Alchemy BO1 - Azorius Training Grounds

19 19
24 12 0 24
3 4 36 7
Main deck 60 cards (21 distinct)
4
Captive Weird // Compleated Conjurer
4
Faerie Mastermind
4
Surge Engine
2
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
3
The Reality Chip
3
Spirited Companion
1
Overcharged Amalgam
1
Elesh Norn // The Argent Etchings
2
Urza, Lord Protector
4
Training Grounds
3
Fateful Absence
1
Soul Partition
1
March of Otherworldly Light
3
The Restoration of Eiganjo // Architect of Restoration
4
Plains
6
Island
4
Deserted Beach
4
Adarkar Wastes
4
Seachrome Coast
1
Eiganjo, Seat of the Empire
1
Otawara, Soaring City

Mana Curve

Color Breakdown


Ranked W-L Winrate
Total 6 - 2 75.0%
3 - 0 100.0%
2 - 0 100.0%
1 - 0 100.0%
0 - 2 0.0%