This tax can really be a burden for your opponent, as it can make them choose between trying to race or developing their board. If you’re really far behind it isn’t nearly as useful, but at parity or if you’re ahead it can be nice enough.
Three mana tutors aren’t good in Limited. It’s like adding a tax of 3 mana to whatever your best Artifact is, and it isn’t like this format has a ton of Artifacts anyway.
This is great in Legacy and Vintage where you can put absurd stuff into play that your opponent has no hope of matching, but in Limited there’s a good chance you lose the game by casting this.
This is great in Legacy and Vintage where you can put absurd stuff into play that your opponent has no hope of matching, but in Limited there’s a good chance you lose the game by casting this.
If you have some fodder and a well-stocked graveyard, this can give you some pretty awesome value. The set up is real, though.
2-for-1ing myself and hoping I don’t discard the thing I tutored is a good way to lose.
If you suspend this on turn one, there’s a pretty good chance you’re going to win that game. If you get it later in the game it can be pretty brutal though, as it takes forever to actually do its thing
It spits out clues like crazy and grows throughout the game, it's a massive bomb.
This format doesn't have a mill deck, and players can exile cards with one of the main mechanics, so I'm skeptical Drown in the Loch will work out here.
Not enough common or uncommon non-basic lands in the format to have any hope of getting this going.
There's some legit equipment in this format, and if you've got a couple, the Mystic is worth running.
If you counter an artifact or creature spell with this, it feels awesome. If you don't, it's super inefficient.
Drawing cards with this is exceedingly simple. It counts your creatures or your opponent's, so combat, removal, sacrifice. It all works.
It's hard to take advantage of extra combat steps, and this creature is pretty inefficient.
This is a combo enabler in 60-card formats. It's a nothing-enabler in 40-card formats.
Countering a spell and adding a 2/2 to the board -- all with one card -- is pretty powerful.
Stealing draws with this is sweet, but it isn't going to happen often enough for this to be the powerhouse it is in other formats.
This has a useful sub-type in the format, can commit crimes, and the ability is actually pretty nice in general. It'll be worth using in some decks.
This is an evolving wilds that puts the land into play untapped, which is awesome.
You definitely need to have a lowish curve to take advantage of this, because you need to hit two creatures when you cast it for it to be worth it -- but I think that'll be the case for most decks.
This is narrow, but efficient enough to be worth it in most White decks -- provided you aren't really aggressive.
This is a legit build around, as blue decks are often capable of drawing lots of cards. But you need a good control deck and lots of card draw to get there.
This can grab the best card in your deck, but spending 3 mana and 3 life to grab that card isn't worth it in Limited.
This adds a ton of damage to the board for very little mana.
Casting this usually breaks a game wide open with tons of damage and a creature getting run over, and casting it for 3 or 4 mana is very doable.
Hexproof means you're going to get the mana boost almost every time, and producing mana of any color is great.
The stat-line's tough, but the mana is nice. You shouldn't really expect more than two mana at a time in Limited, and in the early game it may just be producing Green.
It's expensive, but as long as you have a few creatures there's a good chance that they are more than threatening enough to turn the game around for you.
Card | Pro Rating | AI Rating | APA | Picked | ALSA | Seen |
---|---|---|---|---|---|---|
ss-mythic|White|Enchantment
|
2 | -0 | 15.00 | 0 | 3.50 | 2 |
ss-mythic|Blue|Sorcery
|
0 | -0 | 15.00 | 0 | 3.50 | 2 |
ss-mythic|Blue|Sorcery
|
0 | 2.5 | 8.00 | 1 | 7.00 | 4 |
ss-mythic|Black|Instant
|
3.5 | 4.6 | 2.00 | 1 | 3.00 | 2 |
ss-mythic|Black|Sorcery
|
3 | 4.3 | 3.00 | 1 | 3.00 | 1 |
ss-mythic|Red|Sorcery
|
0 | -0 | 15.00 | 0 | 5.50 | 2 |
ss-mythic|Green|Sorcery
|
3 | 4.4 | 2.33 | 6 | 2.07 | 14 |
Tireless Tracker
5 It spits out clues like crazy and grows throughout the game, it's a massive bomb.
ss-mythic|Green|Creature — Human Scout
|
5 | 4.7 | 1.67 | 6 | 1.50 | 8 |
ss-mythic|Blue|Black|Instant
|
1.5 | 3.1 | 6.33 | 3 | 6.00 | 5 |
ss-mythic||Land
|
0 | 2.5 | 8.00 | 1 | 5.50 | 4 |
ss-mythic|White|Creature — Kor Artificer
|
0.0 // 3.5 | 3.6 | 5.00 | 1 | 3.00 | 13 |
ss-mythic|Blue|Creature — Faerie Rogue
|
4.6 | 2.00 | 3 | 1.80 | 5 | |
ss-mythic|Blue|Instant
|
2.5 | 4.3 | 3.00 | 2 | 2.00 | 7 |
ss-mythic|Black|Creature — Human Rogue
|
4 | -0 | 15.00 | 0 | 1.00 | 1 |
ss-mythic|Red|Creature — Orc Pirate
|
1.5 | -0 | 15.00 | 0 | 2.00 | 1 |
ss-mythic|Green|Sorcery
|
0 | 2.7 | 7.50 | 2 | 6.67 | 3 |
ss-mythic|Blue|Green|Creature — Snake
|
3 | 2.3 | 8.50 | 2 | 3.75 | 13 |
ss-mythic|Blue|Black|Creature — Human Rogue
|
2 | -0 | 15.00 | 0 | 2.00 | 2 |
ss-mythic||Land — Desert
|
2 | -0 | 15.00 | 0 | 2.00 | 1 |
Prismatic Vista
3 This is an evolving wilds that puts the land into play untapped, which is awesome.
ss-mythic||Land
|
3 | -0 | 15.00 | 0 | 1.29 | 7 |
ss-mythic|White|Instant
|
4.3 | 3.00 | 1 | 2.00 | 10 | |
ss-rare|Blue|Creature — Bird Advisor
|
4.1 | 3.50 | 4 | 3.67 | 10 | |
ss-mythic|Black|Creature — Rat
|
4.3 | 3.00 | 1 | 2.50 | 2 | |
ss-mythic|Black|Creature — Rat
|
-0 | 15.00 | 0 | 3.00 | 1 | |
ss-mythic|Red|Sorcery
|
3.9 | 4.00 | 1 | 4.00 | 1 | |
ss-mythic|Green|Sorcery
|
1.1 | 12.00 | 1 | 12.00 | 2 | |
ss-mythic|Green|Legendary Creature — Squirrel
|
4.6 | 2.00 | 1 | 1.80 | 5 | |
ss-mythic||Artifact Creature — Frog
|
-0 | 15.00 | 0 | 3.00 | 1 | |
ss-mythic||Artifact — Equipment
|
4.9 | 1.17 | 6 | 1.17 | 6 | |
ss-mythic||Land
|
-0 | 15.00 | 0 | 4.00 | 2 | |
ss-mythic|White|Enchantment
|
-0 | 15.00 | 0 | 2.50 | 2 | |
ss-mythic|White|Creature — Human Cleric
|
3.2 | 6.00 | 1 | 3.00 | 3 | |
ss-mythic|Blue|Sorcery
|
-0 | 15.00 | 0 | 3.50 | 2 | |
ss-mythic|Blue|Creature — Illusion
|
3.9 | 4.00 | 1 | 3.50 | 2 | |
ss-mythic|Black|Sorcery
|
4.3 | 3.00 | 1 | 3.00 | 1 | |
ss-mythic|Black|Instant
|
3.2 | 6.00 | 2 | 5.25 | 5 | |
ss-mythic|Red|Enchantment — Aura Curse
|
2.8 | 7.25 | 4 | 5.28 | 22 | |
ss-mythic|Red|Instant
|
-0 | 15.00 | 0 | 7.00 | 1 | |
ss-mythic|Green|Instant
|
3 | 4.3 | 3.00 | 2 | 3.33 | 3 |
ss-mythic|Green|Instant
|
-0 | 15.00 | 0 | 4.00 | 3 | |
ss-mythic|White|Instant
|
2.5 | 4.6 | 2.00 | 1 | 2.00 | 1 |
ss-mythic|Blue|Enchantment
|
0 // 4 | -0 | 15.00 | 0 | 6.00 | 1 |
ss-mythic|Black|Sorcery
|
0 | 2.1 | 9.00 | 1 | 5.25 | 6 |
ss-mythic|Red|Creature — Goblin Warrior
|
3 | -0 | 15.00 | 0 | 6.00 | 2 |
ss-mythic|Red|Legendary Artifact — Equipment
|
5 | -0 | 15.00 | 0 | 2.50 | 2 |
ss-mythic|Green|Creature — Elf Druid
|
3.5 | -0 | 15.00 | 0 | 4.50 | 2 |
ss-mythic|Green|Creature — Elf Druid
|
3 | -0 | 15.00 | 0 | 3.00 | 2 |
ss-mythic||Legendary Artifact
|
3.5 | 4.6 | 2.00 | 3 | 2.33 | 6 |
AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards: