Bouncing a spell and drawing a card tends to feel pretty good, especially when your opponent spent all their mana on said spell.
This format doesn't have enough of a graveyard theme for this to ever be a meaningful card.
This is a lot of mana and effort for a card that does nothing immediately. If you do get to attack with it there's a solid chance you win, but this will be stuck in your hand or get killed before it can attack way more often.
In Limited, this is mostly just a bad counterspell since tons of spells being on the stack isn't really a thing.
There aren't enough cards that search libraries for this to be worth it, as a 3-mana 3/2 with Flash is not really worth playing on it's own. Occasionally you may run into an opponent with like 2-3 cards this punishes, but leave it in your sideboard until then.
This is incredibly strong because it's so cheap and makes all of your creatures into ping effects. You can use them to pick things off or finish off your opponent. It gets better with expendable bodies or decks that can go wide, but it's pretty much always great.
This set is pretty low on Warriors, so you're mostly leaning on Najeela to trigger her own ability, and gaining access to her activated ability is going to be incredibly rare.
It's difficult to ever line this up where it helps you more than it hurts you, especially in Red -- a color not really known for holding on to cards in hand.
This is a Fog effect, but one that does add bodies to the board that can do something beyond the turn in which they are generated. The Spider upside is also significant downside in this set, though.
Fogs aren't great in Limited, but this one does offer an effect beyond the turn you cast it, since it locks down your opponents' stuff. It's still highly situational, though.
Card | Pro Rating | AI Rating | APA | Picked | ALSA | Seen |
---|---|---|---|---|---|---|
ss-uncommon|White|Instant
|
3 | -0 | 15.00 | 0 | 3.00 | 1 |
ss-rare|White|Enchantment
|
0 | -0 | 15.00 | 0 | 3.00 | 1 |
ss-mythic|Blue|Legendary Creature — Octopus
|
1.5 | -0 | 15.00 | 0 | 2.00 | 1 |
ss-mythic|Blue|Instant — Trap
|
1 | -0 | 15.00 | 0 | 2.00 | 1 |
ss-mythic|Black|Creature — Human Rogue
|
0.5 | -0 | 15.00 | 0 | 1.00 | 1 |
ss-rare|Red|Enchantment
|
4.5 | -0 | 15.00 | 0 | 1.50 | 2 |
ss-mythic|Red|Legendary Creature — Human Warrior
|
2.5 | -0 | 15.00 | 0 | 1.00 | 1 |
ss-uncommon|Red|Sorcery
|
0 | -0 | 15.00 | 0 | 3.00 | 1 |
ss-rare|Green|Instant
|
2.5 | -0 | 15.00 | 0 | 1.50 | 2 |
ss-uncommon|Green|Instant
|
1.5 | -0 | 15.00 | 0 | 3.00 | 1 |
AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards: