Traditional Alchemy - (A) Heal = Damage

1 39
17 19 0 24
52 9 13 1
Main deck 60 cards (26 distinct)
3
Greedy Freebooter
2
Sanguine Soothsayer
2
Gumdrop Poisoner
2
Mintstrosity
4
Enduring Tenacity
2
Typhoid Rats
1
Roaming Throne
1
Bloodthirsty Conqueror
2
Mephitic Draught
1
Savor
1
Duress
1
Give In to Violence
2
The Witch's Vanity
1
Sugar Rush
2
Winter's Intervention
2
Back for Seconds
2
Feed the Cauldron
1
Psychic Whorl
1
Grasping Shadows // Shadows' Lair
1
Mortify
1
Eternal Thirst
1
Candy Trail
16
Swamp
3
Hidden Necropolis
4
Scoured Barrens
1
Restless Fortress
Sideboard 15 cards (13 distinct)
1
Bake into a Pie
1
Shoot the Sheriff
1
Unlikely Aid
2
Winter's Intervention
1
Sugar Rush
1
Mephitic Draught
1
Mortify
1
Give In to Violence
1
Ghost Vacuum
1
Psychic Whorl
2
Mintstrosity
1
Scrawling Crawler
1
Unstoppable Slasher

Mana Curve

Color Breakdown


Ranked W-L Winrate
Total 7 - 5 58.3%
2 - 0 100.0%
2 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
Play W-L Winrate
Total 11 - 10 52.4%
2 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
1 - 0 100.0%
1 - 2 0.0%
1 - 1 0.0%
1 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%
0 - 1 0.0%