The List Limited Ratings

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Ancestor's Prophet

Pro Rating: 2.5

This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.

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Angel's Grace

Pro Rating: 3

The Consign card is always a passable Limited card, and then once this is in the yard you can get a couple of cards out of your opponent’s hand. Also, this has a high mana value for Collect Evidence cards.

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Anointer Priest

Pro Rating: 0

This is symmetrical, and tough to make work for you in Limited.

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Aven Riftwatcher

Pro Rating: 1.5

You’re going to use this on yourself more than your opponent, especially if you’re collecting evidence – which is likely in Blue/Black. It does hurt your mana base a bit, and the utility it offers isn’t amazing, so you probably need a pretty good mana base and a lot of graveyard stuff to really want to use this.

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Belfry Spirit

Pro Rating: 4

A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.

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Calming Licid

Pro Rating: 0

This format has some nice nonbasics, but not so many that you really need to be running Ghost Quarter.

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Cloudgoat Ranger

Pro Rating: 0.0 // 2.5

This is a graveyard format for sure, and in the past Gnaw to the Bone has worked well in really grindy graveyard decks by buying them the time they need to grind out a win. I could see this filling a similar role here, but that means it needs a build around grade.

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Council's Judgment

Pro Rating: 1.5

There aren’t enough Goblins in this sit for the Warchief to be worth it. It is a three mana 2/2 with Haste on its own, but that’s pretty bad.

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Disenchant

Pro Rating: 3.5

You get two nice pieces of material for only one mana, and you even add something to the board! This format has tons of payoffs for Clues too. This gives you so much value for only a single mana.

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Eldrazi Displacer

Pro Rating: 1

You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.

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Emeria Angel

Pro Rating: 2.5

Ixidor's buff effect is symmetrical, which is a little awkward, but if you've gone hard on Disguise and feel that it's likely you'll have more face-down creatures than your opponents, he can work out okay.

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Emrakul, the Aeons Torn

Pro Rating: 1

There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.

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Enlightened Tutor

Pro Rating: 3

I wouldn’t count on making the alternate win condition part go off consistently, but it can definitely happen sometimes in this format. His +1 is nice, and you’re usually going to be milling yourself, so it does get you closer to that win condition! And obviously, the -8 is nice too. The bad news is he doesn’t do anything to protect himself or impact the board, and triple Blue is hard to get going.

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Entreat the Angels

Pro Rating: 3

I always love this guy when we see it. When you cycle it, it’s basically a three mana draw 2 that gets you any basic land you want, and then later in the game you can play it as a big, albeit inefficient creature. It also works really well with Collect Evidence, as it puts itself in the graveyard early, making it easier for you to Collect Evidence 6 in the early stages of the game.

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Gideon, Ally of Zendikar

Pro Rating: 2.5

So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.

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Goldenglow Moth

Pro Rating: 0

This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.

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History of Benalia

Pro Rating: 2.5

On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.

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Hundred-Handed One

Pro Rating: 2.5

The idea here is to give up your Clues to ping stuff, and that’s nice and all, but a 5-mana 4/4 body is pretty miserable these days.

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Iterative Analysis

Pro Rating: 5

This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.

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Kazandu Blademaster

Pro Rating: 0

This is symmetrical, and your opponent is likely to reap the benefits before you do.

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Land Tax

Pro Rating: 4

Even if you pay the full 5 mana, you’re getting a solid deal, and improvising to play this more cheaply is pretty easy.

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Lashweed Lurker

Pro Rating: 2.5

This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.

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Loyal Unicorn

Pro Rating: 2.5

Black/White has the same theme as Mentor of the Meek – that is, 2 power or less stuff – and that works well with Disguise creatures. This can definitely give you some nice card advantage, but it doesn’t always line up nicely, and that’s a problem for a Gray Ogre.

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Monastery Mentor

Pro Rating: 1.5

This ultimately gives you two cards, but it takes some time and some serious mana to get there, and Black isn’t exactly a color super into doing stuff with artifacts in this set, so I don’t see this as being particularly useful.

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Nahiri, the Lithomancer

Pro Rating: 0

Yeah…no thanks. Sure, you can use it on yourself to set up Collect Evidence, or try to mill your opponent out, but it takes a long time to do either of those things effectively and it does literally nothing else.

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Parallax Wave

Pro Rating: 1

This is a Plains that enters tapped and it has fairly minimal upside. 9 times out of 10, you’d rather have a Plains.

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Pegasus Stampede

Pro Rating: 2

Getting Metalcraft is definitely possible for Red decks, and that certainly does something to break the symmetry of this wheel effect, to some degree at least. The bad news is your opponent is still likely to take advantage of all those sweet new cards before you do, since you spent mana casting this first. When you don’t have Metalcraft, this is outright bad.

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Regal Caracal

Pro Rating: 0

This won’t make enough treasure to be worth a card or the mana, people just don’t double spell enough in Limited.

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Rest in Peace

Pro Rating: 1.5

Giving this up to draw three is kind of appealing, but having to hit your opponent first is a pretty real hurdle. It is an artifact, and that matters in Blue – and it’s also kind of funny to imagine putting this on a Disguise creature and making your opponent block it before you turn it face up and crush their blocker, but this card has some serious problems.

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Reveillark

Pro Rating: 3

This is a great Graveyard enabler, and if you milled something you really want in your hand it can get it back for you, while also sporting some passable stats.

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Sensei Golden-Tail

Pro Rating: 1.5

Most of the time, this is going to trigger at least once but…that’s not a terribly exciting card. It’s mostly a bear with small upside.

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Snubhorn Sentry

Pro Rating: 0

This was bad in Strixhaven, no matter how much I wanted it to be good, and it’s pretty weird for this format, because Red/White isn’t a color pair with any Collect Evidence at lower rarities, so you can’t really go off by getting 3/2s, and the format doesn’t have Spirits either.

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Soltari Monk

Pro Rating: 3

Ideally, your deck has a couple of one drops in it for you to play the Captain – the good news is, they print lots of nice one drops these days, so it’s pretty likely this’ll draw you a card. It’s sacrifice ability isn’t amazing, but sometimes you just wanna make sure your opponent can’t interact and it can do that.

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Splicer's Skill

Pro Rating: 1

They want to use this to enable graveyard shenanigans, but the boost it offers is so underwhelming that it just isn’t worth it – just like it wasn’t when it was printed originally in a set with Delirium.

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Springjack Shepherd

Pro Rating: 0

This counterspell is too narrow.

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Sunscape Battlemage

Pro Rating: 2.5

Not really enough Vampires around for this to be super good – but a three mana 2/2 First Strike is passable, and if you have a few vampires in your deck it’ll give you some nice additional value.

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Thought-Knot Seer

Pro Rating: 1.5

Giving up a creature on the board for one in your hand is rarely worth it in Limited, though it gets a little more interesting with creature tokens

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Triplicate Spirits

Pro Rating: 3.5

Syr Konrad has the potential to trigger a ton in this format because people will be milling themselves and removing creatures from their graveyard. It will be especially devastating in a mirror match, but even if you’re the only graveyard deck, Konrad will do some nice work.

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Trokin High Guard

Pro Rating: 2

This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.

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Vanguard of Brimaz

Pro Rating: 0

If you can cast this, your opponent probably can’t win – but that’s not gonna happen much in Limited. It doesn’t even work as a reanimation target or Collect Evidence fodder either, since it gets shuffled into your deck.

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Bishop of the Bloodstained

Pro Rating: 1

There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-rare|White|Creature — Human Cleric
2.5 0 15.00 0 0.00 0
ss-rare|White|Instant
3 0 15.00 0 0.00 0
ss-common text-light|White|Creature — Human Cleric
0 0 15.00 0 0.00 0
ss-common text-light|White|Creature — Bird Rebel Soldier
1.5 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Spirit
4 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Licid
0 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Giant Warrior
0.0 // 2.5 0 15.00 0 0.00 0
ss-rare|White|Sorcery
1.5 0 15.00 0 0.00 0
ss-rare|White|Instant
3.5 0 15.00 0 0.00 0
ss-rare||Creature — Eldrazi
1 0 15.00 0 0.00 0
ss-rare|White|Creature — Angel
2.5 0 15.00 0 0.00 0
ss-mythic||Legendary Creature — Eldrazi
1 0 15.00 0 0.00 0
ss-uncommon|White|Instant
3 0 15.00 0 0.00 0
ss-mythic|White|Sorcery
3 0 15.00 0 0.00 0
ss-mythic|White|Legendary Planeswalker — Gideon
2.5 0 15.00 0 0.00 0
ss-common text-light|White|Creature — Insect
0 0 15.00 0 0.00 0
ss-mythic|White|Enchantment — Saga
2.5 0 15.00 0 0.00 0
ss-rare|White|Creature — Giant
2.5 0 15.00 0 0.00 0
ss-uncommon||Conspiracy
5 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Human Soldier Ally
0 0 15.00 0 0.00 0
ss-mythic|White|Enchantment
4 0 15.00 0 0.00 0
ss-uncommon||Creature — Eldrazi Horror
2.5 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Unicorn
2.5 0 15.00 0 0.00 0
ss-mythic|White|Creature — Human Monk
1.5 0 15.00 0 0.00 0
ss-mythic|White|Legendary Planeswalker — Nahiri
0 0 15.00 0 0.00 0
ss-rare|White|Enchantment
1 0 15.00 0 0.00 0
ss-uncommon|White|Sorcery
2 0 15.00 0 0.00 0
ss-rare|White|Creature — Cat
0 0 15.00 0 0.00 0
ss-rare|White|Enchantment
1.5 0 15.00 0 0.00 0
ss-rare|White|Creature — Elemental
3 0 15.00 0 0.00 0
ss-rare|White|Legendary Creature — Fox Samurai
1.5 0 15.00 0 0.00 0
ss-common text-light|White|Creature — Dinosaur
0 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Soltari Monk Cleric
3 0 15.00 0 0.00 0
ss-uncommon|White|Sorcery
1 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Kithkin Wizard
0 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Human Wizard
2.5 0 15.00 0 0.00 0
ss-rare||Creature — Eldrazi
1.5 0 15.00 0 0.00 0
ss-common text-light|White|Sorcery
3.5 0 15.00 0 0.00 0
ss-common text-light|White|Creature — Human Knight
2 0 15.00 0 0.00 0
ss-uncommon|White|Creature — Cat Soldier
0 0 15.00 0 0.00 0
ss-uncommon|Black|Creature — Vampire Cleric
1 0 15.00 0 0.00 0
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0