

AI Rating: 1.5
Pro Rating: 2.5

Ward keeps this from ever being a super easy kill, and Heartwood tokens + it's own artifact typing make it even better.

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Aerid Konstrari

AI Rating: 4.6
Pro Rating: 5

This gives you mana and a huge body that has to be dealt with, and even if your opponent does kill him, you come out ahead things to Heartwood tokens.

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Avatar of Burgeoning Echoes

AI Rating: -0
Pro Rating: 4

This is a strong landfall trigger that can quickly get out of hand thanks to all the card draw and surveil it enables. The loyalty ability won't always come up, but it will sometimes.

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Blessed Ghoul

AI Rating: 2.2
Pro Rating: 2

This is a decent little recursive guy who can also gain you life, which is useful for GW.

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Bloombrute

AI Rating: 3.4
Pro Rating: 3.5

This is a great lifegain payoff attached to a solid body, and in a pinch you can even use the activated ability to find a way to gain some life.

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Charge the Sanctum

AI Rating: 2.4
Pro Rating: 2

The Trumpet Blast mode is good when you get it late and have a wide board, and the single target mode is a trick that will usually win combat. Still, three mana is kind of a lot for a trick, and the first mode is highly situational.

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Clash of Elements

AI Rating: 2.7
Pro Rating: 4

This is great, flexible, instant-speed removal.

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Craftwork Crusher

AI Rating: 4.5
Pro Rating: 4.5

He's easier to cast than you think because of Heartwood tokens, and when you do get him on the board he delivers insane value -- usually at least a 3-for-1.

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Denzilore Fatehold

AI Rating: 5
Pro Rating: 5

Flashing this in to kill something and then untapping and Surveiling is just going to end games.

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Desperate Futurescribe

AI Rating: -0
Pro Rating: 3

A 4-mana 3/4 flyer that could only offer +1/+1 to a creature at the beginning of combat would probably be playable, and this'll often give that creature a full-blown counter.

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Emergency Phytomedic

AI Rating: 2.6
Pro Rating: 3

This is like a way better version of a 2-mana 1/1 that puts a counter somewhere, and that card is usually playable.

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Entrust the Spark

AI Rating: 1.4
Pro Rating: 0

Paying 5 mana and 2-for-1ing yourself for a planeswalker you don't have sounds like a very bad idea.

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Fatehold Charm

AI Rating: 3.1
Pro Rating: 3.5

This has three modes that are all pretty good in the right spot. The first mode is always going to be pretty good value, the second mode is good when you need to interact, and the last mode is good when you can go wide.

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Fatehold Chronologist

AI Rating: 2.6
Pro Rating: 2.5

This can fill back-to-back spots on your curve, albeit inefficently.

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Ferocity of the Hunt

AI Rating: 1.9
Pro Rating: 2

This'll almost always kill your opponents creature and give you back yours, and that gets better with death and enters triggers.

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Frostbite Pyromental

AI Rating: -0
Pro Rating: 2.5

Most of the time you'll be able to find a spot for this where you draw two and do some damage to your opponent, but there are some boards where it can't get in, in which case it's sort of a dead card.

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Grim Repriser

AI Rating: -0
Pro Rating: 3

A two mana 2/2 with Prowess is fine, all the more so when it can come back from the graveyard.

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Ingris Stingerquill

AI Rating: -0
Pro Rating: 4.5

This attack trigger piles on the damage, and the activated ability can help make it even better. Early, Ingris is likely just attacking with a few small things, but in the late game the mana sink ability willl start to shine.

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Konstrari Charm

AI Rating: 2.7
Pro Rating: 2.5

The combat trick mode is going to be the best one here most of the time, while the mana mode is pretty bad in Limited -- 2-for-1ing yourself for a one-shot mana boost is bad. The first mode is a good removal spell situationally, but this charm is definitely the weakest in the set.

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Konstrari Improviser

AI Rating: 3.5
Pro Rating: 2.5

This is a fine two drop that fills two back-to-back spots on your curve, although Soul Tether not adding to the board can be a problem.

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Kwia Vigorbloom

AI Rating: 5
Pro Rating: 5

These stats and keywords make Kwia a huge problem on any board, and she'll be able to attack and block every combat thanks to Vigilance. Ward prevents her from being killed super efficiently, and her ability to generate Lotuses is great additional value.

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Mind Meanderer

AI Rating: 2.4
Pro Rating: 3.5

This will often come down and kill a medium-sized creature, and then hang around as an aerial threat.

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Null Summoner

AI Rating: 3.9
Pro Rating: 5

This will always give you a disruptive 2-for-1, and threshold isn't that hard to come by here, so a 3-for-1 where you cast the spell you take from them is on the table too.

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Paradox Shaper

AI Rating: 2.8
Pro Rating: 3

UB, BG, and BW all like self-mill in the format, and the Shaper can set that up in a big way, as using Omit Variables every turn quickly adds up.

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Primal Witchstalker

AI Rating: 2.6
Pro Rating: 3.5

This'll often generate a nice 2-for-1 that ramps your mana and gives you additional graveyard resources

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Proctor of Potential

AI Rating: 4.6
Pro Rating: 4

A two mana 3/1 that Surveils 1 when it enters would be a card you always play, and this has way more going on since it lets all of your creatures surveil when they enter and it can come back once.

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Prudent Fateseer

AI Rating: -0
Pro Rating:

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Recursive Recruitment

AI Rating: 2.9
Pro Rating: 3

4 mana for two 2/2s is fine, and in the format is slow enough, this is going to win some games when you flash it back.

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Solarium Sentry

AI Rating: -0
Pro Rating: 3

This is a great stat-line and it'll often gain you 2 life at least once, especially if you're on the play.

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Solitary Cell

AI Rating: -0
Pro Rating: 3

This is a decent removal spell, and that's mostly all it is, because this set only has legendaries at Uncommon and higher.

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Stingerquill Charm

AI Rating: 3.2
Pro Rating: 4

The Lightning Strike mode is deifnitely what you're going to do like 80% of the time, but having two other options is great. The second mode will always win combat, and sometimes that's what you need, and the last mode can be useful when you really need to add to the board.

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Stingerquill Voxmancer

AI Rating: 3
Pro Rating: 3.5

Repeatble ping would be good even in a set where this card wasn't the signpost for an entire archetype that pays you off for doing noncombat damage.

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Stinging Vitriol

AI Rating: 2.5
Pro Rating: 2.5

This is decently disruptive, although it can wiff later in the game, at least you always get 2 damage.

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Tam's Resistance

AI Rating: 2.3
Pro Rating: 2.5

This will often give you an attack you didn't have before -- both because of the buff and vigilance -- and on top of that it'll end up at least drawing you a card.

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Tenured Tethermage

AI Rating: 4.6
Pro Rating: 4

This ramps your mana while setting up all of your artifact and heartwood synergies for you -- including itself.

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Theorix Charm

AI Rating: 2.7
Pro Rating: 3

This one doesn't have any truly amazing mode, but it has three modes that are good in the right spot. The third mode will alwys give you about two mana's worth of value, while the other two modes come up when your opponent's board or plays line up just right.

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Theorix Metamage

AI Rating: 1.7
Pro Rating: 2.5

This helps you set up graveyard stuff while also being a solid payoff for it.

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Twinned Vision

AI Rating: 3
Pro Rating: 2.5

This is a good way to trigger spell payoffs twice while also digging deeper for more spells.

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Twisted Fates

AI Rating: 1.9
Pro Rating: 4

This can take down any nonland while permanently buffing your entire board. It's a clunky 5-mana sorcery to be sure, but killing your opponents only blocker and buffing your whole board is just going to happen with this, and you'll win the game most of the time when that happens.

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Uldaros Theorix

AI Rating: 4.5
Pro Rating: 5

This gives you an imposing flyer that lets you cast at least one spell from your graveyard, and I think you'll usually get to fire off at least two.

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Vigorbloom Charm

AI Rating: 3.2
Pro Rating: 3.5

The third mode is great as a removal spell, and you'd play that card on it's own -- so being able to cash it in for another card and gain some life or save a creature from removal is awesome upside.

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Vigorbloom Vanguard

AI Rating: 3.8
Pro Rating: 4

This is just a very good rate for everything you get out of it, especially when you consider +1/+1 counter and life gain synergy.

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Vindictive Triumph

AI Rating: -0
Pro Rating: 3.5

This is a good removal spell. Most of the time bringing something small back won't matter, but it will if it has an enters trigger or if you use this during your opponent's end step, in which case you get to untap and attack with the thing once.

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Warrior's Blades

AI Rating: 3.1
Pro Rating: 3.5

This'll enter and kill something, before then offering a solid boost to your creatures, especially the ones with counters.

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Whiplash Wordsmith

AI Rating: 1.7
Pro Rating: 2

This seems a bit expensive for what it is. Hill Giant stats are just bad, and while being able to ping is important, I'm not sure that or it's noncombat trigger makes it into a super important card in most decks.

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Woodwork Prodigy

AI Rating: 3.9
Pro Rating: 3

This gives you a passable body and being able to make Heartwood tokens whenever you have the time and mana is nice upside.

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Afterthought Sentry

AI Rating: 0.8
Pro Rating: 2

A two mana 2/2 isn't what it used to be, but this does come with a couple useful additional effects.

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Archive Arbiter

AI Rating: 2
Pro Rating: 2

That first trigger will often have a Jace to kill, and there are some other juicier targets in the set too. Still, most of the time this is a 6-mana 4/4 flyer that gains you 4 life when it enters, and that doesn't seem great.

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Codie, Ravenous Codex

AI Rating: 2.1
Pro Rating: 3

Copying prepared spells is pretty serious business, but it won't always line up, and the activated ability isn't going to be online very often.

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The Echoverse Fulcrum

AI Rating: 5
Pro Rating: 3

This is mostly a 7-mana sweeper that lets you loot. You don't typically want to run it out on turn two because letting your opponent know it's coming takes away a lot of the power.

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Eye of Jace

AI Rating: 2.1
Pro Rating: 1.5

This does kind of do little stuff for several different decks -- it surveils for UW, it loads the graveyard for several Black decks, does direct damage for BR, and gains life for GW, but it's just such an underwhelming card on the whole that I don't think you really want to run it. It won't give you a full card of value very often.

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Keeper of the Quiet Hour

AI Rating: 1.9
Pro Rating: 2

The stats are bad, but the enters trigger ensures you get a little something out of it.

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Living Library

AI Rating: 0.7
Pro Rating: 1

This is a really expensive removal spell that can also be a really mediocre creature. I'm not really in the market for either of those.

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Medic's Kitesail

AI Rating: 0.9
Pro Rating: 2

This can make big ground creatures into serious threats while also helping with lifegain synergy.

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Murmuring Volume

AI Rating: 1.5
Pro Rating: 1.5

Most 3-mana mana rocks are duds in Limited. Not adding to the board is rough.

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Dedicated Commons

AI Rating: 2.1
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Deserted Beach

AI Rating: -0
Pro Rating: 3

These are great at fixing your mana and they enter untapped for most of the game.

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Fatehold Annex

AI Rating: 1.4
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Formidable Commons

AI Rating: 2
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Hall of Echoes

AI Rating: 3.7
Pro Rating: 3

This hurts your mana base a little bit, but this ability is often very useful in the late game, effectively making it into a very good creature land.

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Haunted Ridge

AI Rating: 2.9
Pro Rating: 3

These are great at fixing your mana and they enter untapped for most of the game.

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Hexhaven Dueling Arena

AI Rating: 1.7
Pro Rating: 1

This hurts your mana and doesn't do enough to make up for it. It only interacts with prepare creatures, and even then it's a pretty clunky way to reprepare them.

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Innovative Commons

AI Rating: 1.9
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Konstrari Annex

AI Rating: 2.4
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Meticulous Commons

AI Rating: 1.3
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Overgrown Farmland

AI Rating: -0
Pro Rating: 3

These are great at fixing your mana and they enter untapped for most of the game.

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Rockfall Vale

AI Rating: 4.3
Pro Rating: 3

These are great at fixing your mana and they enter untapped for most of the game.

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Roiling Canopy

AI Rating: -0
Pro Rating: 1

This is mostly just a bad Forest most of the time. Getting to five+ forests is a challenge in limited, and +3/+3 isn't always relevant anyway.

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Room of Refuge

AI Rating: 2
Pro Rating: 2.5

This fixes your mana reasonably well while also having some additional late-game utility.

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Shipwreck Marsh

AI Rating: -0
Pro Rating: 3

These are great at fixing your mana and they enter untapped for most of the game.

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Stingerquill Annex

AI Rating: 2.4
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Theorist's Sanctum

AI Rating: 4.3
Pro Rating: 3

This looks like a nice utility land, as Empowering Jace in the late game can definitely help you get ahead.

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Theorix Annex

AI Rating: 2.7
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Transformative Commons

AI Rating: 1.8
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Vigorbloom Annex

AI Rating: 2.9
Pro Rating: 3

These offer good fixing, and by the mid-game it's reasonably likely they enter untapped too.

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Ajani Resolute

AI Rating: -0
Pro Rating: 0 // 2.5

He's pretty bad unless you're in the GW color pair and have tons of ways to gain life. He doesn't actually add to the board until he gets to 4 loyalty, and even then you just get Ajani's Pridemate + a couple of extra life, so you need 5 loyalty for him to really be something impressive, and that's tough when he doesnt' add to the board.

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Danitha, Sword of Hope

AI Rating: 3
Pro Rating: 2.5

The stat-line is rough, but at least first strike makes her stand up to SOME creatures with a comparable mana value. If you can draw one card off of her, you'll feel pretty good about things.

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Ghalta the Immovable

AI Rating: 2
Pro Rating: 1.5

This set doesn't really have a high toughness theme for Ghalta the Immovable to reap the rewards of.

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Gideon's Memorial

AI Rating: -0
Pro Rating: 2.5

The discard mode is a solid removal spell, and where this card gets almost all of it's value. Occasionally it'll be better to buff tokens, but you're almost never producing mana for planeswalkers with this.

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Koth of the Homestead

AI Rating: 4.6
Pro Rating: 3

Repeatable life gain is great for GW, and the +1/+1 counters are powerful on their own.

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Liliana the Faultless

AI Rating: -0
Pro Rating: 4

She does a lot for one mana. She'll gain you lots of life over the course of the game, and she can even protect your creatures. If you play a bomb while you have her in play, your opponent is going to be in trouble.

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Lyra, Archangel of Dawn

AI Rating: 4.3
Pro Rating: 4

She has a great baseline and growing her will doable in all White decks, but especially GW. The set doesn't have many angels though, unfortunately.

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Rescue Girl, First Responder

AI Rating: -0
Pro Rating: 1.5

Returning your own permanents has a few interesting uses for sure, but it's already very situational and they made this even more so by only working on your turn. And it's attached to a very mediocre 1/3 flyer for 3 mana.

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Saheeli, Consul of Oversight

AI Rating: 1.8
Pro Rating: 3.5

In most formats you'd be hard-pressed to get that first thopter the turn she comes down and that would be a problem since you spent so much mana, but Empower Jace makes it far more doable, making her significantly better.

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Teyo, Lightshield Expert

AI Rating: 4
Pro Rating: 3.5

This can put the counter on itself, so it's floor is a two mana 2/2 with flash -- and when you can use him to save a creature from removal or give Jace enough loyalty to draw you a card, he's going to feel great.

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Thalia, the Survivor

AI Rating: -0
Pro Rating: 3

This tax is not symmetrical, and that's amazing. It means killing her will almost always be a pain, and she has a significant life link body.

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Tomik, Orzhov Lawmage

AI Rating: 3.2
Pro Rating: 3.5

A two mana 2/1 with flying is a card you always play, and once it can no longer attack, it can send your bigger +1/+1 counter creatures to the air instead.

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Way of the Healer

AI Rating: 4.6
Pro Rating: 4

This is probably the best of the "Way" cycle. It adds to the board right away, and can most likely do it again on the next turn thanks to the other Cadet.

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Way of the Mentor

AI Rating: 3.2
Pro Rating: 1.5

This doesn't add to the board at all and getting a loyalty for lifegain doesn't do enough to offset spending 3 mana on this.

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Yoshimaru, Beloved Companion

AI Rating: -0
Pro Rating: 1.5

A counter-augmenting ability plays well in this format, but a 3-mana 2/2 doesn't.

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Yuriko, Blade of the Mighty

AI Rating: -0
Pro Rating: 1.5

Her "during combat" ability is completely symmetrical, and that means shutting off your own combat tricks and interaction. I don't love that, or the stat-line. The "attacks alone" trigger is where most of the value is here, but every time we've seen that kind of mechanic it's been pretty awkward.

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Arni, Humble Scribe

AI Rating: 3.6
Pro Rating: 3

This stat-line is certainly suspect, but I'm willing to take the risk on a card that can loot for free at least once every turn cycle.

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Chandra, Chill of Compliance

AI Rating: -0
Pro Rating: 3.5

While she doesn't have a great way to protect herself, her -X is pseudo-removal, and her first +1 will often draw a card. Her other two abilities aren't useful as consistently, but they're nice to have.

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Fblthp, Impossibly Lost

AI Rating: 1.8
Pro Rating: 1.5 // 3.5

While this is passable in any Blue deck, it's going to be at it's best in UB decks which can definitely go hard on turbo mill in this format. I expect to see people win with this alternate win conditions sometimes, that's how easy it is to mill yourself in this format.

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Geist of Saint Thalia

AI Rating: -0
Pro Rating: 3

She's fragile to be sure, but discounting all noncreature spells you cast is not something we usually see. Typically it's restricted to instants and sorceries.

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Hapatra, the Desert Frost

AI Rating: 2.1
Pro Rating: 3.5

She has a much larger body than other recent stun creatures, who have underperformed. She can hit hard and trade with lots of stuff, and every now and then her untap ability will matter too.

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Jace, Reality Sculptor

AI Rating: 4.6
Pro Rating: 2

The -3 kind of protects him, but it's also a -3, so it's not like it's a great deal. his +1 gets a little interesting, and that's where most of the value will be here, but I think this'll often just give you 3 or 4 loyalty counters for 5 mana, and then absorb some damage, and I don't love that. The alternate win condition is almost never hapening.

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Lyra, Tolarian Archangel

AI Rating: -0
Pro Rating: 4.5

This has good base stats and a built-in way to not only draw you extra cards -- which is itself great -- but that also means she can help you crank out more Angels.

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Proft, Consulting Detective

AI Rating: 3.9
Pro Rating: 2

The stat-line is underwhelming and I don't think you'll often want to spend 2 generic for this when you surveil, since it's likely you have other stuff to do with your mana. In the late game he gets a little more interesting, though.

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Ruric Thar, Biomagus

AI Rating: -0
Pro Rating: 2.5

It's nice that he draws you a card when he dies, because losing your 6 drop to cheap removal is brutal. But...the tempo is still pretty bad here, and he doesn't do anything else to the board. He's a solid top-curve in spell decks for sure, but I feel like maybe you just want cheaper spell payoffs than this.

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Samut, Tyrant of Naktamun

AI Rating: -0
Pro Rating: 2.5

Split Second doesn't matter like...90% of the time, maybe more. So a lot of the time this'll be a two mana 2/1. However, when split second does matter, it feels pretty great.

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Tetsuko Umezawa, Fugitive

AI Rating: 1.1
Pro Rating: 3

The base line is a two mana 1/3 that is unblockable, and you're gonna have a few other creatures win your deck who can benefit.

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Traxos, Academy Guardian

AI Rating: 2.5
Pro Rating: 3

Paying 4 for this is pretty mediocre, but paying 2 is amazing -- and very doable.

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Way of the Cryomancer

AI Rating: 1.8
Pro Rating: 2

This is clunky and doesn't add to the board, and for it to really feel good I think you'll need to copy a spell with it immediately, and that's not always easy to do after you spend 3 mana. If you can get there, it'll make up for not adding to the board by doubling a removal something or something similar.

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Way of the Mind Sculptor

AI Rating: -0
Pro Rating: 2

This will draw you two cards right away, but a 5-mana draw 2 isn't exactly good. That said...if you can use it to draw two cards again on the next turn, it'll feel like it was worth it. But not adding anything to the board at 5 mana is a big cost.

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Yargle, Goliath of Otaria

AI Rating: 1.9
Pro Rating: 1.5

I don't think any deck is going to consistently be in the market for a super defensive vanilla creature.

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Yuriko, Hope from the Shadows

AI Rating: 2.5
Pro Rating: 3.5

This gives you a lot for one mana, especially in a format that has payoffs for surveil and other graveyard nonsense.

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Danitha, Spear of Agony

AI Rating: 2.1
Pro Rating: 2.5

She has a rough baseline, but First Strike makes her at least somewhat relevant in combat and getting even one counter on her will make it worth your while.

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Gallia, Tragic Host

AI Rating: 3.5
Pro Rating: 3

A two mana 2/1 with Menace is already playable, and this one can come back from the graveyard for a full-blown 2-for-1.

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Garruk, Veiled Butcher

AI Rating: 5
Pro Rating: 5

He has access to all three abilities immediately, and they're all good. His -2 is probably the strongest, as an asymmetrical edict that leaves you with a big body is awesome, but his +2 is good when you need to kill something or protect Garruk, and his -3 is good when you're worried about your opponent's hand.

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Gideon the Oathless

AI Rating: 4.8
Pro Rating: 4

A 3-mana 3/3 with this Ward is already a card I'd always play, and Gideon is going to dish out some serious noncombat damage too.

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Liliana the Repentant

AI Rating: 4.4
Pro Rating: 3.5

She helps you set up graveyard nonsense, and she comes with some nonsense of her own. Her Exhaust ability will likely never feel efficient, but it is just a card of value stapled on to her.

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Loot, the Anomaly

AI Rating: 1.5
Pro Rating: 2.5

The baseline is a 3-mana 2/4, which isn't great -- but Threshold makes him a lot scarier as an attacker and a good free way to sacrifice stuff.

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Mabel, Bitter Recluse

AI Rating: 3.1
Pro Rating: 3

A one mana 1/1 with death touch is always solid, and she comes with the added bonus of sometimes killing Jace tokens or wiping away a creature's +1/+1 counters.

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Massacre Girl, Most Wanted

AI Rating: -0
Pro Rating: 2.5

She's clunky to be sure as a 5-mana 4/4, but her trigger is pretty strong. It's nice she can help get other noncombat damage payoffs online while also being one herself.

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Proft, Sinister Mastermind

AI Rating: 3.2
Pro Rating: 3.5

If you have him in your opening hand there's a good chance you'll just use the removal mode, but that's fine because it's super efficient. Later in the game when you can cast him, he's big enough to always be relevant.

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Teyo, Diamondblade Mage

AI Rating: 2.5
Pro Rating: 3

Flashing this in to make a creature take down whatever it's in combat with sounds pretty good, even if your creature dies you still have a 3/1 around.

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Tinybones, Pocket Nuisance

AI Rating: 3.1
Pro Rating: 4

Even without the ping he would be great since he sets up a good 2-for-1, but he's going to ping at least once, and it's not crazy to see him doing it another time or two.

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Way of the Deathbringer

AI Rating: 2.7
Pro Rating: 2.5

This Way augments your board which I think is quite important, but it can be pretty awkward if you don't have good sacrifice fodder.

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Way of the Necromancer

AI Rating: 1.3
Pro Rating: 1.5

This doesn't do a whole lot on it's own, and it never adds to the board. Sometimes it'll let you build up a bunch of loyalty, though.

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Winter, Tormented Loner

AI Rating: 4.3
Pro Rating: 3

Sacrificing a Jace with this gives you a nice way to break the symmetry, and this sytle of card is good even when it is fairly symmetrical. You're also likely to have more other sacrifice fodder than your opponents, and getting his power to the point where he's a real threat seems quite doable.

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Yargle, Glutton of Urborg

AI Rating: 1.5
Pro Rating: 1.5

This is a big vanilla creature that isn't even that good at attacking or blocking because the toughness is so low.

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Ajani Unrelenting

AI Rating: 4.6
Pro Rating: 5

Proably the biggest bomb in the set, Ajani can make tokens no matter what loyalty ability he uses, and they're all great and synergize with his token generation. Even using a Jace's loyalty ability will give you a token!

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Arni, Renowned Champion

AI Rating: 2.4
Pro Rating: 2

It's temping to imagine when things go right with this card, but he's also going to be a 1/5 a big percentage of the time

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Chandra, Torch of Defiance

AI Rating: 4.9
Pro Rating: 5

If she comes down and removes something, that often clears the board for her to stick around and keep generating value with her other abilities.

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Gallia, the Merrymaker

AI Rating: 2.4
Pro Rating: 2.5

This doesn't feel too bad on turn two, and later in the game it can buff creatures and give them haste.

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Jiang Yanggu, Alone

AI Rating: 2.3
Pro Rating: 2.5

A 5-mana 4/4 isn't usually where I want to be, but the attack trigger can get going the turn he comes down, and it's pretty good. Although like always, attacking alone isn't always optimal.

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Kiora of Fire and Ashes

AI Rating: 4.5
Pro Rating: 4

6 mana for a 5/5 flyer and a 2/2 is an amazing rate, and in this case removing the token doesn't remove threat, since Kiora can spit out more tokens later in the game. Heartwood tokens make this more accessible than usual.

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Koth, the Geomancer

AI Rating: 2.7
Pro Rating: 2.5

A 3-mana 3/2 always makes me skeptical, but this landfall trigger can generate some nice value.

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Marwyn, the Clearcutter

AI Rating: 2.8
Pro Rating: 3

This is a nice aggressive creature for turn one, and it's sacrifice ability keeps it relevant all game.

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Pia, Determined Rebuilder

AI Rating: 2.9
Pro Rating: 3.5

This is a great rate on the face of it, and the activated ability can certainly come up, especially in Red/Green.

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Samut, Hazoret's Champion

AI Rating: -0
Pro Rating: 3

The floor is a two mana 2/2 Haste, and making all your later creatures better to is big upside.

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Tetsuko Umezawa, Pursuer

AI Rating: 3.8
Pro Rating: 3

This thing attacking is going to be terrifying when your opponent has cards in hand and mana available, since you have no clue just how hard this thing is going to hit. You can chump block it at least, but it still does some damage to you when you do.

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Tomik, Izzet Sparkmage

AI Rating: -0
Pro Rating: 2.5

A two mana 1/2 with Prowess can win combat against most creatures of a comparable mana value as long as it gets a Prowess trigger, and there's enough non-combat damage stuff in this format for this effect to come up.

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Way of the Pyromancer

AI Rating: 3.9
Pro Rating: 2.5

This is the only "Way" that can raise Jace's loyalty. It's super cheap and can potentially ramp your mana early in the game too, but I don't love that it doesn't add to the board, and it doesn't seem especially good late.

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Way of the Warlord

AI Rating: 1.6
Pro Rating: 3

This is basically a three mana spell do 2 to a creature and 2 to a player with a whole bunch of upside, and I'm on board with that.

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Winter, Team Player

AI Rating: 1.7
Pro Rating: 2

Even with Convoke this seems awfully clunky for a 3/3, even with a nice noncreature spell payoff.

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Edgar, Moonlit Sovereign

AI Rating: 0.7
Pro Rating: 2.5

It seems doable to flash this in and kill something, which starts you off on the right foot -- especially since it can grow from there.

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Fblthp, Knows the Way

AI Rating: -0
Pro Rating: 3

You don't need to go hard on Domain to make this good -- it's typically a 3-mana 2/2 that can draw you a card -- a land -- or a 4-mana 2/2 that draws you two cards. Both of those are solid, all the more so if you need fixing.

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Garruk, Curse Breaker

AI Rating: -0
Pro Rating: 5

The floor here is a 5-mana 4/4 trampler that draws me a card -- that's excellent, and Garruk can go so much harder. If your board is already good, his -4 might just win you the game the turn he comes down.

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Ghalta the Unstoppable

AI Rating: 3.9
Pro Rating: 2.5

It's nce to have a huge tramply lord, it's not nice to spend a bunch of mana on it. You'll be able to run it out on turn 6 reasonably often, but getting it earlier will be tough.

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Jiang Yanggu, Never Alone

AI Rating: 4.6
Pro Rating: 4

I'm very happy with a 4-mana 2/2 that makes a 3/3, and the token untapping effect works nicely with the many tokens in the format (including Mowu).

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Loot, the Nexus

AI Rating: 3.2
Pro Rating: 2.5

I love the mana potential here, but the stat-line is concerning.

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Marwyn, the Preserver

AI Rating: 3.1
Pro Rating: 3.5

This is a nice aggressive two drop that can very much get value back from the graveyard, especially in Black-Green.

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Pia, Aether Ascetic

AI Rating: 1.6
Pro Rating: 2

This is a bad stat-line, but the enters trigger is useful when you have some Enchantment-based removal or Way Enchantments. I'm a little skeptical you can line that up consistently enough for this to make the cut regularly.

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Ruric Thar, Magecrusher

AI Rating: -0
Pro Rating: 3

The hexproof makes sure that Ruric Thar can put his huge body to use at least once, and that's enough to justify the cost here -- especially since if he isn't dealt with he'll keep smashing in with evasive damage.

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Titanbones, Towering Heart

AI Rating: 2.9
Pro Rating: 2.5

This has a really high ceiling because he grows so fast, but his 4-mana 4/3 body is going to get him in trouble before he can grow a little too often.

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Way of the Paradox

AI Rating: 2.9
Pro Rating: 2.5

This is cheap enough that the fact it doesn't add to the board is a little more acceptable -- especially because it gives such a good buff to loyalty abilities.

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Way of the Wildspeaker

AI Rating: -0
Pro Rating: 3.5

This gives you a great body up front that can protect your planeswalker, and then you still have a little value left over even without the help of other Empower Jace.

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Yoshimaru, Scrappy Stray

AI Rating: 3.9
Pro Rating: 3

You'll often have a creature on board that can fight pretty well, making this feel like a two mana 1/1 with a removal spell attached. The activated ability isn't great, but it's something to spend your mana on in the late game.

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Edgar, Ancient Bloodlord

AI Rating: 2.3
Pro Rating: 3.5

This is nice body for the cost, and he's going to give you lots of incidental life gain to go with it. His sacrifice ability won't always be worth using, but there's fodder in this format (including low-loyalty Jace tokens) that can help grow Edgar and make him more of a threat in combat.

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Hapatra, the Desert Fang

AI Rating: 3.5
Pro Rating: 4

This is just going to kill something every time it comes down, and this color pair won't have a hard time milling a card with a significant mana value.

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Karn, Gilded Guardian

AI Rating: 1.1
Pro Rating: 1.5

This just isn't a 5-color format, so getting Karn going is tough. The best way to do it is with Heartwood tokens to help you ramp, and they happen to be both Red and Green artifacts, but you're still gonna have to pay 8 for a 5/5 that draws you two cards, and that doesn't sound very good.

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Kiora of Salt and Sand

AI Rating: 1.9
Pro Rating: 3

This has two great effects to augment your Jace, whether it's him making you have an unblockable pseudo-vigilance attacker every turn, or Kiora helping you power a huge hexproof sea monster.

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Mabel, Valley Hero

AI Rating: 2.5
Pro Rating: 3

She augments all of your creatures when they come down, and the +1/+1 counter theme in Red/White can get extra mileage out of that.

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Saheeli, Jewel of Avishkar

AI Rating: 3.6
Pro Rating: 3.5

This is a great noncreature spell payoff, one that can just win you the game on it's own. She's a bit clunky as a 4-mana 2/4, but if you untap you can go crazy.

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Tam, the Possibility

AI Rating: -0
Pro Rating: 1

She's mostly just a 3-mana 2/4 in Limited, and there's no reason to run one of those, especially when it's hard to cast.

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Vraska, Soul of Stone

AI Rating: -0
Pro Rating: 3

She is undoubtedly powerful, but I'm skeptical that she'll be easy enough to splash to get her down early, which is what you want to do with her to get the most out of her noncreature spell trigger.

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Vraska, the Cutting Glare

AI Rating: 5
Pro Rating: 4.5

You should almost always just wait until you have six lands to cast her, as her 4/4 deathtouch body will still play really well and she'll outright blow up a permanent. Your opponent gets a treasure back, but that's fine.

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Karn, Argent Defender

AI Rating: 2.9
Pro Rating: 1.5

This is symmetrical, and it's tough to draft a deck or open a sealed pool where you can make it so that this doesn't mess up your deck.

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Traxos, Scourge Eternal

AI Rating: 1.8
Pro Rating: 2

A 4-mana 5/4 trampler with no downside is merely solid these days, and this comes with a very real downside. Now, it isn't all downside -- if you can consistently cast artifacts or creatures it kind of gains Vigilance, but I'm still skeptical about this working out often enough.

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Plains

AI Rating: 0.4
Pro Rating:

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Island

AI Rating: 0.4
Pro Rating:

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Swamp

AI Rating: 0.4
Pro Rating:

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Mountain

AI Rating: 0.4
Pro Rating:

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Forest

AI Rating: 0.4
Pro Rating:

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-mythic||Legendary Creature — Eldrazi
2 4.9 1.33 3 1.33 5
ss-common text-light|White|Instant
2.5 2.9 7.00 3 8.50 28
ss-common text-light||Creature — Angel Cleric
3 2.9 6.94 18 6.25 150
ss-common text-light|White|Creature — Human Advisor
2.5 2.4 8.25 4 7.75 36
ss-mythic|White|Creature — Kor Cleric
3 3.6 5.00 1 3.00 4
ss-common text-light|White|Creature — Rhino Cleric
2.5 1.8 10.00 1 7.82 44
ss-rare|White|Creature — Dog
1 -0 15.00 0 3.33 4
ss-uncommon|White|Sorcery
2 3.6 5.00 1 5.83 12
ss-rare|White|Instant
1.0 // 3.5 1.4 11.00 1 8.50 4
ss-common text-light|White|Creature — Human Cleric
2 2.7 7.50 2 8.67 27
ss-rare|White|Creature — Hydra Horror
4.5 4.8 1.50 4 1.67 4
ss-common text-light|White|Sorcery
3 3.1 6.27 11 8.00 42
ss-rare|White|Sorcery
5 3.2 6.00 1 4.50 2
ss-rare|White|Instant
0 -0 15.00 0 7.33 4
ss-common text-light|White|Enchantment
3 3.8 4.42 12 4.23 77
ss-common text-light|White|Sorcery
1.5 -0 15.00 0 9.10 24
ss-uncommon|White|Instant
3.5 4.6 2.00 2 4.38 11
ss-uncommon|White|Sorcery
0.5 1.7 10.10 10 7.95 102
ss-rare|White|Creature — Human Soldier
3.5 3.2 6.00 1 4.00 2
ss-mythic|White|Sorcery
1 -0 15.00 0 2.83 6
ss-common text-light|White|Creature — Pegasus
2.5 1.9 9.67 3 8.27 33
ss-common text-light|White|Sorcery
3 2.7 7.50 4 6.00 26
ss-common text-light|White|Creature — Human Cleric
2.5 1.7 10.33 3 5.90 22
ss-uncommon|White|Instant
3.5 3.8 4.50 2 4.25 4
ss-uncommon|Blue|Instant
3 3 6.60 20 5.02 74
ss-rare|Blue|Sorcery
1.0 // 3.0 -0 15.00 0 7.80 7
ss-common text-light|Blue|Creature — Human Wizard
2 2.7 7.43 7 8.36 40
ss-rare||Creature — Dwarf Wizard
4 -0 15.00 0 2.00 1
ss-common text-light|Blue|Creature — Merfolk Wizard
1.5 1 12.33 3 8.70 31
ss-common text-light|Blue|Instant
2.5 3.8 4.50 2 7.67 29
ss-common text-light|Blue|Enchantment — Aura
3 2.9 7.00 2 4.73 23
ss-rare|Blue|Instant
3 -0 15.00 0 1.00 1
ss-common text-light|Blue|Creature — Homunculus
4 3.7 4.72 32 4.58 101
ss-uncommon|Blue|Instant
2.5 2 9.33 9 6.74 86
ss-uncommon|Blue|Enchantment
3.5 4.3 3.00 3 3.17 8
ss-uncommon|Blue|Instant
0.5 0.9 12.50 8 9.17 127
ss-common text-light|Blue|Sorcery
2.5 2.3 8.50 2 7.83 33
ss-mythic|Blue|Creature — Human Wizard
4 4.8 1.67 6 1.67 6
ss-common text-light||Creature — Human Wizard
3 2 9.40 5 8.67 42
ss-rare|Blue|Creature — Sphinx Illusion
5 5 1.00 1 2.50 4
ss-common text-light|Blue|Instant
1.5 0.9 12.50 2 10.27 40
ss-common text-light|Blue|Creature — Bird Illusion
3 2.7 7.56 9 7.91 32
ss-mythic|Blue|Legendary Planeswalker — Jace
5 5 1.00 1 1.00 2
ss-rare|Blue|Creature — Illusion
3 5 1.00 1 0.00 1
ss-common text-light|Blue|Creature — Serpent
2 2 9.50 6 8.40 32
ss-common text-light|Blue|Instant
2.5 3.6 4.86 7 6.33 30
ss-rare||Creature — Human Wizard
3.5 5 1.00 1 5.33 4
ss-common text-light|Black|Creature — Wolf
2.5 2.6 7.67 3 6.67 31
ss-mythic||Creature — Vampire Warlock
3 -0 15.00 0 2.00 1
ss-uncommon|Black|Instant
3.5 4.3 3.00 2 3.50 9
ss-common text-light|Black|Sorcery
2 1.5 10.67 3 8.55 37
ss-rare|Black|Creature — Human Warlock
3.5 2.5 8.00 3 6.00 10
ss-mythic|Black|Creature — Phoenix
2.5 -0 15.00 0 2.00 1
ss-common text-light|Black|Instant
3 3.3 5.75 4 7.67 28
ss-rare|Black|Sorcery
1.5 -0 15.00 0 4.75 5
ss-common text-light|Black|Instant
3.5 3.4 5.44 25 4.87 110
ss-rare|Black|Artifact — Equipment
4.5 -0 15.00 0 2.50 3
ss-uncommon|Black|Instant
4 3.8 4.33 3 5.67 9
ss-mythic|Black|Sorcery
5 -0 15.00 0 4.00 2
ss-common text-light|Black|Creature — Horror
1.5 1.2 11.67 3 9.00 40
ss-common text-light|Black|Creature — Zombie Rat
3 2.1 9.00 4 7.64 25
ss-uncommon|Black|Sorcery
2 2.5 7.89 9 6.05 72
ss-rare|Black|Instant
3.5 4.8 1.67 3 1.00 4
ss-rare|Black|Creature — Horror
4.5 4.6 2.00 1 0.00 1
ss-common text-light|Black|Creature — Siren Bard
2.5 2.5 8.00 2 7.45 31
ss-common text-light|Black|Sorcery
3 1.9 9.67 3 7.20 26
ss-common text-light|Black|Sorcery
1.5 1.9 9.67 3 8.42 38
ss-uncommon|Black|Instant
1.5 2 9.50 2 8.00 25
ss-common text-light|Black|Creature — Vampire Warlock
1.5 0.7 13.00 1 8.50 39
ss-common text-light||Creature — Aetherborn Warlock
3 0.6 13.33 3 10.73 46
ss-rare|Black|Sorcery
4 2.9 7.00 1 2.00 2
ss-rare|Red|Enchantment
4 5 1.00 2 1.50 6
ss-common text-light|Red|Sorcery
2 1.7 10.33 6 9.00 36
ss-common text-light|Red|Sorcery
2.5 3.3 5.71 7 5.25 30
ss-common text-light|Red|Instant
2 1.8 10.00 5 9.83 47
ss-common text-light|Red|Creature — Gremlin Elemental
1.5 1.5 10.78 9 9.09 40
ss-uncommon|Red|Sorcery
1.5 // 3.5 3.3 5.67 3 6.83 9
ss-mythic|Red|Artifact Creature — Beast Construct
3 4.3 3.00 2 2.25 6
ss-rare|Red|Creature — Demon
3.5 4.5 2.40 5 2.14 7
ss-rare|Red|Creature — Dragon
3 // 5.0 -0 15.00 0 0.00 1
ss-common text-light|Red|Creature — Human Bard
1.5 1.7 10.20 5 10.40 43
ss-uncommon|Red|Instant
0.5 1.5 10.83 12 9.00 101
ss-rare|Red|Sorcery
5 3.6 5.00 2 4.25 4
ss-uncommon|Red|Instant
4 4.6 2.00 1 2.50 3
ss-common text-light||Creature — Elemental Sorcerer
2.5 1.5 10.75 4 9.60 39
ss-common text-light|Red|Creature — Elf Sorcerer
3.5 2.6 7.67 3 6.78 28
ss-rare|Red|Enchantment
0 -0 15.00 0 5.83 9
ss-rare|Red|Creature — Lizard Bard
3.5 -0 15.00 0 3.00 2
ss-common text-light|Red|Sorcery
3 4.2 3.30 20 3.75 87
ss-rare||Creature — Goblin Sorcerer
3 5 1.00 1 2.75 4
ss-rare||Creature — Elemental Sorcerer
3.5 5 1.00 1 1.00 2
ss-common text-light|Red|Creature — Human Warrior
2.5 2.4 8.14 7 7.70 30
ss-mythic|Red|Creature — Human Wizard
4.5 4.6 2.00 2 2.00 2
ss-common text-light|Red|Creature — Minotaur Artificer
2.5 1.4 11.00 5 9.88 37
ss-uncommon|Red|Instant
4 3.4 5.50 2 4.67 5
ss-common text-light|Red|Instant
3 3.3 5.73 26 5.25 128
ss-common text-light|Green|Creature — Snake
2.5 3.1 6.33 3 4.00 26
ss-common text-light|Green|Sorcery
3 2.3 8.50 2 5.10 26
ss-common text-light|Green|Creature — Dryad Scout
2.5 3.6 5.00 1 8.36 36
ss-rare||Creature — Elf Warlock
3.5 4.8 1.50 2 2.00 4
ss-common text-light|Green|Instant
3 3.3 5.76 29 6.38 132
ss-uncommon|Green|Instant
0.5 1.2 11.71 7 8.50 98
ss-rare|Green|Enchantment
0 -0 15.00 0 4.00 2
ss-common text-light|Green|Creature — Cat Druid
3 2.1 9.00 2 7.56 22
ss-uncommon||Creature — Elf Artificer
3.5 4.8 1.50 4 3.86 10
ss-mythic|Green|Creature — Chimera Horror
1.5 -0 15.00 0 1.00 1
ss-rare|Green|Artifact Creature — Beast Construct
5 5 1.00 1 1.00 1
ss-uncommon|Green|Artifact — Equipment
1.5 3.2 6.00 1 7.44 27
ss-common text-light|Green|Creature — Elf Warrior
1.5 -0 15.00 0 6.12 24
ss-mythic|Green|Enchantment
0 -0 15.00 0 5.00 4
ss-rare|Green|Enchantment — Aura
1.0 // 3.0 -0 15.00 0 6.00 1
ss-uncommon|Green|Instant
2.5 1.7 10.22 9 7.31 72
ss-rare|Green|Creature — Elf Druid
4.5 3.9 4.00 1 4.00 1
ss-common text-light|Green|Instant
2.5 3.1 6.25 4 7.36 33
ss-common text-light|Green|Creature — Human Archer
2.5 1.6 10.40 5 8.73 43
ss-mythic|Green|Creature — Lhurgoyf
2.5 4.6 2.00 1 1.50 2
ss-common text-light|Green|Instant
2.5 1.4 11.00 2 9.64 34
ss-rare|Green|Creature — Plant Kraken
5 4.9 1.40 5 1.33 6
ss-common text-light|Green|Creature — Rhino Soldier
2 2 9.50 4 7.33 22
ss-common text-light|Green|Artifact Creature — Lizard Construct
2.5 1.5 10.75 4 9.00 34
ss-mythic|Red|Green|Legendary Creature — Elder Sphinx
5 4.6 2.25 8 2.00 10
ss-mythic|Blue|Green|Creature — Avatar
4 -0 15.00 0 2.00 1
ss-common text-light|White|Black|Creature — Zombie Cleric
2 2.2 8.80 5 7.73 35
ss-uncommon|White|Green|Creature — Plant Elemental
3.5 3.4 5.50 2 4.33 7
ss-common text-light|White|Red|Instant
2 2.4 8.25 4 8.00 29
ss-uncommon|Blue|Red|Instant
4 2.7 7.57 7 5.32 67
ss-uncommon|Red|Green|Artifact Creature — Boar Construct
4.5 4.5 2.50 2 4.00 6
ss-mythic|White|Blue|Legendary Creature — Elder Sphinx
5 5 1.00 1 1.00 2
ss-uncommon|White|Blue|Creature — Kor Scout
3 -0 15.00 0 4.67 11
ss-common text-light||Creature — Dryad Cleric
3 2.6 7.60 15 6.40 119
ss-rare|Blue|Green|Sorcery
0 1.4 11.00 2 8.33 7
ss-uncommon|White|Blue|Instant
3.5 3.1 6.27 15 5.37 62
ss-common text-light||Creature — Bird Wizard
2.5 2.6 7.75 4 7.00 27
ss-common text-light|Black|Green|Enchantment — Aura
2 1.9 9.71 14 7.21 162
ss-rare|Blue|Red|Creature — Elemental
2.5 -0 15.00 0 4.67 3
ss-uncommon|Black|Red|Creature — Zombie Bard
3 -0 15.00 0 5.00 8
ss-mythic|Black|Red|Legendary Creature — Elder Sphinx
4.5 -0 15.00 0 1.33 3
ss-uncommon|Red|Green|Instant
2.5 2.7 7.40 5 5.63 75
ss-common text-light||Creature — Human Artificer
2.5 3.5 5.25 4 5.73 26
ss-mythic|White|Green|Legendary Creature — Elder Sphinx
5 5 1.00 2 1.00 3
ss-uncommon|Blue|Green|Creature — Bird Fish Illusion
3.5 2.4 8.33 9 6.22 72
ss-rare|Blue|Black|Creature — Human Warlock
5 3.9 4.00 1 2.50 2
ss-uncommon||Creature — Octopus Wizard
3 2.8 7.17 12 6.27 75
ss-uncommon|Black|Green|Creature — Wolf
3.5 2.6 7.62 13 6.84 79
ss-rare|White|Blue|Creature — Human Cleric
4 4.6 2.00 9 3.07 16
ss-uncommon||Creature — Dwarf Wizard
-0 15.00 0 4.20 9
ss-uncommon|Blue|Black|Sorcery
3 2.9 6.86 14 6.57 80
ss-rare|White|Green|Creature — Cat Soldier
3 -0 15.00 0 3.25 5
ss-rare|White|Red|Artifact
3 -0 15.00 0 6.67 5
ss-uncommon|Black|Red|Instant
4 3.2 6.08 12 5.56 67
ss-uncommon||Creature — Goblin Sorcerer
3.5 3 6.47 15 4.86 64
ss-rare|Black|Red|Sorcery
2.5 2.5 8.00 1 4.17 6
ss-common text-light|Blue|Green|Sorcery
2.5 2.3 8.50 2 7.17 25
ss-rare|Red|Green|Creature — Human Artificer
4 4.6 2.00 1 3.50 2
ss-uncommon|Blue|Black|Instant
3 2.7 7.55 11 6.37 66
ss-common text-light||Creature — Shade Wizard
2.5 1.7 10.20 5 9.00 46
ss-common text-light|Blue|Red|Instant
2.5 3 6.67 6 6.30 22
ss-uncommon|White|Black|Sorcery
4 1.9 9.67 3 7.50 13
ss-mythic|Blue|Black|Legendary Creature — Elder Sphinx
5 4.5 2.33 3 2.00 4
ss-uncommon|White|Green|Instant
3.5 3.2 6.00 2 5.38 12
ss-uncommon||Creature — Troll Druid
4 3.8 4.50 2 3.57 8
ss-rare|White|Black|Instant
3.5 -0 15.00 0 4.00 2
ss-uncommon|White|Red|Artifact — Equipment
3.5 3.1 6.22 9 4.94 66
ss-common text-light||Creature — Vampire Sorcerer
2 1.7 10.33 6 9.67 38
ss-uncommon||Creature — Cat Druid
3 3.9 4.00 1 4.20 9
ss-common text-light||Artifact Creature — Gargoyle
2 0.8 12.75 4 9.67 52
ss-uncommon||Artifact Creature — Sphinx
2 2 9.29 7 6.27 63
ss-rare||Legendary Artifact Creature — Book Construct
3 2.1 9.00 1 6.40 7
ss-mythic||Legendary Artifact
3 5 1.00 1 1.00 1
ss-uncommon||Artifact
1.5 2.1 9.00 7 5.88 68
ss-common text-light||Artifact Creature — Chimera
2 1.9 9.60 5 7.82 34
ss-common text-light||Artifact Creature — Book Illusion
1 0.7 13.00 2 9.55 33
ss-common text-light||Artifact — Equipment
2 0.9 12.40 5 9.60 36
ss-common text-light||Artifact — Book
1.5 1.5 10.75 4 7.67 31
ss-common text-light||Land
3 2.1 9.25 4 8.09 23
ss-rare||Land
3 -0 15.00 0 4.00 3
ss-common text-light||Land
3 1.4 11.00 3 8.64 21
ss-common text-light||Land
3 2 9.50 2 9.25 23
ss-rare||Land
3 3.7 4.57 7 4.06 21
ss-rare||Land
3 2.9 7.00 1 3.50 9
ss-uncommon||Land
1 1.7 10.27 11 7.74 85
ss-common text-light||Land
3 1.9 9.64 11 7.80 113
ss-common text-light||Land
3 2.4 8.35 20 7.33 104
ss-common text-light||Land
3 1.3 11.29 7 8.07 123
ss-rare||Land
3 -0 15.00 0 6.67 4
ss-rare||Land
3 4.3 3.00 1 2.60 5
ss-rare||Land
1 -0 15.00 0 7.00 3
ss-common text-light||Land
2.5 2 9.50 4 6.09 30
ss-rare||Land
3 -0 15.00 0 6.00 2
ss-common text-light||Land
3 2.4 8.29 14 7.61 115
ss-rare||Land — Island
3 4.3 3.00 1 2.67 3
ss-common text-light||Land
3 2.7 7.50 2 7.45 23
ss-common text-light||Land
3 1.8 10.00 14 7.57 121
ss-common text-light||Land
3 2.9 7.00 3 6.64 99
ss-mythic|White|Legendary Planeswalker — Ajani
0 // 2.5 -0 15.00 0 2.75 4
ss-uncommon|White|Legendary Creature — Human Knight
2.5 3 6.73 11 6.63 66
ss-uncommon|White|Legendary Creature — Elder Dinosaur
1.5 2 9.43 7 7.38 94
ss-rare|White|Legendary Artifact
2.5 -0 15.00 0 3.00 1
ss-uncommon|White|Legendary Creature — Human Citizen
3 4.6 2.00 1 4.67 7
ss-rare|White|Legendary Creature — Human Cleric
4 -0 15.00 0 3.00 2
ss-rare|White|Legendary Creature — Angel Knight
4 4.3 3.00 2 3.00 2
ss-uncommon|White|Legendary Creature — Human Cleric
1.5 -0 15.00 0 4.80 7
ss-uncommon|White|Legendary Creature — Human Advisor
3.5 1.8 10.00 1 5.20 9
ss-uncommon|White|Legendary Creature — Human Cleric
3.5 4 3.75 4 3.14 9
ss-uncommon|White|Legendary Creature — Human Soldier
3 -0 15.00 0 5.00 11
ss-uncommon|White|Legendary Creature — Human Advisor
3.5 3.2 6.17 6 5.88 14
ss-uncommon|White|Legendary Enchantment
4 4.6 2.00 2 2.20 6
ss-uncommon|White|Legendary Enchantment
1.5 3.2 6.00 1 5.58 66
ss-uncommon|White|Legendary Creature — Dog
1.5 -0 15.00 0 5.50 6
ss-uncommon|White|Legendary Creature — Human Samurai
1.5 -0 15.00 0 7.80 11
ss-uncommon|Blue|Legendary Creature — Human Wizard
3 3.6 5.00 2 5.71 11
ss-mythic|Blue|Legendary Planeswalker — Chandra
3.5 -0 15.00 0 2.00 1
ss-uncommon|Blue|Legendary Creature — Homunculus
1.5 // 3.5 1.8 10.00 2 9.33 7
ss-uncommon|Blue|Legendary Creature — Spirit Cleric
3 -0 15.00 0 3.33 9
ss-uncommon|Blue|Legendary Creature — Human Wizard
3.5 2.1 9.00 2 6.60 20
ss-rare|Blue|Legendary Planeswalker — Jace
2 4.6 2.00 1 2.00 1
ss-rare|Blue|Legendary Creature — Angel Wizard
4.5 -0 15.00 0 3.00 1
ss-uncommon|Blue|Legendary Creature — Human Detective
2 3.9 4.00 3 5.00 8
ss-uncommon|Blue|Legendary Creature — Ogre Crab Wizard
2.5 -0 15.00 0 4.67 11
ss-rare|Blue|Legendary Creature — Human Wizard
2.5 -0 15.00 0 2.00 3
ss-uncommon|Blue|Legendary Creature — Human Rogue
3 1.1 12.00 1 7.29 16
ss-uncommon|Blue|Legendary Artifact Creature — Dragon Construct
3 2.5 7.92 13 5.54 80
ss-uncommon|Blue|Legendary Enchantment
2 1.8 10.00 1 10.75 11
ss-uncommon|Blue|Legendary Enchantment
2 -0 15.00 0 6.33 5
ss-uncommon|Blue|Legendary Creature — Frog Spirit
1.5 1.9 9.75 4 7.73 102
ss-uncommon|Blue|Legendary Creature — Human Ninja
3.5 2.5 8.10 10 6.74 76
ss-uncommon|Black|Legendary Creature — Human Knight
2.5 2.1 9.00 3 5.06 64
ss-uncommon|Black|Legendary Creature — Zombie Satyr
3 3.5 5.33 3 7.33 12
ss-mythic|Black|Legendary Planeswalker — Garruk
5 5 1.00 1 1.00 1
ss-rare|Black|Legendary Creature — Human Mercenary
4 4.8 1.67 3 1.67 6
ss-rare|Black|Legendary Creature — Human Warlock
3.5 4.4 2.67 3 3.00 3
ss-uncommon|Black|Legendary Creature — Beast Horror
2.5 1.5 10.90 10 7.63 92
ss-uncommon|Black|Legendary Creature — Mouse Warlock
3 3.1 6.45 11 5.03 65
ss-uncommon|Black|Legendary Creature — Human Assassin
2.5 -0 15.00 0 6.83 10
ss-uncommon|Black|Legendary Creature — Human Rogue
3.5 3.2 5.95 21 5.92 65
ss-uncommon|Black|Legendary Creature — Human Warlock
3 2.5 8.00 8 6.30 75
ss-uncommon|Black|Legendary Creature — Skeleton Rogue
4 3.1 6.24 17 5.20 68
ss-uncommon|Black|Legendary Enchantment
2.5 2.7 7.38 8 5.55 68
ss-uncommon|Black|Legendary Enchantment
1.5 1.3 11.40 5 7.85 66
ss-uncommon|Black|Legendary Creature — Human Warlock
3 4.3 3.00 1 4.50 11
ss-uncommon|Black|Legendary Creature — Frog Spirit
1.5 1.5 10.75 4 7.85 95
ss-mythic|Red|Legendary Planeswalker — Ajani
5 4.6 2.00 2 2.00 2
ss-uncommon|Red|Legendary Creature — Human Berserker
2 2.4 8.38 8 7.00 69
ss-mythic|Red|Legendary Planeswalker — Chandra
5 4.9 1.33 3 1.50 4
ss-uncommon|Red|Legendary Creature — Satyr
2.5 2.4 8.17 6 5.81 65
ss-uncommon|Red|Legendary Creature — Human Berserker
2.5 2.3 8.60 5 6.30 73
ss-uncommon|Red|Legendary Creature — Merfolk Noble
4 4.5 2.50 2 1.80 5
ss-uncommon|Red|Legendary Creature — Human Warrior
2.5 2.7 7.43 7 5.29 68
ss-uncommon|Red|Legendary Creature — Elf Warrior
3 2.8 7.15 13 6.29 65
ss-uncommon|Red|Legendary Creature — Human Artificer
3.5 2.9 7.00 1 3.00 7
ss-rare|Red|Legendary Creature — Human Warrior Cleric
3 -0 15.00 0 2.00 2
ss-uncommon|Red|Legendary Creature — Human Mercenary
3 3.8 4.50 2 4.40 11
ss-uncommon|Red|Legendary Creature — Human Wizard
2.5 -0 15.00 0 4.86 10
ss-uncommon|Red|Legendary Enchantment
2.5 3.9 4.00 1 5.00 7
ss-uncommon|Red|Legendary Enchantment
3 1.6 10.50 2 5.00 12
ss-uncommon|Red|Legendary Creature — Human Warrior
2 1.7 10.12 8 6.93 85
ss-uncommon|Green|Legendary Creature — Werewolf Noble
2.5 0.7 13.00 1 4.57 11
ss-uncommon|Green|Legendary Creature — Homunculus Scout
3 -0 15.00 0 5.20 6
ss-mythic|Green|Legendary Planeswalker — Garruk
5 -0 15.00 0 1.00 1
ss-uncommon|Green|Legendary Creature — Elder Dinosaur
2.5 3.9 4.00 1 3.25 5
ss-uncommon|Green|Legendary Creature — Human Druid
4 4.6 2.00 1 2.50 4
ss-uncommon|Green|Legendary Creature — Beast Noble
2.5 3.2 6.00 1 3.50 5
ss-uncommon|Green|Legendary Creature — Elf Druid
3.5 3.1 6.36 11 5.03 63
ss-uncommon|Green|Legendary Creature — Human Druid
2 1.6 10.40 5 6.65 80
ss-uncommon|Green|Legendary Creature — Ogre Warrior
3 -0 15.00 0 2.60 5
ss-uncommon|Green|Legendary Creature — Skeleton Druid
2.5 2.9 7.00 2 7.00 16
ss-uncommon|Green|Legendary Enchantment
2.5 2.9 7.00 2 5.40 8
ss-uncommon|Green|Legendary Enchantment
3.5 -0 15.00 0 4.25 7
ss-uncommon|Green|Legendary Creature — Dog
3 3.9 4.00 1 4.00 10
ss-uncommon|White|Black|Legendary Creature — Vampire Noble
3.5 2.3 8.67 3 6.50 72
ss-uncommon|Black|Green|Legendary Creature — Human Cleric
4 3.5 5.31 13 4.60 70
ss-rare|White|Blue|Black|Red|Green|Legendary Artifact Creature — Golem
1.5 1.1 12.00 1 7.00 7
ss-uncommon|Blue|Green|Legendary Creature — Merfolk Noble
3 1.9 9.57 7 6.40 89
ss-uncommon|White|Red|Legendary Creature — Mouse Soldier
3 2.5 8.00 8 6.56 78
ss-uncommon|Blue|Red|Legendary Creature — Human Artificer
3.5 3.6 5.00 4 4.57 13
ss-rare|Blue|Green|Legendary Creature — Gorgon Wizard
1 -0 15.00 0 5.00 6
ss-rare|White|Blue|Red|Legendary Creature — Gorgon Wizard
3 -0 15.00 0 4.50 2
ss-rare|Black|Green|Legendary Creature — Gorgon Assassin
4.5 5 1.00 1 2.33 4
ss-rare||Legendary Artifact Creature — Golem
1.5 2.9 7.00 2 6.50 6
ss-uncommon||Legendary Artifact Creature — Dragon Construct
2 1.8 10.00 11 7.26 116
ss-common text-light||Basic Land — Plains
0.4 14.00 2 10.00 21
ss-common text-light||Basic Land — Island
0.4 14.00 5 8.78 82
ss-common text-light||Basic Land — Swamp
0.4 14.00 10 9.22 73
ss-common text-light||Basic Land — Mountain
0.4 14.00 1 11.00 24
ss-common text-light||Basic Land — Forest
0.4 14.00 2 11.12 22
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0