This looks like it can be insane, right? It's a 2-for-1! Problem is, it's shockingly hard to be able to cast this in a window where it actually reaches your ceiling. It's often a dead or near-dead card.
There are enough ways to cast spells from somewhere else in this set -- like Airbending -- that this can make the cut sometimes.
It's not worth giving up a card to make your opponent skip a phase where they aren't going to be doing something like half the time anyway.
this has a good baseline, and the Vehicles it spits out can take over the game. I wouldn't count on untapping artifact creatures very often, though.
This is way too inconsistent. Sure, in the extreme late game it can give you a bunch of tokens -- but it also does nothing or far too little for most of the game.
This is a cheap way to draw a card in a format with Prowess, and that keeps it from being too narrow, and on occasion you will be able to create a blowout by flashing in something sweet.
In Limited, this is just a glorified Fog effect, and that's way too narrow.
This set doesn't have enough auras at lower rarities for this to work out.
Stealing your opponent's best creature and adding a 2/3 to the board is pretty much a 3-for-1. It's hard to lose when you cast this.
This will usually give you your mana's worth or close to it, and sometimes you'll steal an insane bomb.
This will always be the best creature on the battlefield, and that's definitely worth 4 mana.
This is too expensive to be reliably castable in Limited.
This is a bad Negate, and in Limited it's rarely wise to 2-for-1 yourself to counter something.
This is bad removal, since you still leave your opponent with something they can use for value. It's only good against the scariest threats.
There aren't any meaningful combos with Intruder Alarm in this format.
Symmetrical card draw where you pay all the mana and use the card isn't where you want to be.
You can't always get your mana's worth out of this, but it'll do it often enough to be solid.
You have to be ahead or this card is kind of meaningless, since you can't exactly stop casting things when you're behind.
You don't want to spend a card on an extremely narrow discount.
One mana to draw a card is passable in a set with Prowess and other spell payoffs, and on rare occasions it'll be Ancestral Recall.
This is a pretty sweet Wrath effect because it's so customizable. If you have the biggest creature on the board, or your opponent has lots of small stuff, you can make it one-sided. It does have a hard time killing the biggest things, though.
This basically does nothing for several turns, and if you can unlock it, there's a good chance you're winning anyway.
Is the best card in your deck still good when you spend 3 extra mana and 2 life on it? And is it worth going down a card? The answer is basically always no.
This is a huge evasive creature that destroys your opponent's best creature and gains you life. Casting this swings the game wildly in your favor.
This is the world's slowest, most expensive bone splinters.
Because there are so many Clues in the set, this will spit out one treasure often enough to be playable, and sometimes it'll give you a ton.
It's not worth spending 3 mana and using up a card for Haste.
This becomes especailly playable if you have a way to sacrifice it before you lose control of it.
This does usually win you the game, but it doesn't always -- and it should at 8 mana.
Magic's best burn spell of all time is unsurprisingly super good in Limited.
This is an efficient flyer that is tough to kill because any isntant or sorcery that your opponent uses to remove it also has to point at all of their creatures. It also multiplies your combat tricks.
this is a great sideboard card, but it's pretty much dead against a decent chunk of opponents.
This can only kill small stuff, but also Bolting the opponent in the face is some significant additional value.
There aren't enough Artifacts in the set for this to be meaningful in the main deck.
This is basically 5 mana to do 2 to your opponent's entire board, while you also get to cast some other card for free. That's the floor -- and this can do even more than that when you cast some cheap spells first. That's not always easy, though.
This is too expensive for a card that doesn't add to the board in any way.
This is mostly a win more effect. If you can attack with seven creatures, there's a good chance you're winning anyway.
This doesn't add to the board at all, and you need to draw three cards off of it before it feels worth the downside. That's tough.
Casting this for a reasonable cost is very doable, and this is an absurd value engine in virtually any Limited deck. Drawing tons of card and growing your creatures, while often chaining them together is insane.
This is symmetrical, and your opponent will typically be able to take more advantage of it first since you had to cast the thing.
Lure effects are incredibly narrow in Limited, and they come with a huge risk of getting 2-for-1'd even when they are relevant.
There are enough legendary creatures in this set for her to draw you a card every now and then, but the stat-line is really bad.
Is the best creature in your deck still good when you spend two extra mana for it? The answer is going to be no -- unless you have some incredible bombs.
This is symmetrical, and even though you get to draw a card with it first, your opponent didn't spend the mana and they still get access to what is mostly an amazing value engine.
This is a solid way to go wide.
This is pretty hard to cast this time -- after all, we don't have Powerstones. But it is strong enough that it's worth the risk of it getting stuck in your hand.
This is expensive for Manalith, but it can also be removal and is good with Airbending.
This basically does nothing in Limited.
There's no combo to remove all these counters in this format, so it's just a really, really bad land. It doesn't even produce mana.
This is great fixing, especially when you have enough lands for it to enter untapped.
This offers excellent fixing and you can even cash it in for a card for only one mana, which is great in the late game.
This is a painful way to fix your mana, but it can do the job.
This is a good creature land in any set. Having a land that can rumble is just great! But in this set, you can Earthbend it and make it even scarier.
This is pretty useless if you aren't mono-red. But if you are, it turns into an awesome value engine in the late game.
| Card | Pro Rating | AI Rating | APA | Picked | ALSA | Seen |
|---|---|---|---|---|---|---|
|
ss-mythic|White|Instant
|
1 | -0 | 15.00 | 0 | 7.00 | 1 |
|
ss-mythic|White|Creature — Human Wizard
|
1.5 | -0 | 15.00 | 0 | 3.67 | 3 |
|
ss-mythic|White|Sorcery
|
0 | -0 | 15.00 | 0 | 3.00 | 1 |
|
ss-mythic|White|Legendary Artifact Creature — Artificer
|
3.5 | -0 | 15.00 | 0 | 3.00 | 1 |
|
ss-mythic|White|Instant
|
0 | 2.1 | 9.00 | 1 | 6.00 | 4 |
|
ss-mythic|White|Instant
|
1.5 | 2.1 | 9.00 | 1 | 7.00 | 6 |
|
ss-mythic|White|Instant
|
0 | -0 | 15.00 | 0 | 2.50 | 2 |
|
ss-mythic|White|Sorcery
|
0 | 1.1 | 12.00 | 1 | 7.83 | 9 |
|
ss-mythic|Blue|Creature — Human Rogue
|
5 | 3.6 | 5.00 | 1 | 3.00 | 2 |
|
ss-mythic|Blue|Sorcery
|
2.5 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic|Blue|Creature — Shapeshifter
|
3 | -0 | 15.00 | 0 | 2.00 | 1 |
|
ss-mythic|Blue|Sorcery
|
0 | -0 | 15.00 | 0 | 7.00 | 1 |
|
ss-mythic|Blue|Instant
|
1 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic|Blue|Enchantment — Aura
|
1.5 | -0 | 15.00 | 0 | 4.50 | 2 |
|
ss-mythic|Blue|Enchantment
|
0 | -0 | 15.00 | 0 | 5.25 | 4 |
|
ss-mythic|Blue|Sorcery
|
0 | 2.5 | 8.00 | 1 | 9.00 | 3 |
|
ss-mythic|Blue|Legendary Creature — Human Rogue
|
2.5 | 2.3 | 8.50 | 2 | 6.33 | 4 |
|
ss-mythic|Blue|Enchantment
|
0 | -0 | 15.00 | 0 | 3.00 | 2 |
|
ss-mythic|Blue|Enchantment
|
0 | -0 | 15.00 | 0 | 6.00 | 2 |
|
ss-mythic|Blue|Instant
|
2 | -0 | 15.00 | 0 | 3.67 | 3 |
|
ss-mythic|Black|Sorcery
|
3.5 | -0 | 15.00 | 0 | 2.00 | 1 |
|
ss-mythic|Black|Enchantment
|
0 | -0 | 15.00 | 0 | 3.50 | 2 |
|
ss-mythic|Black|Sorcery
|
0 | -0 | 15.00 | 0 | 6.50 | 3 |
|
ss-mythic|Black|Artifact Creature — Construct
|
5 | 5 | 1.00 | 1 | 1.00 | 1 |
|
ss-mythic|Red|Legendary Creature — Human Advisor
|
0 | 5 | 1.00 | 1 | 1.00 | 1 |
|
ss-mythic|Red|Creature — Goblin Pirate
|
2.5 | 2.5 | 8.00 | 2 | 6.20 | 6 |
|
ss-mythic|Red|Enchantment
|
0 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic|Red|Creature — Human Rogue
|
2 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic|Red|Sorcery
|
2.5 | 4.6 | 2.00 | 1 | 2.00 | 1 |
|
ss-mythic|Red|Instant
|
4 | 4.3 | 3.00 | 1 | 2.00 | 2 |
|
ss-mythic|Red|Creature — Dragon
|
5 | 4.3 | 3.00 | 1 | 3.00 | 1 |
|
ss-mythic|Red|Instant
|
0.5 | -0 | 15.00 | 0 | 5.67 | 5 |
|
ss-mythic|Red|Instant
|
2.5 | -0 | 15.00 | 0 | 2.00 | 2 |
|
ss-mythic|Red|Sorcery
|
0.5 | -0 | 15.00 | 0 | 6.00 | 1 |
|
ss-mythic|Red|Sorcery
|
4 | -0 | 15.00 | 0 | 4.00 | 1 |
|
ss-mythic|Red|Enchantment
|
0 | -0 | 15.00 | 0 | 5.50 | 3 |
|
ss-mythic|Green|Enchantment
|
1.5 | -0 | 15.00 | 0 | 3.67 | 3 |
|
ss-mythic|Green|Enchantment
|
1 | -0 | 15.00 | 0 | 6.00 | 1 |
|
ss-mythic|Green|Legendary Artifact
|
5 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic|Green|Enchantment
|
0 | -0 | 15.00 | 0 | 6.75 | 6 |
|
ss-mythic|Green|Sorcery
|
0 | -0 | 15.00 | 0 | 5.00 | 3 |
|
ss-mythic|White|Green|Legendary Creature — Human Soldier
|
2 | 3.6 | 5.00 | 1 | 3.00 | 2 |
|
ss-mythic|White|Green|Instant
|
1.5 | -0 | 15.00 | 0 | 3.00 | 2 |
|
ss-mythic|Blue|Red|Enchantment
|
0 | -0 | 15.00 | 0 | 12.00 | 2 |
|
ss-mythic|White|Green|Sorcery
|
2.5 | 4.6 | 2.00 | 1 | 2.50 | 2 |
|
ss-mythic||Artifact Creature — Construct
|
4 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic||Artifact
|
1.5 | -0 | 15.00 | 0 | 6.00 | 1 |
|
ss-mythic||Artifact
|
0 | -0 | 15.00 | 0 | 6.00 | 2 |
|
ss-mythic||Legendary Snow Land
|
0 | 2.1 | 9.00 | 1 | 4.80 | 6 |
|
ss-mythic||Land
|
3 | -0 | 15.00 | 0 | 1.00 | 1 |
|
ss-mythic||Land
|
3.5 | -0 | 15.00 | 0 | 4.00 | 1 |
|
ss-mythic||Land
|
1.5 | 4.6 | 2.00 | 1 | 2.00 | 1 |
|
ss-mythic||Land
|
3 | 1.4 | 11.00 | 1 | 7.00 | 3 |
|
ss-mythic||Land
|
0.0 // 3.0 | 2.5 | 8.00 | 1 | 8.00 | 1 |
AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards: