Secrets of Strixhaven Mystical Archive Limited Ratings

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Akroma's Will

AI Rating: 4.5
Pro Rating: 4.5

You do need a board, but once you do, this is just always really, really good. Both modes basically allow you to attack with everything you have without worrying about the consequences.

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Angel's Grace

AI Rating: -0
Pro Rating: 0

This is a glorified fog in Limited.

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Armageddon

AI Rating: -0
Pro Rating: 0

There's no way to break the symmetry on this in the format, so you generally come out behind.

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Duty Beyond Death

AI Rating: 1.6
Pro Rating: 2

This format isn't quite as good at going wide as Tarkir: Dragonstorm, but there will still be boards where this is backbreaking.

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Helping Hand

AI Rating: 3.2
Pro Rating: 1

Even with the Lorehold graveyard stuff, this is just too narrow of a card.

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Hop to It

AI Rating: 2.8
Pro Rating: 3

Rabbits don't matter in this format, but getting 3 1/1s for three mana does.

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Prismatic Ending

AI Rating: 3.2
Pro Rating: 2

This can be flexible, but only if you work really hard, and it'll still never be efficient.

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Repel Calamity

AI Rating: 4.4
Pro Rating: 3

This can kill most of what you need to kill at a very good rate.

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Reprieve

AI Rating: -0
Pro Rating: 3

This gives you really great tempo in most situations.

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Requisition Raid

AI Rating: 2.5
Pro Rating: 1.5

This format is pretty short on artifacts and enchantments, so it's mostly the mass buff mode, and that doesn't seem good enough.

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Return to the Ranks

AI Rating: -0
Pro Rating: 1.5

You're just not going to do something insane with this even at it's best, and it takes a lot of work to do anything at all.

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Brain Freeze

AI Rating: 2.5
Pro Rating: 0

There's no Underworld Breach in this format, so it's useless.

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Cyclonic Rift

AI Rating: 4.6
Pro Rating: 5

Overloaded this is an absolute bomb since it's one-sided mass bounce at instant speed, and casting it the other way early isn't terrible.

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Daze

AI Rating: -0
Pro Rating: 2.5

Free counterspells are sweet, even if this one is a little narrow.

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Deduce

AI Rating: 2
Pro Rating: 2.5

This won't be as good as it was in the past, since there's not an artifact or clue deck in this format, but there are spell decks and this gives you a 2-for-1 in the end.

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Disdainful Stroke

AI Rating: 3.2
Pro Rating: 2.5

This is maindeckable in an instant and sorcery format like this one. There will be lots of expensive spells.

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Flusterstorm

AI Rating: -0
Pro Rating: 1

This is a really narrow counterspell that won't even always counter what you need it to.

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Force of Will

AI Rating: 4.3
Pro Rating: 3

A free counterspell is nice to have in your back pocket, but you do have to 2-for-1 yourself to do it. Hardcasting it works with Opus, though!

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Pongify

AI Rating: 2.1
Pro Rating: 0

You 2-for-1 yourself using this on your opponent's stuff, and you use up a card and a small upgrade when you use it on your own.

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Preordain

AI Rating: -0
Pro Rating: 3.5

This is one of the best card draw spells in the game, in Limited or otherwise. Seeing three cards for one mana is awesome.

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Sleight of Hand

AI Rating: 2.3
Pro Rating: 3

In a format with Opus this kind of card draw + selection is going to play quite well.

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Spell Pierce

AI Rating: 2.1
Pro Rating: 1.5

This is less narrow in this format than in most, but it's still only really good early.

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Stock Up

AI Rating: 3.6
Pro Rating: 4

This was insane in Aetherdrift and it will be here too. Getting the two best cards in your top five is just incredible, especially in a spell format.

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Ad Nauseam

AI Rating: 2.1
Pro Rating: 0

This is just way too finicky to work in Limited consistently enough for it to ever be playable. You can't build a deck like you can in 60-card formats where this just always draws your whole deck.

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Bitter Triumph

AI Rating: 4.5
Pro Rating: 3

This is good removal, though Black has surprisingly few ways to take advantage of discard in this format.

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Culling the Weak

AI Rating: -0
Pro Rating: 0

Rituals are very bad in Limited, and this one wants you to go down even more cards.

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Dismember

AI Rating: 3.9
Pro Rating: 4

This is excellent removal you can technically play in any deck.

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Feed the Swarm

AI Rating: 3.3
Pro Rating: 3

This is quality removal, and Witherbloom can offset the downside.

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Living End

AI Rating: 2.9
Pro Rating: 0

This is really bad when you actually have to Suspend it.

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Locust Spray

AI Rating: 1.8
Pro Rating: 2

This doesn't do a ton, but it's a cheap way to trigger Repartee and sometimes it'll kill something.

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Sheoldred's Edict

AI Rating: -0
Pro Rating: 2.5

You're mostly going to choose the first mode, and it won't always kill what you need it to -- but it will kill something!

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Smallpox

AI Rating: 1.8
Pro Rating: 0

This is symmetrical and it's not worth shooting yourself in the foot.

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Stargaze

AI Rating: 1.6
Pro Rating: 1.5

This is really slow and painful, but it can dig you pretty deep.

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Vampiric Tutor

AI Rating: -0
Pro Rating: 0

This is card disadvantage in Limited and the cards you can tutor up in Limited aren't powerful enough for that to be what you want to do.

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Zombify

AI Rating: 1.4
Pro Rating: 1.5

It's always hard to consistently get 4 mana's worth back with this.

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Abrade

AI Rating: 3.9
Pro Rating: 3

This is weaker in this format than in most since there aren't many artifacts here. Still good removal, though.

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Big Score

AI Rating: 2.1
Pro Rating: 1.5

This mostly just has you spin your wheels, and doing that for 4 mana is brutal, even when you get treasure back.

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Brotherhood's End

AI Rating: -0
Pro Rating: 1.5

This is mostly just going to be the first mode, and that can be good in the right spot -- but there are also lots of spots where it either doesn't hurt your opponent enough or it hurts you too much.

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Bulk Up

AI Rating: 1.6
Pro Rating: 0

This was really bad in Foundations, and it will be here too. It's basically only a good trick when a big creature gets through unblocked.

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Burst Lightning

AI Rating: 3.9
Pro Rating: 4

This is great every time we see it. The base mode can trade up, and the kicker mode keeps it relevant all game long -- and it will trigger maximum opus in this format.

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Crackle with Power

AI Rating: -0
Pro Rating: 5

Red doesn't seem as good at ramping in this set as in original Strixhaven, but this is still a game-winner at 8 mana, and a good removal spell at 5.

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Empty the Warrens

AI Rating: -0
Pro Rating: 1.5

Casting one spell and then casting this is passable, but you shouldn't expect much more than that.

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Jeska's Will

AI Rating: 5
Pro Rating: 0

Neither mode is very good individually. You need lots of mana to use the cards it exiles.

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Monstrous Rage

AI Rating: 2.6
Pro Rating: 3

This is a great trick that often wins combat and wrecks the opponent while leaving a permanent buff behind, and triggering Opus stuff at the same time makes it even better.

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Pyretic Ritual

AI Rating: -0
Pro Rating: 0

Using a card for a temporary mana boost loses games in Limited, partly because you are setting yourself up for a 2-for-1, and partly because it's pretty bad if it's not in your opening hand.

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Return the Favor

AI Rating: 1.7
Pro Rating: 2

There are plenty of things to copy and redirect in this format, but it's still pretty situational.

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Subterranean Tremors

AI Rating: 4.6
Pro Rating: 2.5

If you can pay 8 for X, this just wins you the game. Probably is, 9 total mana is often unreachable in Limited, so you have to lean on the Earthquake effect.

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Awaken the Woods

AI Rating: -0
Pro Rating: 3.5

This helps you go wide and ramps your mana and it's an X spell. All of that sounds appealing, especially in Quandrix.

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Berserk

AI Rating: -0
Pro Rating: 2

This is a sweet trick in the right spot, and can also be a really bad removal spell, but neither of those things make me want to play it with regularity.

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Crop Rotation

AI Rating: 2.7
Pro Rating: 0

There are no lands in this format that it's worth 2-for-1ing yourself for.

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Giant Growth

AI Rating: 1.6
Pro Rating: 2

This trick can win most combats when deployed safely, but it's not so good against removal.

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Glimpse of Nature

AI Rating: -0
Pro Rating: 1

You need to cast at least two creature spells after you cast this, and that's a big ask.

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Knockout Maneuver

AI Rating: 3.3
Pro Rating: 3.5

Green decks can always leverage this nicely, and it even makes your creature a much better attacker.

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Pick Your Poison

AI Rating: 1.2
Pro Rating: 1

There are too many board states where every mode is irrelevant.

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Royal Treatment

AI Rating: 2.6
Pro Rating: 2.5

This trick can blank removal quite nicely and win combat sometimes too.

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Shamanic Revelation

AI Rating: -0
Pro Rating: 3

This is a bit of a win-more, but sometimes if you have like two big creatures you can still be behind, and the life and cards can help you.

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Shared Roots

AI Rating: -0
Pro Rating: 1.5

Using up a turn and a card on Rampant Growth isn't great, especially when you have it stapled to a common creature in the format.

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Triumph of the Hordes

AI Rating: -0
Pro Rating: 3

This can win the game when you cast it a decent chunk of the time. But, sometimes you have a board state where it's irrelevant.

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Veil of Summer

AI Rating: 3.9
Pro Rating: 0.5

This is sideboard material, and not even that good in the sideboard since you'll never run into someone in Blue/black.

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Bring to Light

AI Rating: -0
Pro Rating: 0

You have to work hard with this to get your mana's worth, and even when you do it's not like you have super powerful cards or situational things to grab that can change the game. This isn't 60-card magic.

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Culling Ritual

AI Rating: -0
Pro Rating: 2

It's hard to break the symmetry here, even with the mana, as you simply don't have something to use it on with regularity.

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Deflecting Palm

AI Rating: 0.9
Pro Rating: 0

Your opponent isn't going to fireball you for 20 in this format. Redirecting one damage source from yourself to your opponent just isn't worth a card 99% of the time.

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Expressive Iteration

AI Rating: 2.9
Pro Rating: 4

This ends up feeling like a two mana draw two more often than not.

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Fracture

AI Rating: -0
Pro Rating: 0

This will rarely have targets in this format.

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-mythic|White|Instant
4.5 4.5 2.50 2 2.50 2
ss-rare|White|Instant
0 -0 15.00 0 6.00 1
ss-mythic|White|Sorcery
0 -0 15.00 0 1.80 5
ss-uncommon|White|Instant
2 1.6 10.40 10 6.75 105
ss-uncommon|White|Sorcery
1 3.2 5.92 12 5.16 88
ss-uncommon|White|Sorcery
3 2.8 7.12 16 5.44 81
ss-rare|White|Sorcery
2 3.2 6.00 1 4.80 6
ss-uncommon|White|Instant
3 4.4 2.67 3 4.00 6
ss-rare|White|Instant
3 -0 15.00 0 2.00 2
ss-uncommon|White|Sorcery
1.5 2.5 8.00 13 5.97 104
ss-rare|White|Sorcery
1.5 -0 15.00 0 6.00 1
ss-rare|Blue|Instant
0 2.5 8.00 1 4.29 8
ss-mythic|Blue|Instant
5 4.6 2.00 1 0.00 1
ss-rare|Blue|Instant
2.5 -0 15.00 0 3.17 6
ss-uncommon|Blue|Instant
2.5 2 9.38 8 5.33 79
ss-uncommon|Blue|Instant
2.5 3.2 6.00 6 5.46 92
ss-mythic|Blue|Instant
1 -0 15.00 0 1.00 1
ss-mythic|Blue|Instant
3 4.3 3.00 1 3.00 2
ss-rare|Blue|Instant
0 2.1 9.00 1 6.33 4
ss-rare|Blue|Sorcery
3.5 -0 15.00 0 2.00 3
ss-uncommon|Blue|Sorcery
3 2.3 8.70 10 5.69 99
ss-uncommon|Blue|Instant
1.5 2.1 9.22 9 6.27 108
ss-uncommon|Blue|Sorcery
4 3.6 5.00 1 1.00 2
ss-mythic|Black|Instant
0 2.1 9.00 1 4.80 6
ss-uncommon|Black|Instant
3 4.5 2.33 3 2.57 8
ss-rare|Black|Instant
0 -0 15.00 0 5.11 10
ss-rare|Black|Instant
4 3.9 4.00 1 4.00 1
ss-uncommon|Black|Sorcery
3 3.3 5.67 3 4.17 9
ss-mythic|Black|Sorcery
0 2.9 7.00 1 3.00 3
ss-uncommon|Black|Instant
2 1.8 9.92 12 6.69 109
ss-rare|Black|Instant
2.5 -0 15.00 0 1.00 1
ss-rare|Black|Sorcery
0 1.8 10.00 1 6.00 11
ss-uncommon|Black|Sorcery
1.5 1.6 10.45 11 7.41 121
ss-mythic|Black|Instant
0 -0 15.00 0 1.00 1
ss-uncommon|Black|Sorcery
1.5 1.4 11.00 9 6.14 114
ss-uncommon|Red|Instant
3 3.9 4.00 1 2.80 6
ss-rare|Red|Instant
1.5 2.1 9.00 1 9.00 2
ss-rare|Red|Sorcery
1.5 -0 15.00 0 3.00 5
ss-uncommon|Red|Instant
0 1.6 10.40 5 6.73 120
ss-uncommon|Red|Instant
4 3.9 4.00 3 3.75 4
ss-mythic|Red|Sorcery
5 -0 15.00 0 2.00 1
ss-rare|Red|Sorcery
1.5 -0 15.00 0 5.20 6
ss-mythic|Red|Sorcery
0 5 1.00 1 2.67 3
ss-uncommon|Red|Instant
3 2.6 7.77 13 5.90 87
ss-rare|Red|Instant
0 -0 15.00 0 0.00 1
ss-uncommon|Red|Instant
2 1.7 10.33 9 6.68 102
ss-mythic|Red|Sorcery
2.5 4.6 2.00 1 2.00 1
ss-mythic|Green|Sorcery
3.5 -0 15.00 0 6.00 1
ss-mythic|Green|Instant
2 -0 15.00 0 3.80 5
ss-rare|Green|Instant
0 2.7 7.50 2 6.31 17
ss-uncommon|Green|Instant
2 1.6 10.38 13 7.38 124
ss-rare|Green|Sorcery
1 -0 15.00 0 9.00 2
ss-uncommon|Green|Sorcery
3.5 3.3 5.82 11 3.71 61
ss-uncommon|Green|Sorcery
1 1.2 11.50 4 7.18 114
ss-uncommon|Green|Instant
2.5 2.6 7.60 5 5.39 86
ss-rare|Green|Sorcery
3 -0 15.00 0 6.00 1
ss-uncommon|Green|Sorcery — Lesson
1.5 -0 15.00 0 4.33 3
ss-mythic|Green|Sorcery
3 -0 15.00 0 2.00 1
ss-rare|Green|Instant
0.5 3.9 4.00 1 6.89 11
ss-rare|Blue|Green|Sorcery
0 -0 15.00 0 4.00 1
ss-rare|Black|Green|Sorcery
2 -0 15.00 0 3.67 3
ss-rare|White|Red|Instant
0 0.9 12.50 2 5.17 15
ss-rare|Blue|Red|Sorcery
4 2.9 7.00 2 3.33 6
ss-rare|White|Black|Instant
0 -0 15.00 0 7.67 3
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0