Secrets of Strixhaven Limited Ratings

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The Dawning Archaic

AI Rating: 5
Pro Rating: 4.5

Reducing the cost on this to 6 or 7 is very doable in the format, and while it takes a turn to get going, it only needs one attack to give you a massive advantage.

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Rancorous Archaic

AI Rating: 1.5
Pro Rating: 1.5

The floor in a two-color deck is terrible, and while the ceiling is a little bit exciting, the amount of work you have to do to get there makes it a lot less impressive.

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Sundering Archaic

AI Rating: 3.1
Pro Rating: 1 // 2.5

If your deck can consistently get 4+ colors of mana this is a solid creature since it'll remove something meaningful.

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Together as One

AI Rating: -0
Pro Rating: 2. 0 // 4.0

Even if your deck can only consistently get to 3 on Converge this is decent, and obviously if you can do 4 or 5 colors it's amazing.

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Transcendent Archaic

AI Rating: 2.4
Pro Rating: 1.5 // 3.0

If you're only getting to two colors this isn't going to be that good. You do get a big body and you draw two and discard two, but you want to be netting a card with that trigger.

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Ajani's Response

AI Rating: 3.9
Pro Rating: 3

This kind of removal spell shows up in every set, and it's always pretty good, albeit not always premium.

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Antiquities on the Loose

AI Rating: 4.7
Pro Rating: 5

The rate here is absurd. You get a 4-for-1 and don't feel bad casting it from your hand or for it's flashback cost, and you're likely to have other spirits too -- especially in Lorehold.

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Ascendant Dustspeaker

AI Rating: 2.1
Pro Rating: 2.5

5-mana 3/4 that puts a +1/+1 counter somewhere has been a quality Common many times, and this brings some extra graveyard hate/Lorehold synergy to the mix.

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Daydream

AI Rating: 2.3
Pro Rating: 2

This does let you trigger Repartee twice, but there are lots of situations where a sorcery-speed blink effect does very little, even with the counter in the mix.

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Dig Site Inventory

AI Rating: 3.3
Pro Rating: 2.5

This triggers repartee incredibly cheaply while also giving you graveyard synergy for Lorehold, and it has a decent rate to begin with.

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Eager Glyphmage

AI Rating: 2.7
Pro Rating: 3.5

This doesn't have any special synergy, but that can be kind of a good thing. It's good just on rate and all the White decks will want it.

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Elite Interceptor

AI Rating: 3.2
Pro Rating: 3

It's not quite Thraben Inspector. On the whole, a prepare spell is worse than getting a Clue -- mostly because the clue and creature exist independently with the Inspector. However, it will play similar to that all-time great Common sometimes, and that's still pretty good.

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Emeritus of Truce

AI Rating: 4.6
Pro Rating: 5

Even if you could never cast Swords to Plowshares the rate here would make this a 4.5. With Swords obviously it's an even more incredible bomb.

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Ennis, Debate Moderator

AI Rating: 3.4
Pro Rating: 2

This has bad starting stats and an enters trigger that isn't relevant often enough. It does grow from it's own trigger, and Flashback will grow it too.

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Erode

AI Rating: -0
Pro Rating: 2

This is great removal when you have an awesome target, but it's pretty uncastable early. You 2-for-1 yourself and ramp your opponent when you do, which is not worth it for the caliber of creatures in Limited.

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Graduation Day

AI Rating: 3.4
Pro Rating: 2

The ceiling here is impressive, and it'll run away with some games. But it does nothing on it's own and it's a horrible top deck.

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Group Project

AI Rating: 2.9
Pro Rating: 4

This is going to feel pretty close to two mana for two 2/2s in many games.

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Harsh Annotation

AI Rating: 2.6
Pro Rating: 0

This is removal that's virtually always a net negative for the caster. Giving your opponent such a relevant body when you kill their random Limited Common or Uncommon is going to lose a whole lot of games.

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Honorbound Page

AI Rating: 1.8
Pro Rating: 2.5

4-mana 3/3 isn't great, but this Prepare spell is priced to move and triggers Repartee.

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Informed Inkwright

AI Rating: 4.5
Pro Rating: 4

This has a good baseline and getting one token out of it is enough to make you feel great about your investment, and it doesn't look particularly hard to get there.

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Inkshape Demonstrator

AI Rating: 3.4
Pro Rating: 2.5

Ward is doing a lot of work here because it makes it very hard for your opponent to kill it efficiently, and this Repartee trigger can make a big difference.

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Interjection

AI Rating: 1.5
Pro Rating: 2

I'm a bit skeptical of pure tricks in a format where you can play lots of creatures that have spells stapled to them that can trigger Repartee.

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Joined Researchers

AI Rating: -0
Pro Rating: 3

A two mana 2/2 with First Strike is a nice starting point, and while you don't always want to cast Secret Rendezvous, there are spots where it's good.

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Owlin Historian

AI Rating: 2.1
Pro Rating: 2.5

This would be pretty okay even without the "leave graveyard" trigger, and with it it's a quality playable you won't cut all that often, especially in Lorehold.

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Practiced Offense

AI Rating: 5
Pro Rating: 4

This is especially great when you draw it and have 5 mana available, because then you can just cast it twice and break the game wide open.

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Primary Research

AI Rating: 3.5
Pro Rating: 3.5

This will typically add to the board up front and then draw you a card, and it has long-term value engine potential.

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Quill-Blade Laureate

AI Rating: 3.6
Pro Rating: 3.5

White is great at buffing creatures, and even one buff on a double striker is very scary. This Prepare spell can do some serious work too.

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Rapier Wit

AI Rating: 1.8
Pro Rating: 2

It's nice that this triggers repartee and replaces itself, but it does seem like there are better Repartee options out there.

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Rehearsed Debater

AI Rating: 1.7
Pro Rating: 2.5

This has a nice baseline and it'll often be a 4/4.

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Restoration Seminar

AI Rating: 5
Pro Rating: 4.5

The initial casting cost is definitely a challenge, but it does mean it'll add something to the board up front, and it'll snowball from there.

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Shattered Acolyte

AI Rating: 2.3
Pro Rating: 3

This set doesn't have a huge number of artifacts and enchantments, but a two mana 2/2 lifelinker is a nice baseline in a set where you can fairly easily buff creatures.

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Soaring Stoneglider

AI Rating: -0
Pro Rating: 3

It is actually possible to cast this on turn three in a Lorehold deck (cast Pursue the Past on turn two), but I think most of the time you'll cast this later but it'll enable a double spell turn.

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Spiritcall Enthusiast

AI Rating: 2.8
Pro Rating: 3

This prepare spell is going to make combat way better for you, and both White decks are pretty into tokens.

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Stand Up for Yourself

AI Rating: 3.4
Pro Rating: 3

This can kill things and trade up pretty often, but sometimes there's something you really need to kill and it can't do the job.

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Stirring Hopesinger

AI Rating: 4.3
Pro Rating: 4

The starting stats aren't good, but this repartee trigger is incredible, especially because it puts a counter on itself too.

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Stone Docent

AI Rating: 1.8
Pro Rating: 2.5

This is a solid aggressive two drop that gives you some decent graveyard value.

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Summoned Dromedary

AI Rating: 2.9
Pro Rating: 3

The stats aren't good, but this can return to your hand a lot more cheaply than we've seen in the past, while triggering Lorehold payoffs.

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Banishing Betrayal

AI Rating: 1.6
Pro Rating: 2

This is just card disadvantage, so you need to get significant tempo for it to be worth it and/or have lots of Opus triggers.

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Brush Off

AI Rating: 1.7
Pro Rating: 2

4 mana to counter a spell is terrible. One generic and a blue to counter an instant or sorcery is a better deal, but it's still a more narrow Negate. Even in a set with this many instants and sorceries this isn't that impressive.

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Campus Composer

AI Rating: 2.6
Pro Rating: 3.5

This fills the 4 and 5 spot on your curve admirably while also triggering opus.

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Chase Inspiration

AI Rating: 0.5
Pro Rating: 2.5

This is going to blank a lot of removal spells on the cheap.

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Deluge Virtuoso

AI Rating: 2.3
Pro Rating: 2.5

The three mana 2/2 that stuns something has underwhelmed of late, but I think the addition of opus makes this better than it's predecessors.

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Divergent Equation

AI Rating: 2.6
Pro Rating: 3

Blue decks in this format are going to play lots of instants and sorceries, and they are going to produce lots of mana, so this is going to be a nice late-game play.

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Echocasting Symposium

AI Rating: -0
Pro Rating: 5

You might not get a token worth 6 mana up front, but getting one every turn for the rest of the game will overwhelm your opponent.

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Emeritus of Ideation

AI Rating: 5
Pro Rating: 5

If this was a 6-mana 5/5 that drew you 3 cards when it entered, it would be insane -- and it's way better in every way.

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Encouraging Aviator

AI Rating: 2.9
Pro Rating: 3

It's nice that this spell reloads, not only giving you better attacks, but also triggering Opus every turn.

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Essence Scatter

AI Rating: 3.2
Pro Rating: 2.5

This format ahs fewer creatures than most, but this still has plenty of targets and can counter them efficiently.

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Exhibition Tidecaller

AI Rating: -0
Pro Rating: 3.5

The stats are bad, but this looks like a legitimate way to mill your opponent out in this format since it can do it so quickly.

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Flow State

AI Rating: -0
Pro Rating: 4

The floor is Sorcerys-speed anticipate, which would be playable in this format -- and this will often just be a two mana draw two.

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Fractal Anomaly

AI Rating: 1.2
Pro Rating: 1

The floor here is miserable, and it's not that hard to just draw a bunch of cards and fire this off.

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Fractalize

AI Rating: 1.2
Pro Rating: 1.5

This is either a bad combat trick or a bad highly situational removal spell.

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Harmonized Trio

AI Rating: -0
Pro Rating: 3.5

Casting prepared Brainstorm is better than actual Brainstorm, since you don't use up a card when you do it, and this can do it repeatedly. You can't always set it up, though.

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Homesickness

AI Rating: 3
Pro Rating: 2.5

This does just enough for 6 mana, and in a format with Increment and Opus, it's probably also going to do some stuff that's not in the text box.

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Hydro-Channeler

AI Rating: -0
Pro Rating: 2.5

This ramps for a huge chunk of the format, and fixes too while having a passable defensive body.

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Jadzi, Steward of Fate

AI Rating: -0
Pro Rating: 4

Even without the prepared spell I'd play this 100% of the time, with it you have access to a way to add bodies to the board. There are enough other Fractals around for this to buff them too.

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Landscape Painter

AI Rating: 1.5
Pro Rating: 2.5

This has 3-for-1 potential, even if it is a bit clunky.

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Mana Sculpt

AI Rating: -0
Pro Rating: 3

Blue has enough Wizards to make this into pseudo-Mana Drain often enough to make it worth playing Cancel.

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Mathemagics

AI Rating: 4.1
Pro Rating: 2

Not adding to the board is brutal, and it's not even efficient card draw until you get to 8 mana.

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Matterbending Mage

AI Rating: 4
Pro Rating: 3.5

Man-O'-War is always good, and this'll get unblocked on occasion.

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Muse Seeker

AI Rating: 3.2
Pro Rating: 3.5

The stats are bad, but this Opus trigger is legit. Just looting is good, but once you hit big opus it becomes absurd.

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Muse's Encouragement

AI Rating: 1.4
Pro Rating: 2

This is inefficient, but with Increment and Opus being around, it'll play better than it looks.

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Orysa, Tide Choreographer

AI Rating: 2.9
Pro Rating: 3

This isn't great at 5 mana, but in the late game it's likely to be insanely efficient.

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Pensive Professor

AI Rating: 5
Pro Rating: 4

This has a horrendous starting point, but it's so easy to draw cards with and grow.

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Procrastinate

AI Rating: 2.5
Pro Rating: 2

This can really stun something, but pure stun effects don't tend to be great since they are only pseudo-removal. This can help you line up with Opus and Increment, though.

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Quick Study

AI Rating: 2.5
Pro Rating: 2.5

Instant-speed Divination is going to play better in this instant and sorcery-heavy format much better than it would in most formats.

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Run Behind

AI Rating: 2.6
Pro Rating: 3

This type of card is always one of Blue's best commons.

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Skycoach Conductor

AI Rating: 4.6
Pro Rating: 4

This can flash in and kill lots of smalls tuff, and it's "All Aboard" can blank removal in a big way.

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Spellbook Seeker

AI Rating: -0
Pro Rating: 2.5

4-mana 3/3 flyers aren't what they once were, but I like having access to Careful Study.

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Tester of the Tangential

AI Rating: 3
Pro Rating: 1.5

This is really inefficient to start and moving it's counters is clunky as heck.

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Textbook Tabulator

AI Rating: 1.1
Pro Rating: 1.5

This is almost irrelevant when it comes down, and I don't think it'll grow quickly enough.

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Wisdom of Ages

AI Rating: -0
Pro Rating: 2.5

This is clunky and never adds to the board, but there are going to be Blue big-mana decks in this format that can win long games with this.

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Adventurous Eater

AI Rating: 2.1
Pro Rating: 2.5

A 4-mana 3/2 that puts a counter somewhere and gains a life is pretty solid in this set, and you can pay for this in installments.

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Arcane Omens

AI Rating: 2
Pro Rating: 0

This is going to be a 5-mana Mind Rot in two-color decks, and that's horrendous. It's not like the payoff is worth it, either.

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Arnyn, Deathbloom Botanist

AI Rating: 3.2
Pro Rating: 2.5

While there are tokens around and other bodies that can trigger this, I don't think they're a big enough focus in the set for this to really go off.

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Burrog Banemaker

AI Rating: 2
Pro Rating: 3

Trading with anything is always great with a one drop, and this one can actually rumble in the late game.

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Cheerful Osteomancer

AI Rating: 2.5
Pro Rating: 2.5

The stat-line is rough, but if you can get Raise Dead off before this dies, it'll make up for that.

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Cost of Brilliance

AI Rating: 2.2
Pro Rating: 3

This Black Combat Tutorial is really sweet, as it'll trigger Repartee and add to the board while digging you deeper in your deck.

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Decorum Dissertation

AI Rating: 5
Pro Rating: 3.5

Not adding to the board upfront -- and indeed, lowering your life -- upfront isn't great, but this does give you insurmountable card advantage if you can survive long enough.

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Dissection Practice

AI Rating: 3.7
Pro Rating: 3.5

This does so much for one mana, synergizes with both Black decks, and can generate a 2-for-1 for only a single mana.

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Emeritus of Woe

AI Rating: 5
Pro Rating: 5

If this was always 6-mana for a 5/4 that Demonic Tutors when it enters it'd be great, but it's even better since you can pay in installments and even potentially Tutor more than once.

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End of the Hunt

AI Rating: 3.8
Pro Rating: 3.5

This is great removal that will almost always kill what you want it to, and almost always trade up. Exile isn't irrelevant either.

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Eternal Student

AI Rating: 3.4
Pro Rating: 4

This is basically a new take on Lingering Souls. It gives you three relevant bodies and is only a single card, and it can make them really efficiently from the graveyard.

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Foolish Fate

AI Rating: -0
Pro Rating: 3.5

This would be solid without Infusion, and with it it's really good. Killing something and making the opponent lose 3 is pretty backbreaking.

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Forum Necroscribe

AI Rating: 3.3
Pro Rating: 3

This Repartee trigger is pretty nice, and so is Ward -- but this thing's not very good in combat for it's mana value.

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Grave Researcher

AI Rating: -0
Pro Rating: 4

I'm already happy with a 3-mana 3/3 that surveils during my upkeep every turn, and this'll give you access to Reanimate pretty consistently in the mid-to-late-game.

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Last Gasp

AI Rating: 3.8
Pro Rating: 3.5

This is excellent removal that can regularly trade up.

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Lecturing Scornmage

AI Rating: 3.7
Pro Rating: 3.5

This is the one drop you're going to want in your Silverquill decks and it can run away with some games after coming down on turn one. It's less impressive late, though.

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Leech Collector

AI Rating: 3
Pro Rating: 3

Even if you just gain life with this in play once or twice it's ability can really pressure the opponent's life total.

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Masterful Flourish

AI Rating: 1.1
Pro Rating: 2

This is a solid trick, but in a format with lots of ways to trigger Repartee stapled to creatures, I'm not that interested in it.

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Melancholic Poet

AI Rating: 2.6
Pro Rating: 2.5

This bridges the gap between WItherbloom and Silverquill pretty nicely with a solid little Repartee trigger.

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Moseo, Vein's New Dean

AI Rating: 5
Pro Rating: 5

Even if this could never reanimate something it would be an excellent rate, and you're going to be able to get stuff back with this, especially in Witherbloom decks. Getting even one creature back is going to make you feel incredible.

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Poisoner's Apprentice

AI Rating: 3.4
Pro Rating: 1.0 // 4.0

This is really bad in a deck that can't trigger Infusion on the regular, but an excellent 2-for-1 in decks that can.

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Postmortem Professor

AI Rating: -0
Pro Rating: 2.5

This is a nice repeatable way to Infuse, and it can constantly pressure the opponent thanks to it's recursion. Not being able to block does limit it's effectiveness, though.

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Pox Plague

AI Rating: 1.2
Pro Rating: 0

Producing six black is tough in Limited, and symmetrical cards like this don't tend to perform well.

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Pull from the Grave

AI Rating: 2.1
Pro Rating: 2.5

The first copy of this is always nice in your black decks, where it becomes a really great 2-for-1 late.

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Rabid Attack

AI Rating: 1.8
Pro Rating: 1.5

This just feels too all in on you have a nice board state already for it to be worthwhile.

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Ral Zarek, Guest Lecturer

AI Rating: 4.8
Pro Rating: 3

His -2 can sort of protect him, but only in a situation where your graveyard is set up correctly, and he otherwise can't impact the board. Still, if he sticks around he can definitely give you card advantage and card selection with his other two abilities.

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Scathing Shadelock

AI Rating: 3.5
Pro Rating: 3

This has an intimidating body and it's ability to reload a nice Prepare spell every turn is excellent. It'll give you an attack on virtually every turn and trigger Repartee.

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Scheming Silvertongue

AI Rating: 5
Pro Rating: 4

Prismari can easily buff this creature and it has solid stats to begin with -- but buffing it means that it can singlehandedly get Sign in Blood online, and you'll have plenty of other ways to do that too.

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Send in the Pest

AI Rating: 2.6
Pro Rating: 3

The two-mana 1/1 that makes the opponent discard is always a nice Common, though sometimes your opponent will be in Lorehold and might be happy to discard.

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Sneering Shadewriter

AI Rating: 1.4
Pro Rating: 2.5

We've seen this stat-line with this enters trigger before, and it performed admirably. It helps with races and can pressure your opponent in the air. But it's pretty expensive and the stat-line isn't great.

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Tragedy Feaster

AI Rating: 4.1
Pro Rating: 3

Even without Infusion this would be an intriguing card thanks to Ward, since it means your opponent has to 2-for-1 themselves to kill it, making it hurts less to sacrifice your permanents. This is just huge and in the early game will often represent a must-kill threat.

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Ulna Alley Shopkeep

AI Rating: 1.1
Pro Rating: 1.5

This has an underwhelming baseline and the ceiling isn't worth infusing for.

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Wander Off

AI Rating: 3.5
Pro Rating: 2.5

It's a little costly, but it does the job.

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Withering Curse

AI Rating: -0
Pro Rating: 3

Sometimes you want the -2/-2 mode on this, but if you're in Witherbloom you're going to be able to turn this into a 3 mana Wrath reasonably often, and it's so cheap you can even rebuild your board in the aftermath. Still, there are lots of games that are awkward with this.

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Ancestral Anger

AI Rating: 1.4
Pro Rating: 1.5 // 3.0

If you're in a Prismari deck and you have 3+ copies of this, you can have some great turns with Opus triggers. It's not really very good outside of that, though.

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Archaic's Agony

AI Rating: 3.1
Pro Rating: 1.0 // 3.0

You need to be doing 4+ with this consistently for it to be worth the cost. Once you get there, though, it can generate some nice 2-for-1s.

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Artistic Process

AI Rating: 4
Pro Rating: 3.5

This has three modes that are good in different spots, and I think that's great. The second mode is great against wide boards, the first mode is good against one big thing, and the third mode is good if you need something on board. And whatever you choose, you get big opus.

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Blazing Firesinger

AI Rating: 3
Pro Rating: 2.5

You can't always take advantage of Seething Song, but having it stapled to a creature is better than using up a whole card for it, and sometimes it'll give you an explosive turn 4.

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Charging Strifeknight

AI Rating: 3.9
Pro Rating: 3

This is good on turn 3, and in the late game it becomes a good way to load the graveyard and dig deeper in your deck.

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Choreographed Sparks

AI Rating: -0
Pro Rating: 2

This is tough to line up just to copy one thing, and almost impossible to line up for both modes.

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Duel Tactics

AI Rating: 1
Pro Rating: 3

Triggering Opus twice and shutting off blockers is going to end some games, and this has 2-for-1 potential too.

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Emeritus of Conflict

AI Rating: 3.6
Pro Rating: 3

A two mana 2/2 with First Strike is solid, but unfortunately getting Lightning Bolt online is very difficult. It's not impossible, though! And just getting it once is incredible.

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Expressive Firedancer

AI Rating: 3.6
Pro Rating: 2.5

This is going to be a nice two drop in the format's Red decks, especially Prismari, where attacking with this with mana up is going to be a nightmare for your opponent.

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Flashback

AI Rating: 4.3
Pro Rating: 2

Using up a card to flash a card back isn't something that really nets you a card and this is largely blank until you have something worth spending that extra mana on to flash it back.

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Garrison Excavator

AI Rating: 3.5
Pro Rating: 3.5

This is a great trigger for Lorehold decks, and it has high enough toughness to make it to when you untap and make that first token.

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Goblin Glasswright

AI Rating: 1.8
Pro Rating: 2.5

This has a sub-par body, but being able to spit out a treasure is going to be very useful.

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Heated Argument

AI Rating: 1.1
Pro Rating: 2.5

This is expensive, but it can kill almost anything while triggering both things that Red decks in this format care about.

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Impractical Joke

AI Rating: 5
Pro Rating: 4

This will almost always trade up and in a format with lots of spell payoffs, it's going to thrive.

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Improvisation Capstone

AI Rating: 5
Pro Rating: 4.5

The turn you cast this might be really underwhelming because it's so random, but getting this every turn will quickly snowball and overwhelm your opponent.

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Living History

AI Rating: 2.4
Pro Rating: 2

This has an underwhelming baseline and the payoff for exiling something from the graveyard is fairly narrow for an effect that you already have to work a bit to get access to.

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Maelstrom Artisan

AI Rating: -0
Pro Rating: 2

This is mostly just a 3-mana 3/2 with Haste in Limited, and that's not particularly good. There are nonbasics in Limited decks in this format, but destroying them is rarely relevant.

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Magmablood Archaic

AI Rating: 3.4
Pro Rating: 3.5

This'll typically have passable-to-great stats, and it's spell trigger can make any board very scary.

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Mica, Reader of Ruins

AI Rating: 2.2
Pro Rating: 2

This set doesn't have a big enough artifact theme for him to really go off, but there are some Treasure lying around.

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Molten-Core Maestro

AI Rating: -0
Pro Rating: 4

This is a frightening 2-drop that can grow quickly enough that it's a huge problem when it comes down early.

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Pigment Wrangler

AI Rating: 2.1
Pro Rating: 3

It's expensive, but this is a relevant body on almost any board and it can copy a spell on the cheap.

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Rearing Embermare

AI Rating: 1.3
Pro Rating: 2

This is just all stats and keywords, and that rarely makes for a great creature in Limited these days.

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Rubble Rouser

AI Rating: 2.4
Pro Rating: 3

This does so much for a Common. The rummage upfront helps set up graveyard shenanigans, and this can do graveyard shenanigans. Pinging and making mana while you exile cards and trigger cards that care about is going to make this feel like a value engine.

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Seize the Spoils

AI Rating: 1.4
Pro Rating: 1.5

This is a clunky way to just break even cards, even with the Treasure involved.

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Steal the Show

AI Rating: 3.2
Pro Rating: 3

This isn't very good early, but later in the game it becomes a solid removal spell that can also help you dig deeper in your deck.

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Strife Scholar

AI Rating: 2.1
Pro Rating: 2.5

It's clunky, but it does make three bodies in the long run.

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Tablet of Discovery

AI Rating: 3.2
Pro Rating: 3

If you can get a card out of this when it enters, you're going to be in business, and that's not impossible since you can use the mana this produces to cast that card.

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Tackle Artist

AI Rating: 1.8
Pro Rating: 2

The starting stats are bad, and you kind of need two counters before you feel you're in business, and that seems a little too slow.

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Thunderdrum Soloist

AI Rating: 4.1
Pro Rating: 3.5

This is great for any spell-heavy deck. Even with just the first part of the opus trigger it would be, so the fact that you starting Bolting your opponnt in the face on expensive spells is incredible.

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Tome Blast

AI Rating: 2.4
Pro Rating: 3

This is never all that efficient, but it can give you a 2-for-1 and a couple of spell triggers.

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Unsubtle Mockery

AI Rating: 3.7
Pro Rating: 3.5

3 mana to do 4 at instant speed is always great, and you even get a little Surveil action.

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Zealous Lorecaster

AI Rating: 3.2
Pro Rating: 2.5

I think both Red decks in this format are going to want one of these most of the time, as it gives you a significant body and lets you rebuy the best spell from the game.

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Aberrant Manawurm

AI Rating: 3
Pro Rating: 2

This has turns where it's just a subpar defensive creature, but it can also sometimes swing really hard, especially in a Quandrix deck.

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Additive Evolution

AI Rating: -0
Pro Rating: 4

The floor here is a 5-mana 4/4 Fractal, and the ceiling is quite a bit higher because you can put the counter somewhere else and you can do it every single turn.

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Ambitious Augmenter

AI Rating: -0
Pro Rating: 4

This is frightening on turn one, and even when you get it late it's not that hard to grow, and once you do get even one counter on this thing your opponent is never coming out ahead against it.

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Burrog Barrage

AI Rating: 2.9
Pro Rating: 3

This is always a quality removal spell, but you do have to pick your spots carefully.

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Chelonian Tackle

AI Rating: 2.3
Pro Rating: 3

This will often remove a creature and give you a better attack than you had before.

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Comforting Counsel

AI Rating: 1.8
Pro Rating: 0

This takes way too long to actually do anything.

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Efflorescence

AI Rating: 1
Pro Rating: 2

Even with Infusion, this is a little too expensive of a trick to be excited about.

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Emeritus of Abundance

AI Rating: 4.5
Pro Rating: 4.5

This has good stats and can easily generate a 2-for-1, and in the late game it's not impossible to get Regrowth online again.

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Emil, Vastlands Roamer

AI Rating: 3.6
Pro Rating: 3

This has a good baseline, and there are going to be green decks in the format that can make 4/4 and 5/5 tokens with his ability.

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Environmental Scientist

AI Rating: 4.6
Pro Rating: 4

I love a two-mana 2-for-1, and I also love smoothing out my mana and hitting land drops -- and even fixing my mana.

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Follow the Lumarets

AI Rating: 1.8
Pro Rating: 2.5

The baseline of this card is fine, and with Infusion it'll often be a two-mana draw 2.

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Germination Practicum

AI Rating: 4.9
Pro Rating: 5

Even with two creatures in play this will often be insane, as it means those two creatures will have 4 +1/+1 counters by the next time they can attack. And of course, you often have more than two creatures and can turn this lethal immediately.

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Glorious Decay

AI Rating: 3.2
Pro Rating: 1.5

These effects are all too narrow for this to consistently make your main deck.

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Hungry Graffalon

AI Rating: 1.5
Pro Rating: 2.5

This has an okay starting point, and even getting one counter on it will feel solid.

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Infirmary Healer

AI Rating: 3.1
Pro Rating: 3.5

This has good base stats and a spell that synergizes nicely with both Quandrix and Witherbloom.

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Lumaret's Favor

AI Rating: 1.7
Pro Rating: 2

This is almost playable without the spell doubling effect, and with it you'll get a 2-for-1 sometimes.

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Mindful Biomancer

AI Rating: 1.5
Pro Rating: 2.5

This is a solid two drop that can stay relevant thanks to it's ability, and the incidental life gain is nice too.

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Noxious Newt

AI Rating: 3.3
Pro Rating: 3

This can ramp your mana, and unlike a lot of mana dorks it can also trade with anything, making it's body virtually always relevant.

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Oracle's Restoration

AI Rating: 1.4
Pro Rating: 2

If green had more spell payoffs this would be better, as is you're mostly playing it to get Infusion going and maybe do a little bit of Quandrix stuff with the counter. It does replace itself, but I think you'll often want to use this slot in your deck for something more meaningful.

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Pestbrood Sloth

AI Rating: 4.4
Pro Rating: 4

This has a great rate and it's a card that makes you groan every time your opponent plays it, since killing it doesn't really solve the problem.

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Planar Engineering

AI Rating: -0
Pro Rating: 1

This doesn't add to the board at all, and while it does ramp and fix your mana in a big way, the turn you take off to cast this sort of thing is a big problem.

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Shopkeeper's Bane

AI Rating: 1.8
Pro Rating: 2

I don't like the stat-line, nor do I like having to wait until my next turn to gain some life.

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Slumbering Trudge

AI Rating: 4.8
Pro Rating: 3.5

The floor here is 4-mana 6/6, and you can run this thing out on turn one. Sure, you wait a few turns for it to be relevant, but that's a really good deal.

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Snarl Song

AI Rating: 3.4
Pro Rating: 1.5 // 3.5

This feels like the premier converge payoff at lower rarities, as even just paying three colors for it is passable, and if you can spend 4 or 5 it becomes an incredible card that can help you stabilize and even win the game.

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Studious First-Year

AI Rating: 2.9
Pro Rating: 3

Turn one 1/1, turn two Rampant Growth is a pretty nice way to start a game. And one card does it all.

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Tenured Concocter

AI Rating: 2.3
Pro Rating: 3

I love that your opponent has to 2-for-1 themselves to remove this, and they're going to want to remove it since it's almost always relevant as an attacker and blocker.

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Thornfist Striker

AI Rating: 2.7
Pro Rating: 3

This has a solid basline, and the Infusion payoff here can alter combat in a massive way.

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Topiary Lecturer

AI Rating: 2.7
Pro Rating: 2.5

The starting stats are brutal, but this can ramp you in a big way.

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Vastlands Scavenger

AI Rating: -0
Pro Rating: 5

A 3-mana 4/4 with death touch is a card you always play, and this can reanimate something at instant speed too, making your opponent's life difficult.

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Wild Hypothesis

AI Rating: 2.4
Pro Rating: 3.5

I think even as a 2/2 or a 3/3 this can represent a real threat, as your creatures will enter as significantly larger.

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Wildgrowth Archaic

AI Rating: -0
Pro Rating: 2

This won't ever feel very efficient, but it does trigger most Increment while adding to the board.

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Zimone's Experiment

AI Rating: 1.7
Pro Rating: 2

4 mana for something that doesn't add to the board is rough, even if this can give you a 2-for-1 and potentially ramp your mana.

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Abigale, Poet Laureate

AI Rating: 4.3
Pro Rating: 3.5

This is a nice way to repeatedly trigger Repartee, and she has solid stats to begin with.

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Abstract Paintmage

AI Rating: 3.7
Pro Rating: 1.5

This has bad stats and a trigger that takes a full turn to matter, and even then you can't always use it.

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Applied Geometry

AI Rating: 4.3
Pro Rating: 4.5

The floor here is a 4-mana 6/6 land creature, and the ceiling is a lot higher.

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Ark of Hunger

AI Rating: 5
Pro Rating: 3.5

It's a little slow, but it makes up for that by gaining you life and even pressuring your opponent.

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Aziza, Mage Tower Captain

AI Rating: 4.6
Pro Rating: 3

She's not always gonna be able to copy a spell -- you need said spell and three untapped creatures after all, but she'll do it every now and then and that's enough for her to be decent.

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Berta, Wise Extrapolator

AI Rating: -0
Pro Rating: 4.5

She does take a turn to do something, but man can she do a ton. She grows easily, gives you a bunch of spare mana, and if nothing else you can use it to make a token with her ability. That ability is nasty in the late game too, as you'll always be able to do something good with your turn.

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Blech, Loafing Pest

AI Rating: 4.6
Pro Rating: 4

This buffs itself at a minimum, and you'll often have more pests around.

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Bogwater Lumaret

AI Rating: 3.1
Pro Rating: 3

This is the glue that will hold many Witherbloom decks together as it performs incidental lifegain efficiently.

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Borrowed Knowledge

AI Rating: 1.2
Pro Rating: 1

It's tough to end up in a spot where this does something worthwhile, and even when it does it gives you no board presence.

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Cauldron of Essence

AI Rating: 4.3
Pro Rating: 3

This death trigger is usually nice to have around, and at a minimum this will let you reanimate and sacrifice something ever turn while draining life, and sometimes it'll do something crazy.

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Colorstorm Stallion

AI Rating: -0
Pro Rating: 4

Even without Opus this would be good. Even with only small Opus it would be good. And with all of that stuff together, it's nuts. If you make one copy, your opponent is in trouble.

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Colossus of the Blood Age

AI Rating: 4.5
Pro Rating: 4

This is what a Limited 6-drop should look like. It's huge, Lightning Helixes your opponent in the face, and it's death trigger will always net you a card.

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Conciliator's Duelist

AI Rating: 3.9
Pro Rating: 4.5

This is a 2-for-1 up front, and it's Repartee trigger can -- at a minimum -- let you trigger it's enters trigger again.

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Cuboid Colony

AI Rating: 2.8
Pro Rating: 3

This is pretty scary on turn two, provided your opponent doesn't take it down before it has 3+ toughness -- and they might. It's not great in the late game, either.

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Dina's Guidance

AI Rating: 1.4
Pro Rating: 0

Expensive pure tutors are terrible in Limited.

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Elemental Mascot

AI Rating: 1.9
Pro Rating: 3.5

This big opus trigger is awesome, and nets you a card, and this card has solid base stats.

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Embrace the Paradox

AI Rating: 4.1
Pro Rating: 2.5

It doesn't add to the board but it does it's best to make up for that with the extra cards and mana.

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Essenceknit Scholar

AI Rating: 4.1
Pro Rating: 4

Even without the end step trigger this would always make the cut, and with it it can be a value engine in addition to just being good on rate.

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Fix What's Broken

AI Rating: 3.6
Pro Rating: 1.5

This only reanimates a fairly narrow swath of stuff in your graveyard.

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Fractal Mascot

AI Rating: 1.8
Pro Rating: 2.5

This gives you a big body that can also generate some tempo thanks to its enters trigger.

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Fractal Tender

AI Rating: 3.6
Pro Rating: 3

The ceiling here is really high -- put one counter on something and make it to an end step and you've got great value. Problem is things don't always go so smoothly in Limited, and this is really bad when you can't get it going.

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Geometer's Arthropod

AI Rating: -0
Pro Rating: 2 // 3.5

Most Quandrix decks will have at least one X spell, and this is playable even then since it has okay stats. It gets better if you have 3+ X spells.

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Grapple with Death

AI Rating: 3.4
Pro Rating: 3.5

This can deal with most things fairly efficiently, while also turning on Infusion.

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Growth Curve

AI Rating: 1.3
Pro Rating: 1.5

This is dangerous to use, as your opponent can 2-for-1 you in a whole bunch of situations, and the upsie isn't worth it.

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Hardened Academic

AI Rating: 4.6
Pro Rating: 4.5

This can run away with the game and it comes down on turn two, so that's great. It's efficient on turn two and then just grows all game.

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Imperious Inkmage

AI Rating: 2.1
Pro Rating: 3

This doesn't do anything super synergistic for your Silverquill deck, but it's a pretty good rate for what it is.

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Inkling Mascot

AI Rating: 1.1
Pro Rating: 2

This has a pretty mediocre baseline and the Repartee trigger is underwhelming.

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Killian's Confidence

AI Rating: 3.5
Pro Rating: 3.5

This can be an engine in many games, although sometimes if you can't get attacks going it won't be that impressive.

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Kirol, History Buff

AI Rating: 3.2
Pro Rating: 3.5

His stats are good and his prepare spell is pretty serious, but getting him prepared early can be tough.

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Lluwen, Exchange Student

AI Rating: 3.9
Pro Rating: 4

This might even be a 4.5. His ability to spit out Pest tokens is just incredible and very easy to get going. And he even comes prepared!

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Lorehold Charm

AI Rating: 2.8
Pro Rating: 2.5

Super underwhelming as far as charms go, as all three modes are highly situational. Still, you can find a way to use one of them most of the time.

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Lorehold, the Historian

AI Rating: 5
Pro Rating: 5

This'll come down, slam in for 5, and then give you a rummage trigger in most cases -- and if Lorehold is left in play, you're going to get some highly discounted spells too.

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Mind into Matter

AI Rating: -0
Pro Rating: 3.5

This is going to feel really good late, when you can dig deep and add to the board at the same time, but it's pretty clunky in the early and mid game.

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Mind Roots

AI Rating: 2.6
Pro Rating: 2.5

This is a cool Mind Rot variant since it can ramp your mana, and makes any discarding feel pretty bad for your opponent -- but it does have diminishing returns the later the game goes.

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Molten Note

AI Rating: 3.3
Pro Rating: 4

This is a solid removal spell both times you can cast it, and it can generate a very good 2-for-1 as a result.

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Moment of Reckoning

AI Rating: 4.8
Pro Rating: 5

This is a 4-for-1 no matter what options you choose. That's near impossible to beat.

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Nita, Forum Conciliator

AI Rating: -0
Pro Rating: 1.5

She has a high ceiling, but it's just not attainable. For her activated ability you need two mana, an expendable creature, and mana left over to cast a spell you exile. That's just asking too much.

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Old-Growth Educator

AI Rating: 3.4
Pro Rating: 3

This has a passable baseline and it'll be a 6/6 reasonably often.

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Paradox Surveyor

AI Rating: 3.5
Pro Rating: 4

This is a solid board presence and it's always giving you a 2-for-1.

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Pest Mascot

AI Rating: 3.2
Pro Rating: 3

This can grow quite quickly in Witherbloom, even if it starts out as fairly inefficient.

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Practiced Scrollsmith

AI Rating: 3.4
Pro Rating: 4

A 3-mana 3/2 First Strike isn't too shabby, and this'll give you back your best spell too.

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Prismari Charm

AI Rating: -0
Pro Rating: 3.5

The draw mode is always decent, and the other two are highly useful in the right situation.

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Prismari, the Inspiration

AI Rating: 4.7
Pro Rating: 3

Storm is hard to do anything with in Limited, so you're mostly just getting a 7-mana 7/7 flyer with Ward.

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Proctor's Gaze

AI Rating: 3.4
Pro Rating: 3.5

Ramping and fixing your mana and bouncing your opponent's best permanent is going to feel really good.

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Professor Dellian Fel

AI Rating: 5
Pro Rating: 5

He can draw you cards when you're ahead, remove stuff when you're behind, and if you have a critical mass of life gain in play, he can even win the game using that.

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Pterafractyl

AI Rating: 1.4
Pro Rating: 2.5

This is never efficient, but it scales all game while triggering Increment.

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Pursue the Past

AI Rating: 2.8
Pro Rating: 2.5

This is a solid enabler for Lorehold decks.

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Quandrix Charm

AI Rating: 2.1
Pro Rating: 3

The counter mode is useful the most often, the enchantment mode is rarely useful in the format, and the last mode is a nice combat trick, especially on +1/+1 counter creatures.

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Quandrix, the Proof

AI Rating: 5
Pro Rating: 5

This is 6 mana for an efficient flyer + some other random card, and it almost doesn't matter what you hit. It makes all your instants and sorceries into 2-for-1s too.

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Rapturous Moment

AI Rating: 2.7
Pro Rating: 2

This can trigger big opus twice if you hit the right cards, but it's not card advantage and doesn't add to the board on it's own.

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Render Speechless

AI Rating: 2.5
Pro Rating: 1.5

This is too expensive for a mediocre discard effect, even with the counters.

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Resonating Lute

AI Rating: -0
Pro Rating: 1.5

You can go off with this sometimes, like if you have lots of X spells. But even then the second effect is inaccessible and it does stone nothing on it's own.

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Root Manipulation

AI Rating: 3.1
Pro Rating: 2

This feels a little bit too win-more to me.

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Sanar, Unfinished Genius

AI Rating: 2.9
Pro Rating: 2.5

The baseline is a nice way to ramp your mana but kind of irrelevant otherwise, and the prepare spell is way too expensive.

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Scolding Administrator

AI Rating: 3.9
Pro Rating: 3

This carries counters well thanks to Menace, and putting your eggs in one basket isn't as dangerous as usual since it give those counters to other stuff when it dies.

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Silverquill Charm

AI Rating: 3.8
Pro Rating: 3.5

This is a pretty solid removal spell that can also be a combat trick -- and it can trigger Repartee with either. The life drain mode is less useful, but it's upside on a strong modal card.

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Silverquill, the Disputant

AI Rating: 5
Pro Rating: 4

This has great stats and keywords, and if you have some random inklings or pests, doubling a spell with this will feel great.

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Snooping Page

AI Rating: 3.6
Pro Rating: 3.5

Getting in once with this puts you ahead, and it has the potential to draw you a lot more than that.

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Social Snub

AI Rating: 1.3
Pro Rating: 1

This is too symmetrical to work out that well even with the life drain.

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Spectacular Skywhale

AI Rating: -0
Pro Rating: 3.5

This being a 4-mana 1/4 for a turn is brutal, but you're often going to untap and buff it permanently. It's also good with lots of cheap spells, since it's power can go to the moon from those too.

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Spirit Mascot

AI Rating: 2.3
Pro Rating: 2

This has a bad baseline and while it can grow, it doesn't do it quickly enough.

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Splatter Technique

AI Rating: -0
Pro Rating: 4

This is great when you really need a sweeper, and when you don't you just get to draw four cards. Those tend to be good in different situations, so I like it.

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Stadium Tidalmage

AI Rating: 1.2
Pro Rating: 3

Not a whole lot of synergy to be had here, but it has solid stats and a good "enters or attacks" trigger.

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Startled Relic Sloth

AI Rating: 4
Pro Rating: 3.5

This has good stats and keywords and can hate on graveyards and/or help you with Lorehold synergy.

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Stirring Honormancer

AI Rating: 3.7
Pro Rating: 4

This is always a 2-for-1, and sometimes a really strong one. The hybrid mana makes it easy to splash too.

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Stress Dream

AI Rating: 3.6
Pro Rating: 4

This is an awesome 2-for-1 that can kill the vast majority of things in the format, and then set you up to follow it up with a great play.

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Suspend Aggression

AI Rating: 3.9
Pro Rating: 2.5

This card has a lot of weird possibilities. You get a card by exiling your top card, and you can use the other effect as an Airbend-like effect, but it'll be hard to get something meaningful out of both sometimes.

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Tam, Observant Sequencer

AI Rating: 3.1
Pro Rating: 3

Her stats worry me a little bit, but if left unchecked she'll draw you lots of cards.

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Teacher's Pest

AI Rating: 4.5
Pro Rating: 2.5

This is a way to make sure you can always infuse. The recursion means you can just keep it going too.

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Traumatic Critique

AI Rating: -0
Pro Rating: 4

This can kill lots of stuff -- including your opponent, and while it's never super efficient when it comes to mana vs. damage, the draw effect makes up for that in a big way.

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Vibrant Outburst

AI Rating: -0
Pro Rating: 4

Killing one creature and tapping another one can often result in an incredible turn, and even when you can't really pressure your opponent that way, it's a good removal spell.

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Vicious Rivalry

AI Rating: 4.3
Pro Rating: 3

You have so much control over this that you can definitely find a way to break the symmetry on a decent number of boards. It'll be awkward sometimes though, no doubt.

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Visionary's Dance

AI Rating: 2.7
Pro Rating: 3

This is an okay rate when you cast it, and being able to pitch it early for some nice card selection helps make this very flexible.

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Wilt in the Heat

AI Rating: 2.6
Pro Rating: 3

Even if you can't discount this, it's a solid removal sell, and it'll cost 2 often enough.

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Witherbloom Charm

AI Rating: 3.1
Pro Rating: 3

This is a decent removal spell that has two other modes that can certainly be useful.

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Witherbloom, the Balancer

AI Rating: 4.8
Pro Rating: 3.5

You nee dbodies on board or you can't get him down, and by the time you do get him down the discount isn't that great. Still, it's a huge death touch flyer that will occasionally allow for something absurd.

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Zaffai and the Tempests

AI Rating: -0
Pro Rating: 1.5

This has bad stats, and you don't need a free spell most of the time when you have 7 mana.

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Biblioplex Tomekeeper

AI Rating: 0.9
Pro Rating: 1.5

A 4-mana 3/4 isn't worth much and this ability is really narrow.

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Diary of Dreams

AI Rating: 2.3
Pro Rating: 2.5

This is slow to be sure, but it can turn into a game-winning value engine in the late game, and at least it's only two mana.

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Mage Tower Referee

AI Rating: 1.4
Pro Rating: 2

This will certainly grow, but starting out as a 2/1 is brutal, and you need two counters to feel like you're getting there.

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Page, Loose Leaf

AI Rating: 1
Pro Rating: 2

This can ramp your mana, which a deck like Quandrix is certainly into, and if you get multiples sometimes you'll get to cash them in for free.

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Potioner's Trove

AI Rating: 3.1
Pro Rating: 1.5

This doesn't add to the board, and the lifelink mode doesn't make enough of a difference. There are lots of better ways to fix and ramp your mana that aren't so one-dimensional.

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Strixhaven Skycoach

AI Rating: 3.3
Pro Rating: 3

This gives you a 2-for-1 and it isn't an irrelevant threat either.

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Deathcap Glade

AI Rating: 5
Pro Rating: 3

These give you great fixing whether you're in the color pair or splashing.

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Dreamroot Cascade

AI Rating: 3
Pro Rating: 3

These give you great fixing whether you're in the color pair or splashing.

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Fields of Strife

AI Rating: 2.6
Pro Rating: 3

Entering tapped is gonna stink sometimes, but these fix your mana well and the late-game Surveil can help you edge out your opponent.

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Forum of Amity

AI Rating: 2.1
Pro Rating: 3

Entering tapped is gonna stink sometimes, but these fix your mana well and the late-game Surveil can help you edge out your opponent.

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Great Hall of the Biblioplex

AI Rating: 2.5
Pro Rating: 3

This doesn't hurt your mana too much since it can give you the mana you need for spells, which you're going to have a ton of -- and it can permanently become a creature in the late game.

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Paradox Gardens

AI Rating: 2.7
Pro Rating: 3

Entering tapped is gonna stink sometimes, but these fix your mana well and the late-game Surveil can help you edge out your opponent.

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Petrified Hamlet

AI Rating: -0
Pro Rating: 0

This hurts your mana in a big way and basically does nothing in Limited.

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Shattered Sanctum

AI Rating: 1.4
Pro Rating: 3

These give you great fixing whether you're in the color pair or splashing.

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Skycoach Waypoint

AI Rating: 1.3
Pro Rating: 1

This hurts your mana and I think the upside is too expensive and narrow to make up for it.

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Spectacle Summit

AI Rating: 3.9
Pro Rating: 3

Entering tapped is gonna stink sometimes, but these fix your mana well and the late-game Surveil can help you edge out your opponent.

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Stormcarved Coast

AI Rating: -0
Pro Rating: 3

These give you great fixing whether you're in the color pair or splashing.

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Sundown Pass

AI Rating: 5
Pro Rating: 3

These give you great fixing whether you're in the color pair or splashing.

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Terramorphic Expanse

AI Rating: 3
Pro Rating: 3

Good fixing

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Titan's Grave

AI Rating: 2.8
Pro Rating: 3

Entering tapped is gonna stink sometimes, but these fix your mana well and the late-game Surveil can help you edge out your opponent.

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Plains

AI Rating: -0
Pro Rating:

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Island

AI Rating: -0
Pro Rating:

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Swamp

AI Rating: -0
Pro Rating:

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Mountain

AI Rating: -0
Pro Rating:

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Forest

AI Rating: -0
Pro Rating:

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-mythic||Legendary Creature — Avatar
4.5 5 1.00 2 2.00 4
ss-common text-light||Creature — Avatar
1.5 1.5 10.67 3 7.55 31
ss-uncommon||Creature — Avatar
1 // 2.5 3.1 6.33 9 5.22 80
ss-rare||Sorcery
2. 0 // 4.0 -0 15.00 0 2.00 1
ss-uncommon||Creature — Avatar
1.5 // 3.0 2.4 8.40 15 6.00 101
ss-common text-light|White|Instant
3 3.9 4.20 5 6.40 26
ss-rare|White|Sorcery
5 4.7 1.71 14 1.69 18
ss-common text-light|White|Creature — Orc Cleric
2.5 2.1 9.09 32 7.35 239
ss-uncommon|White|Sorcery
2 2.3 8.62 13 6.61 105
ss-common text-light|White|Sorcery
2.5 3.3 5.83 6 7.33 36
ss-common text-light|White|Creature — Cat Cleric
3.5 2.7 7.43 7 6.82 27
ss-common text-light||Creature — Human Wizard
3 3.2 5.95 44 5.85 177
ss-mythic||Creature — Cat Cleric
5 4.6 2.17 6 2.00 7
ss-uncommon|White|Legendary Creature — Human Cleric
2 3.4 5.42 12 5.27 95
ss-rare|White|Instant
2 -0 15.00 0 1.00 1
ss-uncommon|White|Enchantment
2 3.4 5.62 13 5.22 78
ss-uncommon|White|Sorcery
4 2.9 7.00 12 5.26 62
ss-uncommon|White|Instant
0 2.6 7.77 13 6.02 107
ss-common text-light||Creature — Cat Cleric
2.5 1.8 9.83 6 8.27 28
ss-rare|White|Creature — Human Wizard
4 4.5 2.50 2 3.00 1
ss-uncommon|White|Creature — Elephant Cleric
2.5 3.4 5.59 17 5.32 69
ss-common text-light|White|Instant
2 1.5 10.83 6 9.27 38
ss-rare||Creature — Human Cleric Wizard
3 -0 15.00 0 7.00 1
ss-common text-light|White|Creature — Bird Cleric
2.5 2.1 9.08 25 6.93 258
ss-rare|White|Sorcery
4 5 1.00 1 1.00 1
ss-uncommon|White|Enchantment
3.5 3.5 5.23 22 5.29 82
ss-uncommon||Creature — Human Cleric
3.5 3.6 4.79 24 4.21 64
ss-common text-light|White|Instant
2 1.8 10.00 7 9.17 43
ss-common text-light|White|Creature — Djinn Bard
2.5 1.7 10.33 3 8.67 29
ss-mythic|White|Sorcery — Lesson
4.5 5 1.00 4 1.00 4
ss-common text-light|White|Creature — Dwarf Warlock
3 2.3 8.61 41 7.77 242
ss-uncommon|White|Creature — Elephant Cleric
3 -0 15.00 0 3.50 5
ss-uncommon||Creature — Cat Cleric
3 2.8 7.06 17 5.64 89
ss-uncommon|White|Instant
3 3.4 5.50 18 4.82 80
ss-rare|White|Creature — Bird Bard
4 4.3 3.00 1 3.00 1
ss-common text-light|White|Creature — Spirit Chimera
2.5 1.8 10.00 6 7.60 26
ss-uncommon|White|Creature — Spirit Camel
3 2.9 6.86 14 5.38 90
ss-common text-light|Blue|Instant
2 1.6 10.50 4 8.09 32
ss-uncommon|Blue|Instant
2 1.7 10.33 3 5.82 87
ss-uncommon||Creature — Merfolk Bard
3.5 2.6 7.83 6 4.72 68
ss-common text-light|Blue|Instant
2.5 0.5 13.50 2 10.30 27
ss-common text-light|Blue|Creature — Human Wizard
2.5 2.3 8.50 4 9.00 31
ss-uncommon|Blue|Instant
3 2.6 7.78 9 6.65 95
ss-mythic|Blue|Sorcery — Lesson
5 -0 15.00 0 2.00 2
ss-mythic||Creature — Human Wizard
5 5 1.00 2 1.00 5
ss-uncommon||Creature — Bird Wizard
3 2.9 7.00 9 5.87 86
ss-common text-light|Blue|Instant
2.5 3.2 6.00 4 6.50 29
ss-rare|Blue|Creature — Djinn Wizard
3.5 -0 15.00 0 5.00 1
ss-uncommon|Blue|Sorcery
4 -0 15.00 0 6.00 5
ss-uncommon|Blue|Instant
1 1.2 11.64 11 8.96 117
ss-uncommon|Blue|Instant
1.5 1.2 11.78 9 7.53 137
ss-rare||Creature — Merfolk Bard Wizard
3.5 -0 15.00 0 3.00 1
ss-uncommon|Blue|Instant
2.5 3 6.57 7 5.93 91
ss-common text-light|Blue|Creature — Merfolk Wizard
2.5 -0 15.00 0 8.00 21
ss-rare||Legendary Creature — Human Wizard
4 -0 15.00 0 1.00 1
ss-common text-light||Creature — Merfolk Wizard
2.5 1.5 10.75 4 7.40 27
ss-rare|Blue|Instant
3 -0 15.00 0 4.00 2
ss-mythic|Blue|Sorcery
2 4.1 3.50 2 4.00 2
ss-uncommon|Blue|Creature — Human Wizard
3.5 4 3.78 9 3.92 68
ss-uncommon|Blue|Creature — Elf Wizard
3.5 3.2 6.00 14 4.96 81
ss-common text-light|Blue|Instant
2 1.4 11.00 2 9.20 42
ss-uncommon|Blue|Legendary Creature — Merfolk Bard
3 2.9 6.91 11 5.42 87
ss-rare|Blue|Creature — Human Wizard
4 5 1.00 1 1.00 2
ss-common text-light|Blue|Sorcery
2 2.5 8.00 2 8.88 25
ss-common text-light|Blue|Instant
2.5 2.5 8.00 2 7.73 30
ss-common text-light|Blue|Instant
3 2.6 7.67 3 8.90 34
ss-rare||Creature — Bird Pilot
4 4.6 2.00 2 2.00 3
ss-common text-light||Creature — Bird Wizard
2.5 -0 15.00 0 7.00 30
ss-uncommon|Blue|Creature — Djinn Wizard
1.5 3 6.58 12 5.64 76
ss-common text-light|Blue|Creature — Frog Wizard
1.5 1.1 12.00 1 9.00 28
ss-rare|Blue|Sorcery
2.5 -0 15.00 0 3.14 7
ss-common text-light||Creature — Human Warlock
2.5 2.1 9.00 6 8.30 35
ss-uncommon|Black|Sorcery
0 2 9.38 8 6.88 118
ss-uncommon|Black|Legendary Creature — Vampire Druid
2.5 3.2 6.12 8 5.35 76
ss-common text-light|Black|Creature — Frog Warlock
3 2 9.33 3 7.09 26
ss-common text-light||Creature — Orc Warlock
2.5 2.5 8.00 6 7.80 29
ss-common text-light|Black|Sorcery
3 2.2 8.75 4 7.29 22
ss-mythic|Black|Sorcery — Lesson
3.5 5 1.00 1 1.50 2
ss-uncommon|Black|Instant
3.5 3.7 4.58 24 4.19 72
ss-mythic||Creature — Vampire Warlock
5 5 1.00 2 1.00 2
ss-uncommon|Black|Sorcery
3.5 3.8 4.30 23 4.00 64
ss-uncommon|Black|Creature — Zombie Warlock
4 3.4 5.60 30 4.91 80
ss-uncommon|Black|Instant
3.5 -0 15.00 0 0.00 1
ss-uncommon|Black|Creature — Troll Warlock
3 3.3 5.67 12 4.43 62
ss-rare||Creature — Troll Warlock
4 -0 15.00 0 2.00 1
ss-common text-light|Black|Instant
3.5 3.8 4.45 11 5.64 21
ss-uncommon|Black|Creature — Human Warlock
3.5 3.7 4.76 21 4.60 68
ss-uncommon||Creature — Human Warlock
3 3 6.62 13 5.65 69
ss-common text-light|Black|Instant
2 1.1 12.00 4 8.00 27
ss-common text-light|Black|Creature — Elf Bard
2.5 2.6 7.72 36 6.76 214
ss-rare|Black|Legendary Creature — Bird Skeleton Warlock
5 5 1.00 1 0.00 1
ss-uncommon|Black|Creature — Orc Warlock
1.0 // 4.0 3.4 5.50 16 4.50 71
ss-rare|Black|Creature — Zombie Warlock
2.5 -0 15.00 0 4.00 2
ss-rare|Black|Sorcery
0 1.2 11.50 4 6.33 62
ss-common text-light|Black|Sorcery
2.5 2.1 9.20 5 9.73 37
ss-uncommon|Black|Instant
1.5 1.8 10.00 5 6.69 125
ss-mythic|Black|Legendary Planeswalker — Ral
3 4.8 1.62 8 1.56 10
ss-uncommon||Creature — Snake Warlock
3 3.5 5.12 17 5.02 80
ss-rare||Creature — Vampire Warlock
4 5 1.00 2 1.00 4
ss-common text-light|Black|Sorcery
3 2.6 7.60 52 6.97 257
ss-common text-light|Black|Creature — Vampire Warlock
2.5 1.4 11.00 2 7.88 21
ss-rare|Black|Creature — Demon
3 4.1 3.40 10 2.86 25
ss-common text-light|Black|Creature — Goblin Warlock
1.5 1.1 12.00 3 8.27 39
ss-common text-light|Black|Instant
2.5 3.5 5.32 38 5.12 178
ss-mythic|Black|Sorcery
3 -0 15.00 0 0.00 1
ss-common text-light|Red|Sorcery
1.5 // 3.0 1.4 11.00 2 8.00 29
ss-uncommon|Red|Sorcery
1.0 // 3.0 3.1 6.29 7 7.20 109
ss-uncommon|Red|Sorcery
3.5 4 3.80 15 3.98 67
ss-uncommon||Creature — Dwarf Bard
2.5 3 6.67 3 5.73 80
ss-uncommon|Red|Creature — Spirit Knight
3 3.9 4.10 10 4.85 71
ss-rare|Red|Instant
2 -0 15.00 0 5.75 5
ss-uncommon|Red|Sorcery
3 1 12.33 3 9.75 23
ss-mythic||Creature — Human Wizard
3 3.6 5.00 1 3.50 2
ss-common text-light|Red|Creature — Human Sorcerer
2.5 3.6 5.00 4 7.18 28
ss-rare|Red|Instant
2 4.3 3.00 1 3.50 6
ss-uncommon|Red|Creature — Orc Sorcerer
3.5 3.5 5.11 18 5.30 67
ss-common text-light||Creature — Goblin Sorcerer
2.5 1.8 10.00 3 7.50 28
ss-common text-light|Red|Instant
2.5 1.1 12.00 2 7.22 23
ss-uncommon|Red|Sorcery
4 5 1.00 1 1.00 2
ss-mythic|Red|Sorcery — Lesson
4.5 5 1.00 1 1.00 1
ss-uncommon|Red|Enchantment
2 2.4 8.36 14 5.85 85
ss-rare||Creature — Minotaur Sorcerer
2 -0 15.00 0 1.00 2
ss-rare|Red|Creature — Avatar
3.5 3.4 5.50 2 3.25 4
ss-uncommon|Red|Legendary Creature — Human Artificer
2 2.2 8.88 8 6.17 84
ss-rare|Red|Creature — Goblin Bard
4 -0 15.00 0 2.00 1
ss-uncommon||Creature — Orc Sorcerer
3 2.1 9.00 2 5.67 11
ss-common text-light|Red|Creature — Horse Beast
2 1.3 11.25 4 9.91 43
ss-common text-light|Red|Creature — Dwarf Sorcerer
3 2.4 8.17 35 6.88 215
ss-common text-light|Red|Sorcery
1.5 1.4 11.00 4 9.44 30
ss-rare|Red|Sorcery
3 3.2 6.00 1 3.33 3
ss-common text-light||Creature — Orc Sorcerer
2.5 2.1 9.00 4 7.60 28
ss-uncommon|Red|Artifact
3 3.2 5.93 15 5.28 72
ss-common text-light|Red|Creature — Orc Sorcerer
2 1.8 10.00 5 8.67 45
ss-uncommon|Red|Creature — Dwarf Bard
3.5 4.1 3.62 13 4.32 67
ss-common text-light|Red|Sorcery
3 2.4 8.33 3 6.40 25
ss-common text-light|Red|Instant
3.5 3.7 4.57 30 4.53 136
ss-common text-light|Red|Creature — Giant Sorcerer
2.5 3.2 6.00 2 7.55 24
ss-uncommon|Green|Creature — Wurm
2 3 6.50 4 6.54 104
ss-uncommon|Green|Enchantment
4 -0 15.00 0 3.50 4
ss-rare|Green|Creature — Turtle Wizard
4 -0 15.00 0 14.00 2
ss-common text-light|Green|Instant
3 2.9 7.00 1 7.00 30
ss-uncommon|Green|Sorcery
3 2.3 8.70 10 6.37 89
ss-rare|Green|Enchantment
0 1.8 10.00 1 8.00 4
ss-common text-light|Green|Instant
2 1 12.33 6 10.44 38
ss-mythic||Creature — Elf Druid
4.5 4.5 2.50 2 2.00 4
ss-uncommon|Green|Legendary Creature — Elf Druid
3 3.6 5.00 10 4.50 67
ss-uncommon|Green|Creature — Human Druid
4 4.6 2.25 4 2.25 6
ss-common text-light|Green|Sorcery
2.5 1.8 10.00 5 9.89 33
ss-mythic|Green|Sorcery — Lesson
5 4.9 1.29 7 1.38 8
ss-common text-light|Green|Instant
1.5 3.2 6.00 1 8.55 30
ss-common text-light|Green|Creature — Giraffe
2.5 1.5 10.75 4 9.36 39
ss-uncommon||Creature — Cat Cleric
3.5 3.1 6.43 23 5.49 88
ss-uncommon|Green|Instant
2 1.7 10.11 9 7.16 127
ss-common text-light|Green|Creature — Dryad Druid
2.5 1.5 10.67 3 7.40 21
ss-common text-light|Green|Creature — Salamander
3 3.3 5.77 31 5.48 174
ss-common text-light|Green|Sorcery
2 1.4 11.00 2 10.10 37
ss-uncommon|Green|Creature — Plant Sloth
4 4.4 2.75 4 3.40 8
ss-rare|Green|Sorcery
1 -0 15.00 0 6.00 1
ss-common text-light|Green|Creature — Badger Pest
2 1.8 10.00 2 8.73 36
ss-rare|Green|Creature — Plant Beast
3.5 4.8 1.50 2 1.50 5
ss-uncommon|Green|Sorcery
1.5 // 3.5 3.4 5.56 16 5.47 79
ss-common text-light||Creature — Bear Wizard
3 2.9 7.00 3 6.00 22
ss-common text-light|Green|Creature — Troll Druid
3 2.3 8.60 5 9.67 40
ss-uncommon|Green|Creature — Elf Druid
3 2.7 7.32 19 6.26 98
ss-uncommon|Green|Creature — Elf Druid
2.5 2.7 7.55 11 4.98 89
ss-rare||Creature — Bear Druid
5 -0 15.00 0 3.00 2
ss-common text-light|Green|Sorcery
3.5 2.4 8.25 4 8.42 29
ss-rare|Green|Creature — Avatar
2 -0 15.00 0 2.00 2
ss-uncommon|Green|Sorcery
2 1.7 10.33 9 7.22 105
ss-uncommon||Legendary Creature — Bird Bard
3.5 4.3 3.09 22 3.71 70
ss-uncommon|Blue|Red|Creature — Djinn Sorcerer
1.5 3.7 4.57 7 5.04 75
ss-rare|Blue|Green|Sorcery
4.5 4.3 2.88 8 2.53 19
ss-rare|White|Red|Artifact
3.5 5 1.00 2 1.00 2
ss-rare|White|Red|Legendary Creature — Djinn Sorcerer
3 4.6 2.00 1 4.00 3
ss-rare|Blue|Green|Legendary Creature — Frog Druid
4.5 -0 15.00 0 5.00 1
ss-rare|Black|Green|Legendary Creature — Pest
4 4.6 2.00 1 2.00 3
ss-common text-light|Black|Green|Creature — Spirit Frog
3 3.1 6.21 29 5.93 195
ss-uncommon|White|Red|Sorcery
1 1.2 11.70 10 8.53 135
ss-rare|Black|Green|Artifact
3 4.3 3.00 1 3.00 1
ss-rare|Blue|Red|Creature — Elemental Horse
4 -0 15.00 0 5.00 1
ss-uncommon|White|Red|Artifact Creature — Construct
4 4.5 2.33 3 3.33 4
ss-rare|White|Black|Creature — Kor Warlock
4.5 3.9 4.00 1 3.33 3
ss-uncommon|Blue|Green|Creature — Insect
3 2.8 7.12 8 4.87 82
ss-rare|Black|Green|Instant
0 1.4 11.00 1 7.50 3
ss-common text-light|Blue|Red|Creature — Elemental Bird
3.5 1.9 9.67 3 8.30 25
ss-common text-light|Blue|Green|Instant
2.5 4.1 3.50 2 7.56 25
ss-uncommon|Black|Green|Creature — Dryad Warlock
4 4.1 3.50 18 3.27 70
ss-rare|White|Black|Sorcery
1.5 3.6 5.00 1 7.00 5
ss-common text-light|Blue|Green|Creature — Fractal Elk
2.5 1.8 10.00 2 9.50 28
ss-uncommon|Blue|Green|Creature — Elf Wizard
3 3.6 4.91 11 4.71 72
ss-rare|Blue|Green|Creature — Fractal Crab
2 // 3.5 -0 15.00 0 4.25 4
ss-common text-light|Black|Green|Sorcery
3.5 3.4 5.44 27 4.85 147
ss-uncommon|Blue|Green|Sorcery
1.5 1.3 11.43 7 7.47 107
ss-rare|White|Red|Creature — Bird Cleric
4.5 4.6 2.00 1 1.50 2
ss-common text-light|White|Black|Creature — Orc Warlock
3 2.1 9.00 3 9.20 39
ss-common text-light|White|Black|Creature — Inkling Cat
2 1.1 12.00 1 6.80 26
ss-uncommon|White|Black|Sorcery
3.5 3.5 5.14 21 5.36 69
ss-uncommon||Legendary Creature — Vampire Cleric
3.5 3.2 6.08 12 5.71 69
ss-uncommon||Legendary Creature — Elf Druid
4 3.9 4.00 2 4.17 6
ss-uncommon|White|Red|Instant
2.5 2.8 7.21 14 6.17 97
ss-mythic|White|Red|Legendary Creature — Elder Dragon
5 5 1.00 1 1.00 1
ss-rare|Blue|Green|Sorcery
3.5 -0 15.00 0 1.00 1
ss-uncommon|Black|Green|Sorcery
2.5 2.6 7.82 11 6.25 96
ss-uncommon|White|Red|Sorcery
4 3.3 5.63 30 5.15 87
ss-rare|White|Black|Sorcery
5 4.8 1.50 2 1.50 2
ss-rare|White|Black|Legendary Creature — Human Advisor
1.5 -0 15.00 0 3.00 3
ss-uncommon|Black|Green|Creature — Treefolk Druid
3 3.4 5.38 13 5.13 82
ss-uncommon|Blue|Green|Creature — Elf Druid
4 3.5 5.25 16 4.58 71
ss-common text-light|Black|Green|Creature — Pest Ape
3 3.2 5.92 25 6.28 192
ss-uncommon|White|Red|Creature — Dwarf Cleric
4 3.4 5.50 4 4.50 5
ss-uncommon|Blue|Red|Instant
3.5 -0 15.00 0 4.80 6
ss-mythic|Blue|Red|Legendary Creature — Elder Dragon
3 4.7 1.75 4 1.88 8
ss-uncommon|Blue|Green|Instant
3.5 3.4 5.39 18 4.85 87
ss-mythic|Black|Green|Legendary Planeswalker — Dellian
5 5 1.00 1 1.00 1
ss-common text-light|Blue|Green|Creature — Dinosaur Fractal
2.5 1.4 11.00 1 6.92 32
ss-common text-light|White|Red|Sorcery
2.5 2.8 7.17 6 7.27 28
ss-uncommon|Blue|Green|Instant
3 2.1 9.10 10 6.10 86
ss-mythic|Blue|Green|Legendary Creature — Elder Dragon
5 5 1.00 1 1.00 1
ss-uncommon|Blue|Red|Sorcery
2 2.7 7.36 14 5.70 109
ss-common text-light|White|Black|Sorcery
1.5 2.5 8.00 2 7.36 28
ss-rare|Blue|Red|Artifact
1.5 -0 15.00 0 2.50 5
ss-uncommon|Black|Green|Sorcery
2 3.1 6.33 9 6.28 90
ss-uncommon||Legendary Creature — Goblin Sorcerer
2.5 2.9 7.00 1 2.75 5
ss-uncommon|White|Black|Creature — Dwarf Cleric
3 3.9 3.95 22 3.77 71
ss-uncommon|White|Black|Instant
3.5 3.8 4.36 22 4.64 69
ss-mythic|White|Black|Legendary Creature — Elder Dragon
4 5 1.00 2 1.00 3
ss-uncommon|White|Black|Creature — Human Cleric
3.5 3.6 4.85 20 3.87 63
ss-uncommon|White|Black|Sorcery
1 1.3 11.33 3 9.22 22
ss-uncommon|Blue|Red|Creature — Elemental Whale
3.5 -0 15.00 0 3.33 4
ss-common text-light|White|Red|Creature — Spirit Ox
2 2.3 8.67 3 7.11 24
ss-rare|Blue|Red|Sorcery
4 -0 15.00 0 0.00 1
ss-common text-light|Blue|Red|Creature — Djinn Sorcerer
3 1.2 11.50 2 10.20 36
ss-uncommon|White|Red|Creature — Sloth Beast
3.5 4 3.94 16 3.63 65
ss-uncommon|White|Black|Creature — Rhino Bard
4 3.7 4.73 30 4.90 90
ss-uncommon|Blue|Red|Instant
4 3.6 5.00 1 2.67 4
ss-rare|White|Red|Instant
2.5 3.9 4.00 1 3.00 2
ss-uncommon||Legendary Creature — Gorgon Wizard
3 3.1 6.40 10 4.17 65
ss-uncommon|Black|Green|Creature — Skeleton Pest
2.5 4.5 2.50 2 4.17 8
ss-rare|Blue|Red|Instant
4 -0 15.00 0 2.50 3
ss-uncommon|Blue|Red|Instant
4 -0 15.00 0 1.00 2
ss-rare|Black|Green|Sorcery
3 4.3 3.00 1 3.00 2
ss-common text-light|Blue|Red|Sorcery
3 2.7 7.35 20 6.73 213
ss-common text-light|White|Red|Instant
3 2.6 7.80 10 7.00 29
ss-uncommon|Black|Green|Instant
3 3.1 6.39 18 5.02 81
ss-mythic|Black|Green|Legendary Creature — Elder Dragon
3.5 4.8 1.60 5 1.75 9
ss-rare|Blue|Red|Legendary Creature — Human Bard Sorcerer
1.5 -0 15.00 0 5.50 7
ss-common text-light||Artifact Creature — Construct
1.5 0.9 12.57 7 11.09 44
ss-uncommon||Artifact — Book
2.5 2.3 8.54 13 6.60 126
ss-common text-light||Artifact Creature — Construct
2 1.4 11.00 4 9.09 26
ss-common text-light||Legendary Artifact Creature — Construct
2 1 12.25 4 9.89 28
ss-common text-light||Artifact
1.5 3.1 6.20 5 6.36 32
ss-uncommon||Artifact — Vehicle
3 3.3 5.88 17 4.56 67
ss-rare||Land
3 5 1.00 1 2.00 4
ss-rare||Land
3 3 6.57 7 4.23 27
ss-common text-light||Land
3 2.6 7.60 5 7.91 30
ss-common text-light||Land
3 2.1 9.00 5 7.55 30
ss-rare||Land
3 2.5 8.00 1 6.67 4
ss-common text-light||Land
3 2.7 7.50 4 5.00 29
ss-rare||Land
0 -0 15.00 0 5.17 9
ss-rare||Land
3 1.4 11.00 1 6.00 4
ss-uncommon||Land
1 1.3 11.33 9 7.76 143
ss-common text-light||Land
3 3.9 4.00 1 6.00 25
ss-rare||Land
3 -0 15.00 0 4.00 1
ss-rare||Land
3 5 1.00 1 1.50 2
ss-common text-light||Land
3 3 6.53 34 5.89 188
ss-common text-light||Land
3 2.8 7.25 4 7.09 21
ss-common text-light||Basic Land — Plains
-0 15.00 0 0.00 5
ss-common text-light||Basic Land — Island
-0 15.00 0 0.00 2
ss-common text-light||Basic Land — Swamp
-0 15.00 0 0.00 1
ss-common text-light||Basic Land — Mountain
-0 15.00 0 0.00 1
ss-common text-light||Basic Land — Forest
-0 15.00 0 14.00 6
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0